Preserving Arcade Core High Scores

User avatar
muthuxmut
Posts: 77
Joined: Mon May 25, 2020 6:56 am
Has thanked: 108 times
Been thanked: 17 times

Re: Preserving Arcade Core High Scores

Unread post by muthuxmut »

Hey jimmystones,
Donkey Kong (US Set 1) auto save works but in the menu when setting autosave to ON,the 'anaolog Video V-Pos' gets set to 4.
if autosave is turned back off the 'anaolog Video V-Pos' is set back to 0.
attempting to set the 'anaolog Video V-Pos' to 0 turns OFF autosave.

some other random weirdness inbetween those two settings. auto save might also be getting set to off on reboot ??
or its too late and i'm hellish confused

thanks for your hard work on this feature, much appreciation :D
Galaga Tragic :)
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

muthuxmut wrote: Mon Oct 25, 2021 9:10 am Hey jimmystones,
Donkey Kong (US Set 1) auto save works but in the menu when setting autosave to ON,the 'anaolog Video V-Pos' gets set to 4.
if autosave is turned back off the 'anaolog Video V-Pos' is set back to 0.
attempting to set the 'anaolog Video V-Pos' to 0 turns OFF autosave.

some other random weirdness inbetween those two settings. auto save might also be getting set to off on reboot ??
or its too late and i'm hellish confused

thanks for your hard work on this feature, much appreciation :D
Arg, if I accidentally re-used a menu bit for autosave that was already in use with the AV positioning then it will definitely misbehave :(

Turns out someone else already reported this bug and I didn't get notified (https://github.com/MiSTer-devel/Arcade- ... /issues/35) so I will look at fixing it this evening!
User avatar
muthuxmut
Posts: 77
Joined: Mon May 25, 2020 6:56 am
Has thanked: 108 times
Been thanked: 17 times

Re: Preserving Arcade Core High Scores

Unread post by muthuxmut »

Thanks jimmystones. I was tired and forgot to jump into the git for existing report.

You should setup a https://ko-fi.com/ or paypal donation button :)
Galaga Tragic :)
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

I have a Kofi link on my Github page, but good point, it's in my sig now :D

The pull request for the Donkey Kong fix is in and waiting for approval, hopefully Sorg will catch it today...
User avatar
muthuxmut
Posts: 77
Joined: Mon May 25, 2020 6:56 am
Has thanked: 108 times
Been thanked: 17 times

Re: Preserving Arcade Core High Scores

Unread post by muthuxmut »

jimmystones wrote: Tue Oct 26, 2021 7:57 am I have a Kofi link on my Github page, but good point, it's in my sig now :D

The pull request for the Donkey Kong fix is in and waiting for approval, hopefully Sorg will catch it today...
few coffees sent :)

I added your link to the thread for patreon/supports list
thanks jimmystones, may your stones remain large and productive :D
Galaga Tragic :)
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

Cheers!
User avatar
LamerDeluxe
Top Contributor
Posts: 1239
Joined: Sun May 24, 2020 10:25 pm
Has thanked: 887 times
Been thanked: 284 times

Re: Preserving Arcade Core High Scores

Unread post by LamerDeluxe »

jimmystones wrote: Mon Oct 25, 2021 1:35 pm Turns out someone else already reported this bug and I didn't get notified (https://github.com/MiSTer-devel/Arcade- ... /issues/35) so I will look at fixing it this evening!
Yes, that was me :) I was going through the vertical cores on my CRT and reported a few things I encountered here and there. Odd that the notifications don't work, I hope they did for the other things I reported.

Great that it has already been fixed!
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

I hadn't realised (or rather considered) that only the repo owner gets notified of issues by default - so Sorg will have got it but he probably gets a LOT!

I've set most of the repos I've touched to notify me now, but the safest way would be to @JimmyStones me in the issue if it's highscore related anyway, then I'll definitely hear about it
User avatar
muthuxmut
Posts: 77
Joined: Mon May 25, 2020 6:56 am
Has thanked: 108 times
Been thanked: 17 times

Re: Preserving Arcade Core High Scores

Unread post by muthuxmut »

Forgot to reply here. Donkey Kong all fixed up :)
Thanks jimmystones
Galaga Tragic :)
netbeui
Posts: 152
Joined: Fri Jul 31, 2020 5:04 am
Has thanked: 78 times
Been thanked: 23 times

Re: Preserving Arcade Core High Scores

Unread post by netbeui »

I noticed today that Eyes has an option in the menu to autosave high scores and it creates a NVM file but the high scores aren't actually saved. jimmystones: do you know if this is supposed to be working or maybe it was accidentally added to the menu for that core? I'm loving that game lately and hoping it'll get high score save at some point :D

I also noticed there's no high score saving in Pac-man, I could've sworn that was there before at some point :?
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

netbeui wrote: Thu Dec 16, 2021 5:22 pm I noticed today that Eyes has an option in the menu to autosave high scores and it creates a NVM file but the high scores aren't actually saved. jimmystones: do you know if this is supposed to be working or maybe it was accidentally added to the menu for that core? I'm loving that game lately and hoping it'll get high score save at some point :D

I also noticed there's no high score saving in Pac-man, I could've sworn that was there before at some point :?
Hmm.. well Pac-Man definitely does have high score saves for me, so not sure what is going on there :? Do you definitely have the latest 'Pac-Man (Midway).mra'?

