ESP Ra. De. Public Core

User avatar
Alarm
Posts: 16
Joined: Sat Jun 05, 2021 11:33 pm
Has thanked: 13 times
Been thanked: 23 times

ESP Ra. De. Public Core

Unread post by Alarm »

Not only is nullobject back working on the Cave core, he has just released ESP Ra. De.

Xbytez
Site Admin
Posts: 479
Joined: Wed May 20, 2020 3:36 pm
Has thanked: 227 times
Been thanked: 805 times

Re: ESP Ra. De. Public Core Released

Unread post by Xbytez »

Awesome!! I can not wait to give this a try later today.
alcoer
Posts: 5
Joined: Tue Jul 06, 2021 11:38 pm

Re: ESP Ra. De. Public Core

Unread post by alcoer »

Seems to work well, though I'm not an expert by any means. Played through it just now and as with all Caves shmups it's sheer spectacle right the way through, but you can tell it's mechanically deep.
moonscience
Posts: 19
Joined: Thu Aug 12, 2021 2:17 am
Has thanked: 17 times
Been thanked: 4 times

Re: ESP Ra. De. Public Core

Unread post by moonscience »

Seems to play well. A couple slow downs spotted, but a lot of cave's boards slow down in in particular parts. Will be interesting to hear from the super-players what they think.
User avatar
Hodor
Posts: 142
Joined: Mon May 25, 2020 8:29 am
Has thanked: 378 times
Been thanked: 30 times

Re: ESP Ra. De. Public Core

Unread post by Hodor »

moonscience wrote: Sun Apr 10, 2022 12:43 am Seems to play well. A couple slow downs spotted, but a lot of cave's boards slow down in in particular parts. Will be interesting to hear from the super-players what they think.
Slowdowns are present in emulators too so it´s likely an issue of the original hardware.
User avatar
AmanoJacu
Posts: 147
Joined: Thu Dec 30, 2021 10:39 pm
Location: Barcelona
Has thanked: 72 times
Been thanked: 18 times

Re: ESP Ra. De. Public Core

Unread post by AmanoJacu »

I just got it, thanks, looking forward to more Cave goodness!
TheLastMember
Posts: 4
Joined: Sun May 16, 2021 8:53 am
Been thanked: 1 time

Re: ESP Ra. De. Public Core

Unread post by TheLastMember »

Sprite scaling is fixed and it's playing tighter. I put alot of time on the beta, so I'm definitely excited about this.
User avatar
darksakul
Posts: 353
Joined: Mon May 25, 2020 4:34 pm
Has thanked: 397 times
Been thanked: 73 times

Re: ESP Ra. De. Public Core

Unread post by darksakul »

Hodor wrote: Sun Apr 10, 2022 9:04 am
moonscience wrote: Sun Apr 10, 2022 12:43 am Seems to play well. A couple slow downs spotted, but a lot of cave's boards slow down in in particular parts. Will be interesting to hear from the super-players what they think.
Slowdowns are present in emulators too so it´s likely an issue of the original hardware.
If you ask me it's unoptimized code in the game it self and not the Original Hardware.
I see similar slow downs on other arcade boards
It is my great regret that we live in an age that is proud of machines that think and suspicious of people who try to.
alcoer
Posts: 5
Joined: Tue Jul 06, 2021 11:38 pm

Re: ESP Ra. De. Public Core

Unread post by alcoer »

darksakul wrote: Mon Apr 11, 2022 2:51 amIf you ask me it's unoptimized code in the game it self and not the Original Hardware.
I see similar slow downs on other arcade boards
"Unoptimised" is an odd way of putting it. The developers knew exactly how capable the hardware was - the slowdown in these games is intentional.
User avatar
darksakul
Posts: 353
Joined: Mon May 25, 2020 4:34 pm
Has thanked: 397 times
Been thanked: 73 times

