X68000 Beta - Updates and Releases
- Chris23235
- Top Contributor
- Posts: 982
- Joined: Sun May 24, 2020 8:45 pm
- Has thanked: 127 times
- Been thanked: 197 times
Re: X68000 Beta - Updates and Releases
You can use the Virtual Floppy kmagr converter
https://www.vector.co.jp/soft/win95/util/se151106.html
Or this converter:
http://www.formauri.es/personal/pgimeno ... erters.php
In general disk images take ages to load in this core for a quick look at the core search for a HDF collection.
https://www.vector.co.jp/soft/win95/util/se151106.html
Or this converter:
http://www.formauri.es/personal/pgimeno ... erters.php
In general disk images take ages to load in this core for a quick look at the core search for a HDF collection.
Re: X68000 Beta - Updates and Releases
Converting a collection is not very appealing. I found this for the time being:
https://archive.org/details/mister_x68k
Hope this will be extended!
https://archive.org/details/mister_x68k
Hope this will be extended!
- Chris23235
- Top Contributor
- Posts: 982
- Joined: Sun May 24, 2020 8:45 pm
- Has thanked: 127 times
- Been thanked: 197 times
Re: X68000 Beta - Updates and Releases
Converting dim to d88 can be done by simply dragging all your images at once into the virtual floppy image converter, the images are converted within seconds. It is no big deal, give it a try.
This is what the interface looks like:
-
- Posts: 19
- Joined: Thu Aug 12, 2021 2:17 am
- Has thanked: 17 times
- Been thanked: 4 times
Re: X68000 Beta - Updates and Releases
Finally sucked it up and spent a while trying to get the X68000 core running. Managed to get Cho Ren Sha up and just wanted to report that I got a popping sound in the audio sporadically. This is the first time even messing around with this core and I KNOW I'm supposed to be patient and wait for it to be ready, but wanted to report this since clearly the game was up and running fine, it was just a weird audio glitch.
Re: X68000 Beta - Updates and Releases
I'm trying to document the X68000 for the MiSTer Manual (https://github.com/adreeve/MiSTerManual ... Manual.pdf) and see minor screen distortion on this core as in the attached image. I presume this isn't what a X68000 would do. Is this just how things are at present as work progresses on this core? (I think I saw somewhere about setting force scandoubler to 0 in the mister.ini which I did and seemed to improve, but not perfect things).
Also, does anyone know what the shortcuts at the bottom of the screen do? From experimentation it seems F1 (C1) repeats the last command a character at a time and F3 (CA) repeats the entire last command.
Thanks in advance for any advice.
Also, does anyone know what the shortcuts at the bottom of the screen do? From experimentation it seems F1 (C1) repeats the last command a character at a time and F3 (CA) repeats the entire last command.
Thanks in advance for any advice.
- Attachments
-
- x68000_core_screen_distortion.png (1.56 MiB) Viewed 27477 times
- pgimeno
- Top Contributor
- Posts: 709
- Joined: Thu Jun 11, 2020 9:44 am
- Has thanked: 277 times
- Been thanked: 226 times
Re: X68000 Beta - Updates and Releases
They are similar to their MS-DOS counterparts. There's an internal buffer used for editing. Every time you press Enter/Return, the typed command goes to the buffer.
F7 copies the line to the buffer for editing, similar to Enter, but without actually executing it. (*)
F1 enters the next letter from the buffer.
F2 followed by a letter, enters the text up to that letter, not included. For example, if the buffer contains "microprocessor", pressing F2, "p" displays "micro" and lets you keep editing (e.g. pressing F1 at that point would display "microp").
F3 enters the rest of the buffer.
F4 deletes the next character from the buffer.
F5 followed by a letter, deletes text from the buffer starting at the current position, up to that letter, not included. For example, if the buffer contains "microprocessor" and you press F5, "p", F3, you get "processor".
F6 erases the whole typed text (but keeps the buffer).
F8 enters insert mode; all you type is prepended to the rest of the buffer. For example, typing "through" F7 F1 F1 F8 "o" F3 enters "thorough".
F9 followed by a letter, erases from the visible part of the text up to the first appearance of the letter from the left. For example, typing "dispenser" F9 "e" leaves "disp".
F10 is the same as Ctrl+Z.
Furthermore, if the history driver isn't loaded:
- Left arrow is the same as Backspace.
- Right arrow is the same as F1.
- Up arrow is the same as F7.
- Ins is the same as F8.
- Del is the same as F4.
There may be other keys, I don't know.
(*) If you end up pressing Enter with an empty command, whatever you entered with F7 is lost, and the last command executed with Enter is what goes to the buffer. For example, this sequence: "cls" Enter "dur" F7 Enter F3 shows "cls".
Converters I've written: Floppy DIM/FDI/FDD/HDM to D88, D88 to XDF, Tape SVI 318/328 CAS to WAV
-
- Core Developer
- Posts: 113
- Joined: Mon May 25, 2020 9:20 am
- Location: Japan
- Has thanked: 2 times
- Been thanked: 151 times
- Contact:
Re: X68000 Beta - Updates and Releases
As others have said, some special keys are not supported.
