PSX Compatibility List

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Captain FPGA
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Re: PSX Compatibility List

Unread post by Captain FPGA »

Street Fighter Alpha 3 comes to the loading screen then hangs

Marvel Vs Capcom hangs during multiple Crawler Assault super moves by Spider-Man
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Re: PSX Compatibility List

Unread post by Nemesis2k »

Bust a Grove (USA) seems to work great except the timings are off
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Re: PSX Compatibility List

Unread post by Akuma »

I tried Ape Escape, but for some reason I cannot get the analog sticks to work.
Any idea what I am doing wrong?
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Re: PSX Compatibility List

Unread post by pgimeno »

Akuma wrote: Fri Feb 11, 2022 11:07 am I tried Ape Escape, but for some reason I cannot get the analog sticks to work.
Any idea what I am doing wrong?
Have you changed the pad type from digital to analog?

Have you re-setup your controller in Main?
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Re: PSX Compatibility List

Unread post by Akuma »

pgimeno wrote: Fri Feb 11, 2022 3:53 pm Have you changed the pad type from digital to analog?
Yes
pgimeno wrote: Fri Feb 11, 2022 3:53 pm Have you re-setup your controller in Main?
I do now, but the problem remains. Maybe my mister config is too old.

EDIT: 2022-02-15
It seems a PS5 controller works just fine but my PS3 controller does not. You think this is controller related? as it works fine with other games.
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Re: PSX Compatibility List

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FFVIII am now on disc 2, only issues ive had is game freezing during the battles sometimes and mostly resulting in error E2. used alot of savestates to get thru.
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Re: PSX Compatibility List

Unread post by Neocaron »

I've been playing Bugs Bunny Lost In Time since the first version of CD audio was implemented in the core, and the game has no issue whatsoever. I'm half way through the game now, and it's still an awesome and hilarous platformer, I highly recommend it. It looks pretty timeless as well!

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Re: PSX Compatibility List

Unread post by jurkevicz »

Alone in the Dark 2 Freezes on the Loading Screen.
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Re: PSX Compatibility List

Unread post by xFlesk »

i've updated core to latest version (PSX_unstable_20220216_21f466.rbf) and tekken 3 refuse to boot now :/ weird
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Re: PSX Compatibility List

Unread post by Alex Ztiah »

Final Doom US hangs after the intro at the "Loading..." screen, but thank you so much FPGAzumSpass for this already amazing core!
Genesis does... :lol:
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Re: PSX Compatibility List

Unread post by pomegran »

Tried it for the first time with the latest build today, fantastic work! Thank you so much @FPGAzumSpass!

I tried 'Harmful Park' through the first 4 levels without a single hitch - plays and sounds perfectly. Can't wait to try more tonight!
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Re: PSX Compatibility List

Unread post by Aspie »

After the latest updates I have now got Wipeout, Wipeout XL, Doom and GTA all working.

Brilliant job FPGAzumSpass
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Re: PSX Compatibility List

Unread post by shira »

In "Cross Tantei Monogatari (Japan)" all speech audio is going too fast. This happens right from the start of the game. Otherwise it seems to be fine. This is on PSX_DualSDRAM20220220_2.rbf.

EDIT: fixed in PSX_DualSDRAM20220503.rbf
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Re: PSX Compatibility List

Unread post by german_user »

Has someone tested the Tomb Raider – featuring Lara Croft | Englische Version | [SLES-00024] Version of the Game ? I found a report (German) showing a possible fix for game launch issues on PS3, which are identical to the current behavior on PSX Core.

https://www.trophies.de/forum/thema/165 ... e-auf-ps3/
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Re: PSX Compatibility List

Unread post by Alex Ztiah »

Final Doom US and Castlevania Chronicles US are running now, too, with CD Audio enabled! <3
Genesis does... :lol:
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Re: PSX Compatibility List

Unread post by Captain FPGA »

Fighting Force boots very slowly into a blank screen with sound

Street Fighter EX2 Plus freezes if demonstration is left on for about an hour and a half or less

Couldn't get Advanced V G 2 to work (tried 3 different roms)

Dead or Alive has this blinking overlay and forced scanlines
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Re: PSX Compatibility List

Unread post by neogeo81 »

Did you guys miss that the PSX is still WIP and basically an Alpha build?

The wiki says:
Work in progress, don't report any bugs!
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Re: PSX Compatibility List

Unread post by Alex Ztiah »

no offense, this is just information ... or did i get this wrong? :)
Genesis does... :lol:
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Re: PSX Compatibility List

Unread post by german_user »

Have now tested the Tomb Raider – featuring Lara Croft | Englische Version | [SLES-00024] Version of the Game with core from 17.02.22 and this is not booting.
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Re: PSX Compatibility List

Unread post by Neocaron »

neogeo81 wrote: Wed Feb 23, 2022 9:27 am Did you guys miss that the PSX is still WIP and basically an Alpha build?