As for Eyes, well, it didn't work, and I accidentally shipped it as you suspected :P However I just gave it a another try and managed to fix it so there is a PR waiting approval that should sort it out!
netbeui
Posts: 152
Joined: Fri Jul 31, 2020 5:04 am
Has thanked: 78 times
Been thanked: 23 times

Re: Preserving Arcade Core High Scores

Unread post by netbeui »

jimmystones wrote: Thu Dec 16, 2021 6:54 pm
netbeui wrote: Thu Dec 16, 2021 5:22 pm I noticed today that Eyes has an option in the menu to autosave high scores and it creates a NVM file but the high scores aren't actually saved. jimmystones: do you know if this is supposed to be working or maybe it was accidentally added to the menu for that core? I'm loving that game lately and hoping it'll get high score save at some point :D

I also noticed there's no high score saving in Pac-man, I could've sworn that was there before at some point :?
Hmm.. well Pac-Man definitely does have high score saves for me, so not sure what is going on there :? Do you definitely have the latest 'Pac-Man (Midway).mra'?

As for Eyes, well, it didn't work, and I accidentally shipped it as you suspected :P However I just gave it a another try and managed to fix it so there is a PR waiting approval that should sort it out!
I ran update_all just this morning so I assume Pac-Man (Midway).mra is the latest version. If I delete that mra and run update_all again will that force a download of the latest version?

Thanks for fixing Eyes!! 8-)
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

Update all should always get you the latest, so must be something else going on.

Do you not have the Autosave Hiscores option at all in the OSD when you load the Pacman core then?
netbeui
Posts: 152
Joined: Fri Jul 31, 2020 5:04 am
Has thanked: 78 times
Been thanked: 23 times

Re: Preserving Arcade Core High Scores

Unread post by netbeui »

Correct - there's no option at all for me to save high scores in Pac-man. So weird :?
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

Ehhmm.. Well, it's worth deleting the MRA and getting update all to re-download it just to ensure it isn't weirdly corrupted I suppose. If you attach your current one here I'll see if anything looks amiss?
netbeui
Posts: 152
Joined: Fri Jul 31, 2020 5:04 am
Has thanked: 78 times
Been thanked: 23 times

Re: Preserving Arcade Core High Scores

Unread post by netbeui »

That worked! I deleted the mra and re-ran update_all and everything is back to normal. I'll keep this in mind in case I find any other weirdness in the future. Thanks for your help!
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

Phew, good to know. Wasn't making a lot of sense otherwise!
netbeui
Posts: 152
Joined: Fri Jul 31, 2020 5:04 am
Has thanked: 78 times
Been thanked: 23 times

Re: Preserving Arcade Core High Scores

Unread post by netbeui »

jimmystones wrote: Thu Feb 18, 2021 8:34 pm Evening,

Sega System 1 caused me some headaches, but it's finally done!

That gives you high score save/load and pause for:
- 4-D Warriors
- Block Gal
- Bullfight
- Flicky
- I'm Sorry
- Mister Viking
- My Hero
- Pitfall II
- Rafflesia
- Regulus
- Sega Ninja
- Spatter
- Star Jacker
- Swat
- TeddyBoy Blues
- Up'n Down

Enjoy :)
Hi jimmystones, I noticed high score save isn't available in Up'n Down, I took a quick look at a few of the other Sega System 1 cores and it looks like it's not there for any of them. Is this a complicated fix or something I can update myself in the Up'n Down MRA? Please let me know - thanks!
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

I assume you mean autosave isn't there, it should definitely still have the old manual 'Save Settings' based hiscore save/load support?

Basically BlackWine was working on some updates to this core so I left it alone to avoid confusion and conflicts at the time. Then I might have forgotten about it :D

I'll give him a shout and see if it's time to get autosave done (and unfortunately no it's not a simple MRA change this time, needs a fair few code changes and a rebuild).
netbeui
Posts: 152
Joined: Fri Jul 31, 2020 5:04 am
Has thanked: 78 times
Been thanked: 23 times

Re: Preserving Arcade Core High Scores

Unread post by netbeui »

jimmystones wrote: Wed Jan 05, 2022 3:40 pm I assume you mean autosave isn't there, it should definitely still have the old manual 'Save Settings' based hiscore save/load support?