This is because the number of keys on a typical PC keyboard is insufficient.
If you can use the software key in the BIOS, use it. It is displayed with the second button of the mouse.
-
- Posts: 9
- Joined: Mon May 25, 2020 8:48 pm
- Has thanked: 2 times
Re: X68000 Beta - Updates and Releases
I encountered weird behavior in the latest X68000 build today after setting it up. I'm only using the internal audio and while all games have percussion samples at first, they stop seconds into gameplay and never come back. For example in Nemesis 90, the music at the start of the game has the drums playing at the very start, but seconds into gameplay they cut out and never come back. The FM voices continue like normal. Same thing happens in Street Fighter II and Gradius II. Those were the only games I was able to get to boot tonight, but they all had the same behavior.
Re: X68000 Beta - Updates and Releases
Gone for this also. Can't find the Tonton pack anywhere.clarkkent wrote: ↑Fri Dec 17, 2021 6:59 pm Converting a collection is not very appealing. I found this for the time being:
https://archive.org/details/mister_x68k
Hope this will be extended!
Re: X68000 Beta - Updates and Releases
Cheers jca
Hiding in plain sight lol. I've watched that video 3 times and only just noticed the links.
Thank you.
Hiding in plain sight lol. I've watched that video 3 times and only just noticed the links.
Thank you.
Re: X68000 Beta - Updates and Releases
Thanks Puu!
Re: X68000 Beta - Updates and Releases
Hi all, Loving the x8600 core and other the other cores for that matter. strange one though i remember earlier versions that i managed to get working we sharp image ect. however this new version seems to have shadowmap's as the image looks like its divided into tiny squares..does anyone have any idea how a revert it to a clean image as there's not many options in the visual sections.
-
- Top Contributor
- Posts: 1441
- Joined: Mon May 25, 2020 7:54 pm
- Has thanked: 496 times
- Been thanked: 467 times
Re: X68000 Beta - Updates and Releases
Apropos nothing in particular...an old bookmark I forgot all about:
https://shmuplations.com/akumajoux68000/Akumajou Dracula x68000 – 1993 Developer Interview
Originally featured in the December 1993 edition of Oh!X, a Japanese magazine that focused on Japanese home computers, this interview offers an interesting look at the development as well as some insight into the x68k computer, which is still mostly unknown to the west.
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos
- Chris23235
- Top Contributor
- Posts: 982
- Joined: Sun May 24, 2020 8:45 pm
- Has thanked: 127 times
- Been thanked: 197 times
Re: X68000 Beta - Updates and Releases
No shadow map by default when I launch the core. The shadow map options (and all other filters) can be found under "video processing" on the second page of the core optionsSpoonyUK wrote: ↑Sun Jan 23, 2022 3:57 pm Hi all, Loving the x8600 core and other the other cores for that matter. strange one though i remember earlier versions that i managed to get working we sharp image ect. however this new version seems to have shadowmap's as the image looks like its divided into tiny squares..does anyone have any idea how a revert it to a clean image as there's not many options in the visual sections.
Re: X68000 Beta - Updates and Releases
Thanks Chris, back to the core i go.Chris23235 wrote: ↑Sun Jan 23, 2022 10:13 pmNo shawdow map by default when I launch the core. The shadow map options (and all other filters) can be found under "video processing" on the second page of the core optionsSpoonyUK wrote: ↑Sun Jan 23, 2022 3:57 pm Hi all, Loving the x8600 core and other the other cores for that matter. strange one though i remember earlier versions that i managed to get working we sharp image ect. however this new version seems to have shadowmap's as the image looks like its divided into tiny squares..does anyone have any idea how a revert it to a clean image as there's not many options in the visual sections.
-
- Posts: 18
- Joined: Wed Jul 08, 2020 1:01 am
- Location: USA
- Has thanked: 3 times
- Been thanked: 4 times
Re: X68000 Beta - Updates and Releases
God bless you and the others who have replied ... disabling forced scan doubler in the [x68000] section of my ini file fixed my VGA CRT computer garbled screen issues!gtv3000 wrote: ↑Sat Dec 11, 2021 3:50 amyesterday I tried the core with the same problem in HDMI, I solved it by disabling in the mister.ini: forced_scandoubler = 0Thedad wrote: ↑Fri Dec 10, 2021 1:37 pm I'm sure others have commented here - but I've just got the latest core for this and all I get is a garbled type screen.
I can use an early 2021 version of the core and it's fine, but anything after about August and it's scrambled 'junk'. I can see the flashing cursor as scrambled output, so it's booting ok.
Any knowledge on why this would be?
X68000.jpg
-
- Posts: 21
- Joined: Fri Mar 04, 2022 8:47 pm
- Has thanked: 1 time
Re: X68000 Beta - Updates and Releases
Hello everybody,
Maybe someone could help me out. I've got some trouble with the running of the X68000 Core.
MiSTer is connected via HDMI-VGA-Adapter and VGA-Cable to my Hitachi 4:3 Plasma CMP307XU (Specs see here: https://www.theblock.art/equipment/hita ... screen-37/). I installed the latest rbf-file, as well as the boot.rom and boot3.vhd. My Roms are on a separate hard disk drive connected to usb0.
