MegaAGS Game Saving [Solved]
-
- Top Contributor
- Posts: 1321
- Joined: Thu Jun 11, 2020 2:31 am
- Has thanked: 15 times
- Been thanked: 213 times
MegaAGS Game Saving [Solved]
If using the MegaAGS hard drive images, when playing a preinstalled game (example: Stunt Car Racer), is it possible to save your progress? (I can save reliably in-game, but once I exit the game and start again, my progress and save are lost.)
-
- Top Contributor
- Posts: 1321
- Joined: Thu Jun 11, 2020 2:31 am
- Has thanked: 15 times
- Been thanked: 213 times
Re: MegaAGS Game Saving [Solved]
Found the answer, self-replying to help others in the future - you have to hit the WHDLoad Quit key (usually Del) after saving to exit and flush the save to disk. If you quit the core, the save won't happen.
Re: MegaAGS Game Saving [Solved]
I'm currently searching for help setting up an amiga menu system of some sort where I can launch the games from a hard drive image for faster loads and no disk swapping, any advice?
-
- Top Contributor
- Posts: 1321
- Joined: Thu Jun 11, 2020 2:31 am
- Has thanked: 15 times
- Been thanked: 213 times
Re: MegaAGS Game Saving [Solved]
Wouldn't know how to do so from scratch, but the Internet Archive may have something interesting here: https://archive.org/download/everdrivepack/.
-
- Top Contributor
- Posts: 1441
- Joined: Mon May 25, 2020 7:54 pm
- Has thanked: 496 times
- Been thanked: 467 times
Re: MegaAGS Game Saving [Solved]
I have the MegaAGS but couldn't get it to start. I've set it up as "boot.hdf", following some advice. How did you get yours working?
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos
-
- Top Contributor
- Posts: 1321
- Joined: Thu Jun 11, 2020 2:31 am
- Has thanked: 15 times
- Been thanked: 213 times
Re: MegaAGS Game Saving [Solved]
If you copy the two config files from the config directory to \\mister\fat\Config, the rest should be plug-and-play. MegaAGS.hdf will be IDE 0 primary and MegaAGS-Saves.hdf will be IDE 0 slave, with MegaAGS-Kickstart.rom as Kickstart.
The full, detailed instructions (including tweaks to MiSTer.ini) are detailed in the README in that archive.
The full, detailed instructions (including tweaks to MiSTer.ini) are detailed in the README in that archive.
-
- Top Contributor
- Posts: 1441
- Joined: Mon May 25, 2020 7:54 pm
- Has thanked: 496 times
- Been thanked: 467 times
Re: MegaAGS Game Saving [Solved]
Ah! I see now...I thought I was being clever and have downloaded only the big .hdf file from the archive, not the whole thing. I've got everything now, plus the readme, so I should get it working no problem later. Thanks for the tip.
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos