SCUMMVM

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LamerDeluxe
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Re: SCUMMVM

Unread post by LamerDeluxe »

bbond007 wrote: Tue Oct 26, 2021 1:36 pm
LamerDeluxe wrote: Tue Oct 26, 2021 1:05 pm In theory it could work if you connected it to one of the USB ports (by using two USB MIDI interfaces with MIDI cables, which is really impractical, I don't think the MT32-pi supports MIDI over USB directly). But I don't remember ScummVM having MIDI interface support, so I don't think this is possible in practice.
ScummVM does support MIDI.

I use it with my UM-ONE MK2 connected to a Roland MT32, SC88pro, SC55mkII and Yamaha MU90

--> https://www.youtube.com/watch?v=76Qtlfa61Go
Cool, I didn't remember that. If the MT32-pi supported USB over MIDI directly, that would be a good option.
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Re: SCUMMVM

Unread post by marcelosofth »

Is it possible to use zipped games to play on ScummVM?
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Re: SCUMMVM

Unread post by bbond007 »

marcelosofth wrote: Tue Oct 26, 2021 5:23 pm Is it possible to use zipped games to play on ScummVM?
Even if possible, my 'spidey sense' was saying bad idea for a number of reasons.

First, the MiSTer's arm CPU is not super powerful (about like a RPi2) and Linux RAM is limited to 512MB, so it could degrade performance.

Second, These game assets are already compressed so it might not help anyway...

Still, I thought I'd see is there is an official answer in the ScummVM FAQ. --> https://docs.scummvm.org/en/latest/help ... p-archives
ScummVM FAQ wrote: 3.1.1. When will you add support for ZIP archives?
We won’t. There are two main reasons: firstly, we believe that it would ease illegal distribution of games, and secondly, we already support compression of sound and speech to reduce file sizes.
So the answer is YES - as long as you unzip them :)

Hope that helps :)
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Re: SCUMMVM

Unread post by cyb4 »

Please update Scummvm to 2.5 when you find the time. I really appreciate your work and effort! :)
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Re: SCUMMVM

Unread post by bbond007 »

cyb4 wrote: Sun Oct 31, 2021 11:03 am Please update Scummvm to 2.5 when you find the time. I really appreciate your work and effort! :)
ScummVM 2.5 build was added last week, but I just did not make it default until I was able to find time to do a little more testing.
  • Build based on the 2.2.0 branch was refreshed as it was not the latest.
  • Build based on the 2.3 branch added
  • Build based on the 2.5 branch added
  • Build based on the 2.5.0 branch added - today
  • Builds based on the 2.3 & 2.5.0 made default in installer script - today
ScummVM250.jpg
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Trick or treat...
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nio
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Re: SCUMMVM

Unread post by nio »

I cant get The longest Journey and Grim Fandango to run on scummvm 250 for msiter fpga. I downloaded scummvm from the mentioned github.
Both games work fine on windows and are installed accourding to the wiki.

Grim Fandango says grim-patch.lab is missing. Its not mentioned in the wiki.
The longest Journey says no renderer found.

Please help me.
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Re: SCUMMVM

Unread post by bbond007 »

nio wrote: Sun Nov 07, 2021 9:24 am I cant get The longest Journey and Grim Fandango to run on scummvm 250 for msiter fpga. I downloaded scummvm from the mentioned github.
Both games work fine on windows and are installed accourding to the wiki.

Grim Fandango says grim-patch.lab is missing. Its not mentioned in the wiki.
The longest Journey says no renderer found.

Please help me.
The longest Journey does not work because Open GL is required.

For Grim, I believe I renamed residualvm-grim-patch.lab (which is easy to find) to grim-patch.lab.

The official way to do it is here...

https://wiki.scummvm.org/index.php?titl ... ango_Patch

I'll probably do it that way if I run into any issues/glitches in the game.