The wiki says:
Work in progress, don't report any bugs!
People are just having a discussion in a thread called compatibility list, they are not constantly harassing Robert with bug reports.
Not quite the same thing. Plus if you go on the discord he actually accepts bug reports. He even did a bug smasher video.

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Re: PSX Compatibility List

Unread post by RascalUK »

Yeah this ^^ I find this thread useful for things that are working to try out next.
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Re: PSX Compatibility List

Unread post by xblade »

I can confirm Tomb Raider 1 and 2 is not working yet. I have also tried possible fix, but without success.

I have just tried TFX (Japan) and it is working. I did not knew, it was released to playstation too :).
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Re: PSX Compatibility List

Unread post by Aspie »

All the other Tomb Raider games are working
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Re: PSX Compatibility List

Unread post by xFlesk »

Persona 2 - Part II - Eternal Punishment (USA) (SLUS-01158) has messed up text.
all the ingame text not showing correctly.

Jackie Chan Stuntmaster (USA) (SLUS-00684) hang after developers and publishers logos.
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Re: PSX Compatibility List

Unread post by Caldor »

MiSTer Main just released with several PSX updates. Update to the latest PSX Nightly core and the compatibility should be better. Especially with the update that was released yesterday, it fixed a lot of things.

Some games that still have issues is Tomb Raider 1 and Soul Reaver. Tomb Raider gets stuck after starting the game in the games menu, but there should be a patch for the game that gets that to work. It is known what the problem is, a missing CD command in the core or something, so Robert will look into that at some point. Not sure how applying the patch to the game works, but it should make the game not use that CD command or something. Soul Reaver still has random lockups. It should be possible to get past that just by using save states, but it means having to just keep trying to get past it until the game does not freeze and you can get further into the game.

Not sure what issues other games have, but sure seems like a lot more games run much better than they did a few weeks ago. Doom and Lemmings 3D f.ex. would not boot, but the update with CDDA and multiple tracks support helped solve that.

viewtopic.php?p=45042#p45042
Main:
- Initial support for MiSTer Game Launcher (mgl) file. (similar to MRA, but for any(almost) core).
- PSX: Support for multi-track CD.
- PSX: support for CHD (zakk4223).
- PSX: supports for cheats (Marcoen Hirschberg).
- PSX: noreset.txt file to prevents reset on next CD mounting (useful for Action Replay CD).
- Support for 256 phases with 10bit coefficients filters (cores will be updated later to support it).
- Support keyboard scancode switch commands (Aitor Gómez). Attn: requires ao486 update too!
- some other tweaks.
Latest PSX core changelist:
[Robert Peip 2022-02-23 4468003]
- CPU: fix COP0 registers to not have delays(fixes e.g. FF8, Jumping Flash)
- CPU: block IRQ after after Exceptions(fixes e.g. FF8)
- DMA: writing to D_CHCR does not always request DMA
- DMA: writing to DPCR does not always request DMA
- DMA: manual request works now for all channels
- DMA: don't start and wait with DMA when CPU is in middle of memory access anyway
- DMA resource usage reduced
- added REPtimingGPU for vram2vram
- deactivated gun crosshair because of resource usage
- added 'Advance Pause' debug feature: advance 1000 clock cycles in pause mode for each press
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Re: PSX Compatibility List

Unread post by xblade »

I have found out, that waiting long enough (30-90minutes) makes Tomb Raider 1 to run Lara's House. Even 1st mission has loaded successfully.

I have tested unstable playstation 20220223_154468 core. It will probably work the same way in previous versions too.
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Re: PSX Compatibility List

Unread post by Neocaron »

xblade wrote: Thu Feb 24, 2022 2:50 pm I have found out, that waiting long enough (30-90minutes) makes Tomb Raider 1 to run Lara's House. Even 1st mission has loaded successfully.

I have tested unstable playstation 20220223_154468 core. It will probably work the same way in previous versions too.
Interesting :mrgreen:

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Re: PSX Compatibility List

Unread post by alessiman »

Though it's listed as working, Mickey's Wild Adventure has a black bar on the top 1/5th of the screen. Like there is a vertical shift down
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Re: PSX Compatibility List

Unread post by Titofff1970 »

Garbled music(classic version & arrange version" on "Castlevania Chronicles (US)".
:geek: MiSTer FPGA Rulez ! :geek:
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Re: PSX Compatibility List

Unread post by xFlesk »

since few updates, some PAL games stoped working. for example "Worms Pinball (Europe) (En,Fr,De,Es,It) (SLES-00483)".
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