Zero Wing by Toaplan Arcade Core Released

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AmanoJacu
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by AmanoJacu »

xblade wrote: Sun Jan 30, 2022 11:19 am Here you go.

It is rba I am using now.

The mra files are located at dev/mra path from root of your zerowing github clone folder.

Do not forget to pull to the latest.
Thanks, I managed to make both Hellfire and Truxton. I didn't notice any major problem with Hellfire. Truxton was playable but I had a bunch of numbers and letters instead of backgrounds :D

Keep up the good work!
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by jca »

It also seems to be missing some shooting sounds.
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by Shuffle7 »

Got these to work thanks to you guys .. so now the mra’s are in, will update all take care of any updates?. I’ve got fire shark in the core list but a black screen but expected that
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by jca »

Not for the time being: it is not yet an official core .
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by xblade »

Hi all Truxton fans.
If you love the game as I do, the @blk_yn aka blackwine had wip fix for this game in his repo.
I have prepared for you a standalone core and the mra, so you can play without screwed background. Zerrowing core will remain intact.
Bear in mind, this is not my work and all credits goes to @Darren_O, @blk_yn, @_atrac17

Once all work on zerowing core is done, remove this rbf and mra from your MiSTer.

I hope the devs won't be mad on me :)
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by Skeeter »

Nice work on Truxton. I gave it a quick go and seems fine so far. Thanks for sharing.
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Alarm
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by Alarm »

Thank you, it seems to run just fine, Is there a chance to get Hellfire too, that's the game I'm most looking forward to playing that uses this board. No worries if not, thanks again for Truxton.
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by xblade »

Alarm wrote: Wed Feb 02, 2022 7:28 pm Thank you, it seems to run just fine, Is there a chance to get Hellfire too, that's the game I'm most looking forward to playing that uses this board. No worries if not, thanks again for Truxton.
You can use the zerowing core, that has been posted earlier. This truxton core is standalone, because the blackwine's fix is probably incompatible.

Someone can try build and test current state of darren_o's repo and post the rbf here.
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by jca »

Here it is, not tested as I am far for my MISTer. I would also re-download the mras in case of changes.
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Alarm
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by Alarm »

Thank you - that works great!
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by lamarax »

jca wrote: Wed Feb 02, 2022 7:56 pm Here it is, not tested as I am far for my MISTer. I would also re-download the mras in case of changes.
You're on fire! Thanks jca!
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by XtraSmiley »

I usually wait until things are in the update all script, but how are these doing? Most major issues solved or are they sill in the beginning stages?
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by xblade »

XtraSmiley wrote: Wed Feb 02, 2022 10:52 pm I usually wait until things are in the update all script, but how are these doing? Most major issues solved or are they sill in the beginning stages?
I am watching changes on github and for know it is rather work in progress with very fast progress.
It looks like the main goal is to support more games(pcbs) in one core.
Check out the readme.
I take the release folder as public beta with ready core and ready to play mra.

I am curious, what steps has to be done to include final core in update_all pipeline.
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by pbsk8 »

is there a tutorial how to install the core and how to get the correct zip rom?
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by AlxUnderBase »

pbsk8 wrote: Thu Feb 03, 2022 10:28 am is there a tutorial how to install the core and how to get the correct zip rom?
1- mra file of every game of Toaplan core will go in _Arcade folder
2- rbf file will go in _Arcade ( in "cores" folder)
3- since isnt implemented officially in "UPDATE_ALL" script yet, you need to find the source of every game from every game when you will use with these "mra's" files + "rbf" file.
3a - .zip files (games itself) need to go in folder "games" and then in "mame"
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by XtraSmiley »

AlxUnderBase wrote: Thu Feb 03, 2022 4:31 pm
pbsk8 wrote: Thu Feb 03, 2022 10:28 am is there a tutorial how to install the core and how to get the correct zip rom?
1- mra file of every game of Toaplan core will go in _Arcade folder
2- rbf file will go in _Arcade ( in "cores" folder)
3- since isnt implemented officially in "UPDATE_ALL" script yet, you need to find the source of every game from every game when you will use with these "mra's" files + "rbf" file.
3a - .zip files (games itself) need to go in folder "games" and then in "mame"
Thank you may friend. Do you know if screen rotation is implemented in this core? Otherwise, it wouldn't help me on why HDTV!
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by AlxUnderBase »