Hope that helps...
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Re: SCUMMVM

Unread post by thorr »

LamerDeluxe wrote: Tue Oct 26, 2021 1:50 pm Cool, I didn't remember that. If the MT32-pi supported USB over MIDI directly, that would be a good option.
It does. That is how my MT32-pi works. It has a MIDI in port on it, and I use a Roland USB to MIDI adapter. In fact, I helped get all the bugs worked out when it first came out. :-)
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Re: SCUMMVM

Unread post by LamerDeluxe »

thorr wrote: Mon Nov 08, 2021 8:54 pm
LamerDeluxe wrote: Tue Oct 26, 2021 1:50 pm Cool, I didn't remember that. If the MT32-pi supported USB over MIDI directly, that would be a good option.
It does. That is how my MT32-pi works. It has a MIDI in port on it, and I use a Roland USB to MIDI adapter. In fact, I helped get all the bugs worked out when it first came out. :-)
Ah, nice, good job.

What I actually meant to type was MIDI over USB :) Meaning you plug one end of a USB cable into a USB port of the MiSTer and the other end into the USB port of the MT32-pi, without having to use a MIDI adapter.
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Re: SCUMMVM

Unread post by thorr »

LamerDeluxe wrote: Tue Nov 09, 2021 7:39 am What I actually meant to type was MIDI over USB :) Meaning you plug one end of a USB cable into a USB port of the MiSTer and the other end into the USB port of the MT32-pi, without having to use a MIDI adapter.
You can get two USB to midi adapters and connect them to each other with a barrel connector. That will accomplish what you are trying to achieve.
https://www.amazon.com/dp/B000068O44
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Re: SCUMMVM

Unread post by Neocaron »

OMG I completely missed that. I was using ScumVM inside win 98 on the ao486 core to make Versailles 1685 work with proper audio, but it was seconde per frame, in dos as well! So if this is a direct port to the arm core, this should work perfectily for Versailles, Urban Runner and a few others! And when I hear people not seeing the point, it's always sooooo annoying. Most point and click games don't scale well in emulators on a pc, whereas on the Mister you can get pixel perfect scaling all the time +filters which makes the games look so much better.

So yes, there is a point for anything which give you options to play games on the Mister. And who gives a damn if there is latency on FMV games... Seriously.... Thanks for the hardwork on this bbond007, it's awesome.

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Re: SCUMMVM

Unread post by LamerDeluxe »

thorr wrote: Tue Nov 09, 2021 6:25 pm
LamerDeluxe wrote: Tue Nov 09, 2021 7:39 am What I actually meant to type was MIDI over USB :) Meaning you plug one end of a USB cable into a USB port of the MiSTer and the other end into the USB port of the MT32-pi, without having to use a MIDI adapter.
You can get two USB to midi adapters and connect them to each other with a barrel connector. That will accomplish what you are trying to achieve.
https://www.amazon.com/dp/B000068O44
Thanks, I know about that. I mentioned it in an earlier reply.

I've also tried connecting my MIDI master keyboard to the MT32-pi, using a USB MIDI interface and it worked great. Connecting over WiFi was a bit more of a hassle but also worked well.
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Re: SCUMMVM

Unread post by Neocaron »

So I tested Scummvm and it works to the T with Versailles 1685, audio is perfect as well and it's running probably 50 time faster than in dos on the ao486, which absolutely makes sense. However, is there anyway to use lcd/scanline filter with scummvm? I don't have access to any osd once scummvm is launched. Also I'd like to force V-sync in these games, is it possible? I haven't checked all the options just yet, hence why I'm asking.

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Re: SCUMMVM

Unread post by Milspex »

great update. Finally got the themes to work for the first time. Very smooth.
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Re: SCUMMVM

Unread post by nio »

What usb to midi adapter is supported? I really want to use Mt32-pi with scummvm on mister. Please show your setup. thanks
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Re: SCUMMVM

Unread post by bbond007 »

nio wrote: Fri Nov 12, 2021 3:37 pm What usb to midi adapter is supported? I really want to use Mt32-pi with scummvm on mister. Please show your setup. thanks
I suggest Roland UM-ONE-MK2
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Re: SCUMMVM

Unread post by seastalker »

Update question: I had a complete install on my SD card of "ScummVM 2.1.0 'Electric Sheep' Complete Collection" which took a while to build. I forgot if the update script might wreck anything like game compatibility but I updated- it now says I'm at 2.2.0

First, according to this page, bbond007 added versions 2.3 and 2.5: https://githubmemory.com/repo/bbond007/ ... /issues/15

How does one update from an earlier version? Bypassing the updater script?

