![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
have no idea what was a problem but it is solved now
![Wink ;)](./images/smilies/icon_e_wink.gif)
tkanks everyone for help
It's a compression format. They take up less space. It's useful if you have large collections.
Unfortunately, all I get is a mostly blank screen I pictured with the words Playstation and Sony. What am I missing here? Also, according to Ru's Retro Gaming Source on Youtube as of a few hours ago. The Playstation Core has implemented CDDA redbook audio. I read in this thread there is a multi-track option? I couldn't find it in the settings. What's the solution here?Akuma wrote: ↑Sun Feb 20, 2022 2:41 pmNo, you do not need the second ram module, the scripts should do everything for you. Just run these:
1. update_all
2. unstable-update_psx-nightlies.sh
3. unstable-update_main-nightlies.sh
4. cold reboot
Dreams don't die!
Which version of Rollcage I and II did you try? I just tested the NTSC version and the audio tracks played just fine.held wrote: ↑Mon Feb 21, 2022 7:10 pm MiSTer version: MiSTer_unstable_20220221_170e7a
last version: Github says, last commit on Feb 21, 2022
core version: PSX_unstable_20220221_157452.rbf
What I experienced until now is hit and miss regarding red-book audio
These worked for me:
> Bust-A-Move-4
> Wipeout3
These did not
> Rollcage I
> Rollcage II
However when I load Rollcage II disc while in the Rollcage I music starts playing and vice versa
@Captain FPGA:
Try a few games, see what works
Also you could delete the latest core and run unstable-update_psx-nightlies.sh again
@FPGAzumSpass:
Not complaining, having a great time here![]()
NTSC, they work for you, yay! Any settings I should know about? because they fail hereChris23235 wrote: ↑Mon Feb 21, 2022 7:57 pm Which version of Rollcage I and II did you try? I just tested the NTSC version and the audio tracks played just fine.
hmmm, weird. both of these games work fine with the latest build (PSX_unstable_20220221_157452.rbf). im using chd files and noticed no issues so far. games work good and all the sounds are present.
You don't have to do anything with memory cards by default. The core will automatically generate a new memory card for each game folder and load that memory card when you launch that game. You can still make your own MCD files and load them manually if you want, but that's really only useful if you're trying to duplicate saves or something.
Or when you plan to play Metal Gear SolidSigismond0 wrote: ↑Mon Feb 21, 2022 10:12 pm You can still make your own MCD files and load them manually if you want, but that's really only useful if you're trying to duplicate saves or something.
Not any more. If you leave the 1st memory card slot blank The Core will autogenerate a .sav file (just a .mcd file with a different extension) with the name of the CD image file you boot. And once the .sav file is generated, it can autoload in.
I was seeing this exact same thing. At some point the unstable core updater script moved the unstable cores their own navigation folder, and not under consoles. I had been loading an old version of the PSX core (from the beginning of January) and it was giving me that exact screen.Captain FPGA wrote: ↑Mon Feb 21, 2022 6:25 pm Unfortunately, all I get is a mostly blank screen I pictured with the words Playstation and Sony. What am I missing here? Also, according to Ru's Retro Gaming Source on Youtube as of a few hours ago. The Playstation Core has implemented CDDA redbook audio. I read in this thread there is a multi-track option? I couldn't find it in the settings. What's the solution here?
Hi,Hyper Space Squid wrote: ↑Mon Feb 21, 2022 7:55 pm @Captain FPGA:
I think multitrack is turned on by default now but it is in the debug menu on the core.
For me a lot of games wouldn't work because i didn't run the update mister main unstable script, once i did that most games seem to be working with audio.
Playstation games bin+cue or chd go in the games folder in a folder called PSX.
Did you download the correct bios file and rename it to boot.rom? You place the bios in the PSX folder then add the games you want to play, i would suggest putting the game files in individual folders.
The core by default boots to the memory card & cd player screen, so if its doing that you should be good.
I tried multiple games already. I haven't tried to delete the rbf file and rerun psx nightlies updater. I'll try that and get back to you.held wrote: ↑Mon Feb 21, 2022 7:10 pm MiSTer version: MiSTer_unstable_20220221_170e7a
last version: Github says, last commit on Feb 21, 2022
core version: PSX_unstable_20220221_157452.rbf
What I experienced until now is hit and miss regarding red-book audio
These worked for me:
> Bust-A-Move-4
> Wipeout3
These did not
> Rollcage I
> Rollcage II
However when I load Rollcage II disc while in the Rollcage I music starts playing and vice versa
@Captain FPGA:
Try a few games, see what works
Also you could delete the latest core and run unstable-update_psx-nightlies.sh again
@FPGAzumSpass:
Not complaining, having a great time here![]()
Dreams don't die!
Good timesCaptain FPGA wrote: ↑Mon Feb 21, 2022 11:56 pm EDIT & UPDATE: So apparently I've been accessing it the wrong way...
However if I access UNSTABLE at the root of my SD directory I discover several different nightly cores. I did not know this was there. Apparently the latest is at the bottom. Tried the ones at the top, at least 3 were giving me the grim screen of doom.
Once I tried the bottom one everything worked and all is![]()
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Thanks, CHD's are working fine, BIN/CUE (single BIN) give me issues 50% of the time.xFlesk wrote: ↑Mon Feb 21, 2022 8:34 pm hmmm, weird. both of these games work fine with the latest build (PSX_unstable_20220221_157452.rbf). im using chd files and noticed no issues so far. games work good and all the sounds are present.
i had issues with the core also. i decided to wipe my sdcard and perform a fresh mister install. after that psx core seems to work very well.
How did you configure the MiSTer and the PSX Core for the NegCon?
for ridge racer 4, i navigated to the game's controller section and then set the controller type to negcon in the mister menu,and the game detected the pad successfully. for wipeout 2097/xl, on the main options screen, i brought up the mister menu, enabled negcon and boom - everything worked.