XtraSmiley wrote: Thu Feb 03, 2022 9:53 pm
AlxUnderBase wrote: Thu Feb 03, 2022 4:31 pm
pbsk8 wrote: Thu Feb 03, 2022 10:28 am is there a tutorial how to install the core and how to get the correct zip rom?
1- mra file of every game of Toaplan core will go in _Arcade folder
2- rbf file will go in _Arcade ( in "cores" folder)
3- since isnt implemented officially in "UPDATE_ALL" script yet, you need to find the source of every game from every game when you will use with these "mra's" files + "rbf" file.
3a - .zip files (games itself) need to go in folder "games" and then in "mame"
Thank you may friend. Do you know if screen rotation is implemented in this core? Otherwise, it wouldn't help me on why HDTV!
Yes buddy, you can use it on your HDTV ! (picture made by Gillaxian)

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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by xblade »

Hi guys. There was an update at https://github.com/va7deo/zerowing.
I have builded and tested the core for few minutes and can confirm Outzone, Hellfire and Truxton looks great.

I have used wip mra files from dev folder and then from release folder. To be sure I have overwriten all existing ones.

My standalone truxton core is not needed anymore, I had issues with sound anyway.

Many thanks to Darren_O and blackwine for great work on this core.

I am very curious about SCU and HD647180X implementations for RallyBike, Vimana and FireShark.
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by Jeruro »

Can you share the rbf?
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xblade
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by xblade »

Here you go.
Unofficial zip with zerowing_u20220205.rbf. Mra files included.

Use at your own risk. Remove previous zerowing.rbf to be sure.
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by Jeruro »

xblade wrote: Sat Feb 05, 2022 8:13 pm Here you go.
Unofficial zip with zerowing_u20220205.rbf. Mra files included.

Use at your own risk. Remove previous zerowing.rbf to be sure.
Thank you very much!
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by lamarax »

xblade wrote: Sat Feb 05, 2022 8:13 pm Here you go.
Unofficial zip with zerowing_u20220205.rbf. Mra files included.

Use at your own risk. Remove previous zerowing.rbf to be sure.
Risking my very own life, I found out that Truxton is still waay too sluggish to be playable.

Oh well, I guess we can wait for the wizards to do their thing in time :)
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by fraggore@sky.com »

Tatsujin is like that the core is the correct speed.
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by lamarax »

fraggore@sky.com wrote: Mon Feb 07, 2022 3:59 pm Tatsujin is like that the core is the correct speed.
I'm afraid not. Just compare with the speed the demo loop runs at. Maybe the sluggishness has to do with BGM syncing? (the demo -correctly- has no BGM).
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by fraggore@sky.com »

I just compared it to mame recorded a video started both at the same time run up to the point you you ship get ramed and blows up and the mame version gets blown up a few frames ahead of the mister mame is forcing the game to 60hz mister is run it at 57hz, if it is runing noticeably slower your a better man then me to notice.
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by atrac17 »

Some games are 57Hz, others are 55Hz. We are still working on this daily and somebody will announce when it's ready for a beta.
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by Captain FPGA »

Thanks, just got it working.

Nothing like re-living my childhood with Truxton.
Dreams don't die!
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by jca »

In the last few days there were 2 updates:
Revert "Use block ram for sound rom to remove z80 stalls."
Updated tile rendering. Draws layer 0 first and ignores priority 0 for remaining tiles.

I built the core:
Buttons no longer working, even after re-defining them in the OSD.
No sound, even when Demo Sound is enabled in the OSD.

Edit:
Truxton background is now OK, no more hexadecimal numbers as background.
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by poodude »

I just tried these and they seem spot on when I compare to my own pcbs. Excellent work!
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Re: Zero Wing by Toaplan Arcade Core Released

Unread post by fraggore@sky.com »

Thanks for confirming thought the speed was correct.
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