More importantly, is ScummVM like MAME where updates can break what once was compatible or where you need to update your game files, or is the latest version always just 'better'?

I did notice that the update now changed my look to no longer see the pumpkin-orange and yellow Theme so I'm already concerned about updating.

THANK YOU TO ALL DEVELOPERS! YOU ARE AMAZING!
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Re: SCUMMVM

Unread post by Milspex »

seastalker wrote: Wed Nov 17, 2021 6:22 pm
THANK YOU TO ALL DEVELOPERS! YOU ARE AMAZING!
hear hear!!
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Re: SCUMMVM

Unread post by bbond007 »

seastalker wrote: Wed Nov 17, 2021 6:22 pm Update question: I had a complete install on my SD card of "ScummVM 2.1.0 'Electric Sheep' Complete Collection" which took a while to build. I forgot if the update script might wreck anything like game compatibility but I updated- it now says I'm at 2.2.0

First, according to this page, bbond007 added versions 2.3 and 2.5: https://githubmemory.com/repo/bbond007/ ... /issues/15

How does one update from an earlier version? Bypassing the updater script?

More importantly, is ScummVM like MAME where updates can break what once was compatible or where you need to update your game files, or is the latest version always just 'better'?
You just run Install_ScummVM.sh and 2.5 will be added. You can also modify Install_ScummVM.INI to include any or all historic builds.

I have personally never seen upgrading ScummVM break compatibility when I upgraded, but I'm not going to say it never happened. More likely compatibility will be increased as more bugs have been fixed and more game engines have been added .

Install_ScummVM.sh is not going to remove your existing 2.1.0 or 2.2.0 builds, so you'll still have them if you suspect something has broken.
seastalker wrote: Wed Nov 17, 2021 6:22 pm I did notice that the update now changed my look to no longer see the pumpkin-orange and yellow Theme so I'm already concerned about updating
The themes files are different format for (some) versions/branches.

For example, for version 2.2.0, you'd need scummmodern22.zip or scummremastered22.zip from the repo.

I think 2.3 - 2.5 use the same format.
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Re: SCUMMVM

Unread post by seastalker »

Thank you bbond007. I sorted that I needed to update my .sh install file from here :https://github.com/bbond007/MiSTer_ScummVM

Now it downloaded the other versions! From the same link, I re-downloaded the latest themes, most notably "scummremastered22.zip" and made a copy of it to rename to "scummremastered.zip" and now themes are restored in 2.2 Thought to mention in case others are stuck.

I also see now how that the installer has builds 2.2, 2.3, and 2.5 and that you switch between them by not ONE ScummVM script to start, but now the multiple scripts after updating all. If a game fails I can try loading it in a different version.

Thank you again for making this! Now I only have to read documentation to make games exit back into ScummVM instead of exiting to the Mister menu, and to get the games to display larger in scale. Probably just some .ini settings to tweak.
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Re: SCUMMVM

Unread post by Neocaron »

Hello there! I think I did ask already a while back, but I'm not sure, any hope to have Vsync implemented in ScummVM as well as scanline filters and shadow masks? I feel it's the only thing missing for me to have an enjoyable experience. Cheers!

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Re: SCUMMVM

Unread post by rhester72 »

@Neocaron I don't think that will be viable as the filters/masks are dependent on the MiSTer framework, which (ironically) isn't used at all in ScummVM being a pure Linux ARM application. There's also barely enough CPU headroom for ScummVM as-is, adding video post-processing to it is likely to make it too slow to be usable.
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Re: SCUMMVM

Unread post by bbond007 »

Please let me know if anyone who uses ScummVM, has mt32pi and is also willing to test...
I have had quite a few people ask for this feature before...

I have a mt32pi but unfortunately my IO board has a proprietary USER-IO :(

Thanks goes Rysha creating a test menu.rbf which essentially lets us communicate with the mt32pi from within HPS Linux.


EDIT: file deleted :( not working...

menu.rbf goes into /media/fat
MrTTYMIDI goes into /media/fat/linux
ScummVM_2_5_1.sh replaces your existing one (generally in /media/fat/Scripts)

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Re: SCUMMVM

Unread post by RealLarry »

bbond007 wrote: Wed Mar 16, 2022 10:33 pm Please let me know if anyone who uses ScummVM, has mt32pi and is also willing to test...
I have had quite a few people ask for this feature before...