Basically BlackWine was working on some updates to this core so I left it alone to avoid confusion and conflicts at the time. Then I might have forgotten about it :D

I'll give him a shout and see if it's time to get autosave done (and unfortunately no it's not a simple MRA change this time, needs a fair few code changes and a rebuild).
No I don't see any option to save high scores at all, do you have the option in your Up'n Down?
Attachments
UpNDown.png
UpNDown.png (1.02 MiB) Viewed 9943 times
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

Ah, so prior to the most recent updates where I added the 'Autosave Hiscores' option to the OSD menu, hiscore load/save support was handled invisibly, and you have to go to the second OSD page and hit 'Save Settings' to save the scores. If you get a score, try pressing Save Settings and then reloading the core, it should work (at least it did last time I tried!)
netbeui
Posts: 152
Joined: Fri Jul 31, 2020 5:04 am
Has thanked: 78 times
Been thanked: 23 times

Re: Preserving Arcade Core High Scores

Unread post by netbeui »

Just tested it and it works just fine when I manually save, which I don't mind doing at all. Sorry I should've tried this myself before posting, I assumed high scores weren't saved since the autosave option wasn't in the menu. Thanks for all your contributions jimmystones - really appreciate it!
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

No worries, I'll probably get autosave sorted on that core this month finally!
spikemorrissey
Posts: 77
Joined: Wed Sep 02, 2020 9:37 pm
Has thanked: 11 times
Been thanked: 4 times

Re: Preserving Arcade Core High Scores

Unread post by spikemorrissey »

Hi Jimmy,

Everything ok with you? It has been a while since the last post from you
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

I'm good thanks :) Just got distracted and made a new arcade core instead!!

Still need to check in with blackwine and see if the Sega System 1 is ready to get autosave though, good reminder.
spikemorrissey
Posts: 77
Joined: Wed Sep 02, 2020 9:37 pm
Has thanked: 11 times
Been thanked: 4 times

Re: Preserving Arcade Core High Scores

Unread post by spikemorrissey »

jimmystones wrote: Thu Mar 03, 2022 7:40 am I'm good thanks :) Just got distracted and made a new arcade core instead!!

Still need to check in with blackwine and see if the Sega System 1 is ready to get autosave though, good reminder.
That's good to know. Thank you for implementing the save high scores - it really adds to my enjoyment of Mister.

Do you think its possible you could add the feature to Centipede please?
User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Preserving Arcade Core High Scores

Unread post by jimmystones »

How did we forget Centipede!?

I remember trying to do that right at the beginning but it uses NVRAM and the original author hadn't implemented it, and I was clueless :D

Given I have a working simulation of it now, and understand so much more than I did a year ago, it should be doable so I'll put it on the to-do list.
alanswx
Core Developer
Posts: 300
Joined: Sun May 24, 2020 6:55 pm
Has thanked: 5 times
Been thanked: 154 times

Re: Preserving Arcade Core High Scores

Unread post by alanswx »

jimmystones wrote: Fri Mar 04, 2022 4:02 pm How did we forget Centipede!?

I remember trying to do that right at the beginning but it uses NVRAM and the original author hadn't implemented it, and I was clueless :D

Given I have a working simulation of it now, and understand so much more than I did a year ago, it should be doable so I'll put it on the to-do list.
Check the MiST version too and see if there are any updates.
spikemorrissey
Posts: 77
Joined: Wed Sep 02, 2020 9:37 pm
Has thanked: 11 times
Been thanked: 4 times

Re: Preserving Arcade Core High Scores

Unread post by spikemorrissey »

jimmystones wrote: Fri Mar 04, 2022 4:02 pm How did we forget Centipede!?

I remember trying to do that right at the beginning but it uses NVRAM and the original author hadn't implemented it, and I was clueless :D

Given I have a working simulation of it now, and understand so much more than I did a year ago, it should be doable so I'll put it on the to-do list.
Fantastic! thank you
killersquirel
Posts: 58
Joined: Sun May 24, 2020 9:28 pm
Has thanked: 5 times
Been thanked: 11 times

Re: Preserving Arcade Core High Scores

Unread post by killersquirel »

jimmystones wrote: Fri Mar 04, 2022 4:02 pm How did we forget Centipede!?

I remember trying to do that right at the beginning but it uses NVRAM and the original author hadn't implemented it, and I was clueless :D

Given I have a working simulation of it now, and understand so much more than I did a year ago, it should be doable so I'll put it on the to-do list.
I believe Food Fight also uses NVRAM. If you get it working in Centipede will Food Fight be possible? Thanks again and I absolutely love the new arcade core that you developed. I love those 70s games.
Post Reply