Sync Problem Rolling Picture Using direct_video Mode
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Sync Problem Rolling Picture Using direct_video Mode
I wonder if it's planned to make an option to make sync more compatible or some bug to fix, or I should just use another TV. Latest releases from January used to work fine, but lately the image is always rolling turning the core unusable. This happens in PAL and NTSC modes.
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Re: Sync Problem Rolling Picture Using direct_video Mode
Some settings you can also try, they're supposed to help with positioning and distortions, with an obligatory "at your own risk" disclaimer.
[psx]
vscale_mode=0
vscale_border=0
video_mode=1280,95,140,187,240,11,0,19,27543
;video_mode=1280,88,136,187,240,11,0,19,27543 ;more to the right
;video_mode=1280,136,176,187,240,11,0,19,27543 ;more to the left
;video_mode=480,12,48,36,240,4,3,16,9089
;video_mode=480,12,48,36,240,4,3,16,9089
;video_mode=800,16,64,80,240,1,3,14,12380 ; #DOS set using vmode 3 in dos, and these ARs:
;video_mode=800,54,104,80,240,1,3,14,12380 ; moving to the left
;video_mode=1024,116,72,160,256,1,1,3,20400
custom_aspect_ratio_1=781:277 ; GOOD for 800x240 Top cut off, width good
custom_aspect_ratio_2=790:230 ; GOOD for 800x240, a little too wide Top and bottom good
vga_scaler=1
;vsync_adjust=1 ; set if you are getting rolling screens using the higher vertical video modes
;IMPORTANT!!
;set the aspect ratio in the core to full while doing this.
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos
Re: Sync Problem Rolling Picture Using direct_video Mode
Re: Sync Problem Rolling Picture Using direct_video Mode
Can confirm versions after Jan 31 seem to break sync. But I wouldn't worry, Robert hasn't started working on fixing sync yet, so it's sheer luck that it did. Not sure why it broke though.
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Re: Sync Problem Rolling Picture Using direct_video Mode
https://github.com/MiSTer-devel/PSX_MiS ... 36042e2071
Code: Select all
else
video_hblank <= '1';
if (video_hblank = '0') then
hsync_start <= (nextHCount / 2) + (26 * clkDiv) - (8 * clkDiv);
hsync_end <= (nextHCount / 2) + (2 * clkDiv) - (8 * clkDiv);
end if;
end if;
end if;
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Re: Sync Problem Rolling Picture Using direct_video Mode
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Re: Sync Problem Rolling Picture Using direct_video Mode
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Re: Sync Problem Rolling Picture Using direct_video Mode
Have you tried NTSC-U with an NTSC bios also? Same scrolling? Just curious if it is the same if your Trinitron supports both.JonnyTenebrous wrote: ↑Fri Feb 11, 2022 10:38 pm Can confirm PSX unstable Jan 31st core shows a - somewhat - stable picture on my PAL Triniton CRT ('98 model which supports NTSC and PAL). The picture bounces up and down in a very sickness-inducing manner when testing Castlevania: SoTN, but at least it doesn't "scroll". Every version from Feb 01 through latest release as of today (Feb 10), the picture scrolls. Running in Direct Video mode. Earlier today changed HDMI/VGA DAC from a "Cable Deconn" model suggested by Sorgelig 2 years ago, to a a Tripp-Lite model 131-06N which seems generally more stable.
Re: Sync Problem Rolling Picture Using direct_video Mode
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Re: Sync Problem Rolling Picture Using direct_video Mode
I should've added that clarification to my post. To date, I've only used PSX Unstable in NTSC-U mode with an NTSC Bios, and that's where I'm getting the scrolling. I tried very quickly switching PSX core into PAL mode and restarting the core (without changing the NTSC Bios, though), and that didn't help matters in my case... seems I'd also have to try changing the bios if I wanted to test further, which makes sense. As C-R-T then mentioned, MiSTer outputs RGB anyhow, and that - indeed - is how my MiSTer is connected (via SCART) to my consumer Trinitron, with Direct Video. So, to be clear, my TV supports RGB via Scart (this is what I use with MiSTer), and also PAL, NTSC-U, and PAL60. I tend strongly towards playing NTSC games/cores, with the exception of Amiga, for the obvious reasons: 60hz, no flicker, etc.