Booting of the core works fine, I get a correct picture. I also can load Roms by putting Disk 1 of the game to FDD0 and Disk 2 of the game to FDD1.
But a few seconds after the game starts the picture of my TV is getting either black (e.g. after choosing the sound options at Akumajou Dracula) or the Developer logo appears and won't disappear (e.g. EA Logo at Cotton). It seems that the games stop loading or something like this.
I tried some changes at the MiSTer.ini file, but without any success. I also tried an older rbf-file, but with the same results.
At first I had the boot.rom-files in both games-folder on hard disk and media/fat/games/X68000 folder. Deleting them in either the one or the other folder was also not successful.
Maybe someone here has a hint for me what I am doing wrong or what I am missing here? I would highly appreciate any help!
Thanks a lot in advance!
Maybe someone could help me out. I've got some trouble with the running of the X68000 Core.
MiSTer is connected via HDMI-VGA-Adapter and VGA-Cable to my Hitachi 4:3 Plasma CMP307XU (Specs see here: https://www.theblock.art/equipment/hita ... screen-37/). I installed the latest rbf-file, as well as the boot.rom and boot3.vhd. My Roms are on a separate hard disk drive connected to usb0.
Booting of the core works fine, I get a correct picture. I also can load Roms by putting Disk 1 of the game to FDD0 and Disk 2 of the game to FDD1.
But a few seconds after the game starts the picture of my TV is getting either black (e.g. after choosing the sound options at Akumajou Dracula) or the Developer logo appears and won't disappear (e.g. EA Logo at Cotton). It seems that the games stop loading or something like this.
I tried some changes at the MiSTer.ini file, but without any success. I also tried an older rbf-file, but with the same results.
At first I had the boot.rom-files in both games-folder on hard disk and media/fat/games/X68000 folder. Deleting them in either the one or the other folder was also not successful.
Maybe someone here has a hint for me what I am doing wrong or what I am missing here? I would highly appreciate any help!
Thanks a lot in advance!
- ConkerKing
- Posts: 14
- Joined: Wed Dec 01, 2021 12:31 pm
Re: X68000 Beta - Updates and Releases
Good Morning all,
just a some short questions about the X68000 newest Core:
Why do the Shadow Masks won´t show no effect when i choose one - is it not correct implemented yet?
And when i want to use video filter´s now then the screen goes black - strange behavior?
What´s wrong or what i´m missing?
- On my other SD Card with the concole & Acrade Core´s - all working fine with all filters!
Also another problem with the X68000 core now is that i can´t run some games direct from the big image File, only disc 1 & 2 style working, with the prior version of the core did the image files run just fine.
Thank´s in advance
greetings.
just a some short questions about the X68000 newest Core:
Why do the Shadow Masks won´t show no effect when i choose one - is it not correct implemented yet?
And when i want to use video filter´s now then the screen goes black - strange behavior?
What´s wrong or what i´m missing?
- On my other SD Card with the concole & Acrade Core´s - all working fine with all filters!
Also another problem with the X68000 core now is that i can´t run some games direct from the big image File, only disc 1 & 2 style working, with the prior version of the core did the image files run just fine.
Thank´s in advance
greetings.
- ConkerKing
- Posts: 14
- Joined: Wed Dec 01, 2021 12:31 pm
Re: X68000 Beta - Updates and Releases
Ok thx for the reply, but i thouht it is now implemented with the latest updates and the option is there?! Strange
Maybe with the next update.
Greetings
Maybe with the next update.
Greetings
-
- Posts: 21
- Joined: Fri Mar 04, 2022 8:47 pm
- Has thanked: 1 time
Re: X68000 Beta - Updates and Releases
Hi,
I recently solved my problem with the Core, Games are running now, I just didn't wait long enough after booting the game.
As far as I am using d88-Files, loading times are very long. I would like to use hdf-Files instead, but I don't know how to change the d88-Files to hdf-Files or where to get hdf-Files.
Maybe anyone here could help me out?
Thanks a lot in advance!
I recently solved my problem with the Core, Games are running now, I just didn't wait long enough after booting the game.
As far as I am using d88-Files, loading times are very long. I would like to use hdf-Files instead, but I don't know how to change the d88-Files to hdf-Files or where to get hdf-Files.
Maybe anyone here could help me out?
Thanks a lot in advance!
Re: X68000 Beta - Updates and Releases
Its clearly stated in this page, just some post above yours...GhostofSparta wrote: ↑Sun Mar 13, 2022 3:53 pm Hi,
I recently solved my problem with the Core, Games are running now, I just didn't wait long enough after booting the game.
As far as I am using d88-Files, loading times are very long. I would like to use hdf-Files instead, but I don't know how to change the d88-Files to hdf-Files or where to get hdf-Files.
Maybe anyone here could help me out?
Thanks a lot in advance!
viewtopic.php?p=39817#p39817
-
- Posts: 21
- Joined: Fri Mar 04, 2022 8:47 pm
- Has thanked: 1 time
Re: X68000 Beta - Updates and Releases
Is there a table for the already mapped keys for a PC keyboard?