I have a mt32pi but unfortunately my IO board has a proprietary USER-IO :(

Thanks goes Rysha creating a test menu.rbf which essentially lets us communicate with the mt32pi from within HPS Linux.
I don't get it. My mt32-pi's are driven by user-I/O and working within AO486 and Atari ST, but there is no reaction at the pi's within your ScummVM 2.51 and these new files. I can see that MrTTYMIDI starts, I've selected the appropriate MIDI device and MIDI-like sound is working in games - but even if I turn off the mt32-pi, so I'm sure that ScummVM is using a soft-synth as a fallback.
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Re: SCUMMVM

Unread post by bbond007 »

RealLarry wrote: Thu Mar 17, 2022 4:07 am I don't get it. My mt32-pi's are driven by user-I/O and working within AO486 and Atari ST, but there is no reaction at the pi's within your ScummVM 2.51 and these new files. I can see that MrTTYMIDI starts, I've selected the appropriate MIDI device and MIDI-like sound is working in games - but even if I turn off the mt32-pi, so I'm sure that ScummVM is using a soft-synth as a fallback.
Which games did you try? Keep in mind that there are global options vs per game options...

When I change to MrTTYMIDI I get no sound at all(obviously), when I change to my UM-ONE I get my Yamaha KB...

Testing with Sam and Max, Ultima VIII and a few others..
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Re: SCUMMVM

Unread post by RealLarry »

bbond007 wrote: Thu Mar 17, 2022 4:30 am
RealLarry wrote: Thu Mar 17, 2022 4:07 am I don't get it. My mt32-pi's are driven by user-I/O and working within AO486 and Atari ST, but there is no reaction at the pi's within your ScummVM 2.51 and these new files. I can see that MrTTYMIDI starts, I've selected the appropriate MIDI device and MIDI-like sound is working in games - but even if I turn off the mt32-pi, so I'm sure that ScummVM is using a soft-synth as a fallback.
Which games did you try? Keep in mind that there are global options vs per game options...

When I change to MrTTYMIDI I get no sound at all(obviously), when I change to my UM-ONE I get my Yamaha KB...

Testing with Sam and Max and a few others..
I only tried Conquest Of Longbow as this a game is known to me that it works with GM/MIDI using an external mt32-pi/clumsy (by using an USB<->MIDI cable). Will re-try with Sam 'n Max, Larry and others ...
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Re: SCUMMVM

Unread post by RealLarry »

Hmm...still no music from mt32-pi (via User I/O port). "ttymidi" set by global options, no game specific MIDI/MT32 options set, but music is still playing by soft-synth (I think...nothing else cabled nor active). Tried with Sam 'n Max, Larry 1+6, Quest for Glory 3.
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Re: SCUMMVM

Unread post by RealLarry »

Remark: If I ran MrTTYMIDI at MiSTer's console/ssh, I can use "aplaymidi -p 128:1 <midifile>" and "see" the file playing in mt32-pi's display. No audio via User I/O port, obviously, but things are working fine so far. I'm just wondering why this isn't working with ScummVM.
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Re: SCUMMVM

Unread post by bbond007 »

RealLarry wrote: Thu Mar 17, 2022 10:08 am Remark: If I ran MrTTYMIDI at MiSTer's console/ssh, I can use "aplaymidi -p 128:1 <midifile>" and "see" the file playing in mt32-pi's display. No audio via User I/O port, obviously, but things are working fine so far. I'm just wondering why this isn't working with ScummVM.
Very strange. I'm not sure why its not working...

Thanks for trying...
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Re: SCUMMVM

Unread post by bbond007 »

RealLarry wrote: Thu Mar 17, 2022 10:08 am Remark: If I ran MrTTYMIDI at MiSTer's console/ssh, I can use "aplaymidi -p 128:1 <midifile>" and "see" the file playing in mt32-pi's display. No audio via User I/O port, obviously, but things are working fine so far. I'm just wondering why this isn't working with ScummVM.
Looks like the ttymidi driver is segfaulting...

I'm actually going to do a completely new driver rather than invest any more time into ttymidi.

Initially it will probably be one-directional when I release something.
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