I was just writing to make a quick status report . I have every confidence the analogue timings will get tightened up on this core in due course, as the developer's GBA core also had similar issues on my equipment in the earlier days, but was eventually fixed.
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Re: Sync Problem Rolling Picture Using direct_video Mode
Hi Javi, is the official release stable for you? here the image is still dancing (LG with pretty good compatibility with rare syncs). Haven't tested with an original PS1 yet.
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Re: Sync Problem Rolling Picture Using direct_video Mode
It works fine for me, both via IO board and Direct Video, on consumer TVs and PVMs.pacoarcade wrote: ↑Fri May 13, 2022 12:47 pm Hi Javi, is the official release stable for you? here the image is still dancing (LG with pretty good compatibility with rare syncs). Haven't tested with an original PS1 yet.
I'd suggest you try this core with a separate, fresh mister.ini. Maybe you have some residue from other things in your current one.
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos
Re: Sync Problem Rolling Picture Using direct_video Mode
Latest nightlies and official are ok. Image is very good and crisp on the CRT! ..BUT.. some FMV go out of sync (just the intro or film part, menus are ok).. unless i set the "480i sync for HDMI" in core menu. Then it shows ok, but video goes shaky (losing the sharpness).pacoarcade wrote: ↑Fri May 13, 2022 12:47 pmHi Javi, is the official release stable for you? here the image is still dancing (LG with pretty good compatibility with rare syncs). Haven't tested with an original PS1 yet.
For example, it happens here on Gran Turismo 1 & 2 intro videos.
Re: Sync Problem Rolling Picture Using direct_video Mode
I can't get the PSX core to work on my Sony PVM using directvideo. Everything else works fine.
I grabed a fresh mister.ini (https://raw.githubusercontent.com/MiSTe ... MiSTer.ini), changed directvideo to 1 and composite sync to 1. Everything but the PSX core works fine. I also tried to reset the PSX config file, but that didn't help.
Any ideas of what I could try?
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Re: Sync Problem Rolling Picture Using direct_video Mode
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos
Re: Sync Problem Rolling Picture Using direct_video Mode
Yes, I have a rolling picture with the PSX core using the VGA-> Component output to a CRT. I also have HDMI hooked up and that works well. This is my first time testing the PSX core so I have no baseline functioning config for it. I have found some combination of video mode and vga scaler settings affects this and can either get it to stop rolling but be very pixelated.boilop wrote: ↑Fri May 27, 2022 5:50 pm Do you all still have issues with this?
I can't get the PSX core to work on my Sony PVM using directvideo. Everything else works fine.
I grabed a fresh mister.ini (https://raw.githubusercontent.com/MiSTe ... MiSTer.ini), changed directvideo to 1 and composite sync to 1. Everything but the PSX core works fine. I also tried to reset the PSX config file, but that didn't help.
Any ideas of what I could try?
What's interesting is once the game is loaded, it's fine. It only does this at the Core bios/mem card menu.
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Re: Sync Problem Rolling Picture Using direct_video Mode
The PSX core should work okay via both IO & DV out of the box, with exception of some little issues on Direct Video @_javi_ mentioned in his post above (but most games display without problems even on DV). There's no need for any additional modelines or special config changes. So if you're sure that your PSX core is working correctly (all the boot.roms are updated, etc) and that you're using a fresh mister.ini, then the issue most likely is with your hardware - maybe cable, HDMI/VGA adapter, or an overtly sensitive CRT set.
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos
Re: Sync Problem Rolling Picture Using direct_video Mode
SCPH7001 ntsc
SCPH7000 jp
SCPH7002 pal
The only remaining issue I have is that it's still doing this odd shimmer/shake while on the PSX bios menu, none of the other cores do that, but at least it's usable. The shake is very slight but it's just enough to know something's not quite right.