Re: ESP Ra. De. Public Core

Unread post by darksakul »

alcoer wrote: Mon Apr 11, 2022 3:35 am
darksakul wrote: Mon Apr 11, 2022 2:51 amIf you ask me it's unoptimized code in the game it self and not the Original Hardware.
I see similar slow downs on other arcade boards
"Unoptimised" is an odd way of putting it. The developers knew exactly how capable the hardware was - the slowdown in these games is intentional.
Well nether of us know the devs actual intensions and thoughts. I nether of us understood what constraints or time deadlines they devs were on and unless we got a inside perspective we may never know.
It is my great regret that we live in an age that is proud of machines that think and suspicious of people who try to.
User avatar
Hodor
Posts: 142
Joined: Mon May 25, 2020 8:29 am
Has thanked: 378 times
Been thanked: 30 times

Re: ESP Ra. De. Public Core

Unread post by Hodor »

darksakul wrote: Mon Apr 11, 2022 2:51 am
Hodor wrote: Sun Apr 10, 2022 9:04 am
moonscience wrote: Sun Apr 10, 2022 12:43 am Seems to play well. A couple slow downs spotted, but a lot of cave's boards slow down in in particular parts. Will be interesting to hear from the super-players what they think.
Slowdowns are present in emulators too so it´s likely an issue of the original hardware.
If you ask me it's unoptimized code in the game it self and not the Original Hardware.
I see similar slow downs on other arcade boards
Yes, it´s exactly what I meant. Maybe I was expressing it wrong.
pac
Posts: 77
Joined: Mon May 25, 2020 6:11 am
Has thanked: 70 times
Been thanked: 26 times

Re: ESP Ra. De. Public Core

Unread post by pac »

Is it just me btw, the Downloader not loading the esprade.zip to /media/fat/games/mame?
FPGA64
Top Contributor
Posts: 937
Joined: Mon Mar 01, 2021 3:10 pm
Has thanked: 49 times
Been thanked: 374 times

Re: ESP Ra. De. Public Core

Unread post by FPGA64 »

Downloader is an offical script so wont engage in downloading roms.
pac
Posts: 77
Joined: Mon May 25, 2020 6:11 am
Has thanked: 70 times
Been thanked: 26 times

Re: ESP Ra. De. Public Core

Unread post by pac »

Well, update_all (same author) did. But I just realized that it was using the mame getter scripts (https://github.com/atrac17/MiSTer_MAME_SCRIPTS) for that task, so thanks for the hint!
Chosen_S
Posts: 5
Joined: Mon May 25, 2020 3:39 pm
Has thanked: 1 time
Been thanked: 4 times

Re: ESP Ra. De. Public Core

Unread post by Chosen_S »

Support this Dev! I do on patreon, his work is so awesome.

The slowdown in cave shmups and other shmups is programmed in, its there to help the player to navigate the bullet hell.

@nullobject knows the ins and outs of these cave boards better than most, he will get the core timing correct, it just takes a while

@nullobject, thank you so much for your hard work
User avatar
neogeo81
Top Contributor
Posts: 445
Joined: Fri Apr 16, 2021 1:52 pm
Has thanked: 34 times
Been thanked: 47 times

Re: ESP Ra. De. Public Core

Unread post by neogeo81 »

BTW Dangun Feveron and Guwange still work although stated different by @nullobject
jitu757
Posts: 6
Joined: Wed Jun 23, 2021 2:41 pm
Has thanked: 4 times

Re: ESP Ra. De. Public Core

Unread post by jitu757 »

Awesome!!! thank you so much!
splintercell70
Posts: 7
Joined: Wed Dec 22, 2021 11:30 pm

Re: ESP Ra. De. Public Core

Unread post by splintercell70 »

I just now ran the update_all script and the game is not showing up. Can someone please advise what I need to do? I'm pretty sure my update_all script is working fine because the newly released Jotego Golden Axe downloaded and is showing up and playing fine. I have everything all of the MAME options in the update all script enabled.

Thanks!
Post Reply