Re: Sync Problem Rolling Picture Using direct_video Mode
I follow the unstable builds, it was working fine until the shaking appear, then it was never corrected. Don't know exactly when the problem appears.
Re: Sync Problem Rolling Picture Using direct_video Mode
Re: Sync Problem Rolling Picture Using direct_video Mode
I have exact the same problem on my bvm 20f1e when using direct_video with a hdmi to vga adapter.Atohmdiy wrote: ↑Sat May 28, 2022 8:48 pm I also have sync issues with my bvm 20f1e. Everything is working fine except the psx core. Image is shaking.
I follow the unstable builds, it was working fine until the shaking appear, then it was never corrected. Don't know exactly when the problem appears.
I switched to the analog IO board and now it's working perfectly. I had to use some 50ohm terminators, otherwise the picture is too bright on the bvm.
Re: Sync Problem Rolling Picture Using direct_video Mode
I think the best option is to open an issue in github. I don't use the io board at all, i am only using direct video, i really wish it works3style wrote: ↑Wed Jun 01, 2022 1:34 pmI have exact the same problem on my bvm 20f1e when using direct_video with a hdmi to vga adapter.Atohmdiy wrote: ↑Sat May 28, 2022 8:48 pm I also have sync issues with my bvm 20f1e. Everything is working fine except the psx core. Image is shaking.
I follow the unstable builds, it was working fine until the shaking appear, then it was never corrected. Don't know exactly when the problem appears.
I switched to the analog IO board and now it's working perfectly. I had to use some 50ohm terminators, otherwise the picture is too bright on the bvm.
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Re: Sync Problem Rolling Picture Using direct_video Mode
This has already been discussed here: https://github.com/MiSTer-devel/Main_Mi ... 1133917424
Apparently Robert is not interested in fixing Direct Video but perhaps opening a ticket either in PSX or main MiSTer git would help to clarify this. It also seems dependant on an adapter used.
And, again, the majority of PSX games should work fine using DV. I have been testing it myself on various CRT sets recently using AG6200 based adapters/cables.
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos
Re: Sync Problem Rolling Picture Using direct_video Mode
It is disappointing robert do not want to fix this, i am only using direct video, if i knew he doesn't care i wouldn't have patreon his project...
I open a github issue, hope a solution could be find : https://github.com/MiSTer-devel/PSX_MiSTer/issues/129
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Re: Sync Problem Rolling Picture Using direct_video Mode
I don't think it's fair to say he "doesn't care", he's got enough on his plate as it is, as you can see looking at the github issues in this repo. And Direct Video actually does work in most games and for most people.
Your issue is probably completely different from the one I linked to (which is more universal). This "shake" seems to be happening only on your particular BVM model so far, I've never seen it on my PVM or other consumer sets, and I haven't seen it mentioned elsewhere.
Have you updated your MiSTer to the latest one btw (and obviously, the PSX bios files?)? There were some DV fixes included as well.
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Re: Sync Problem Rolling Picture Using direct_video Mode
https://github.com/MiSTer-unstable-nigh ... 180371.rbf
Paul has made some fixes for DV and except some short sync loss when switching between 240p and 480i it seems to work fine now.
If it doesn't i highly recommend trying some different adapter as several have been tested by discord users already and found to be working fine.
Re: Sync Problem Rolling Picture Using direct_video Mode
On the latest stable (20220511), I'm able to see the PS1 boot screen/logo perfectly, and sometimes even a menu (eg with Gran Turismo 2), but most games and scenes give a black screen. My Extron RGB 203Rxi does show that it's getting a ~15.7kHz signal during this black video output, though sometimes it doesn't detect any signal either.
On the latest nightly (20220601_180371), when I load the core I can see the boot screen and no-disc menu, but when I load a game I will always get a black screen, but the Extron is reporting ~15.7kHz signal as well.
Am I encountering known? or is this more likely due to an adapter or device in my video chain?