Nightly Public Builds for the PlayStation Core
Re: Nightly Public Builds for the PlayStation Core
I was just wondering if the DBG message at the top-left can be disabled in the nightly builds? Is there a setting that I missed? I feel that the core is good enough that I can use it for my regular PS1 gaming, but this part is a little distracting.
Re: Nightly Public Builds for the PlayStation Core
I think the DBG message comes only if you changed any one of the Debug options away from its default value. If everything's default, it won't show.
- Chris23235
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Re: Nightly Public Builds for the PlayStation Core
I had this too, when I first walked through the settings I activated CD Instant Seek, because it sounded like something I would always have turned on.
- Chris23235
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Re: Nightly Public Builds for the PlayStation Core
Just reset the settings and look what you may have changed. The core works fine with default settings.
- BlockABoots
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Re: Nightly Public Builds for the PlayStation Core
Is there a way to get the original System menu (the grey one) that came on older PlayStation consoles?
- Chris23235
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Re: Nightly Public Builds for the PlayStation Core
You can change the BIOS rom, but as this core is still an unstable version FPGAzumSpass stated the he is testing and developing with this specific version of the BIOS. Because of this it might be wise to stick with the given BIOS-Rom till support for other BIOS versions is implemented officially into the core.BlockABoots wrote: ↑Thu Mar 03, 2022 6:40 pm Is there a way to get the original System menu (the grey one) that came on older PlayStation consoles?
Re: Nightly Public Builds for the PlayStation Core
Latest build fixed video sync on my Sony Trinitron CRT TV thru direct video
Re: Nightly Public Builds for the PlayStation Core
+1 to that. I never tried the core as my config is direct video only and always got sync problem. Now it seems resolve, i tried the today's build. With chd support i manage to finally try the core and it is working so good...
Sure it's not perfect but most game i tried are playable with surprisingly low glitch.
Next month will be crazy.
- Waifu4Life
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Re: Nightly Public Builds for the PlayStation Core
Looks great on my CRT now, hard to believe that this is not even an official release now!
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Re: Nightly Public Builds for the PlayStation Core
yes sir. NTSC TV, RGBs on a HDMI to VGA cable/adapter.
It works fine (image centered as many other mister cores) without any special modeline command.
The image is still a little shaky or blurry on some pixels, most noticeable during boot on SCEA text.
Would it be related to a progressive/interlaced image not properly implemented so far?
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Re: Nightly Public Builds for the PlayStation Core
Thanks! I will check it out this weekend. If the image is originally interlaced for certain games/scenes and the core doesn't support interlaced modes (does it??) then it would definitely make it not look right._javi_ wrote: ↑Fri Mar 11, 2022 10:39 am yes sir. NTSC TV, RGBs on a HDMI to VGA cable/adapter.
It works fine (image centered as many other mister cores) without any special modeline command.
The image is still a little shaky or blurry on some pixels, most noticeable during boot on SCEA text.
Would it be related to a progressive/interlaced image not properly implemented so far?
Re: Nightly Public Builds for the PlayStation Core
Core definitively support interlace, a lot of menu, cutscene are in interlace and are working fine. I tried tekken 3 for exemple, cutscene have sync problem, but the game by itself is working with some problems.thorr wrote: ↑Fri Mar 11, 2022 9:24 pmThanks! I will check it out this weekend. If the image is originally interlaced for certain games/scenes and the core doesn't support interlaced modes (does it??) then it would definitely make it not look right._javi_ wrote: ↑Fri Mar 11, 2022 10:39 am yes sir. NTSC TV, RGBs on a HDMI to VGA cable/adapter.
It works fine (image centered as many other mister cores) without any special modeline command.
The image is still a little shaky or blurry on some pixels, most noticeable during boot on SCEA text.
Would it be related to a progressive/interlaced image not properly implemented so far?
- Captain FPGA
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Re: Nightly Public Builds for the PlayStation Core
Btw
This go at the root of my Mister folder (media/fat) or should I place this in one of the Playstation folders? If the latter which one? Unstable?held wrote: ↑Tue Feb 22, 2022 6:58 amGood timesCaptain FPGA wrote: ↑Mon Feb 21, 2022 11:56 pm EDIT & UPDATE: So apparently I've been accessing it the wrong way...
However if I access UNSTABLE at the root of my SD directory I discover several different nightly cores. I did not know this was there. Apparently the latest is at the bottom. Tried the ones at the top, at least 3 were giving me the grim screen of doom.
Once I tried the bottom one everything worked and all is
Btw if you want to clean up old cores you can create the unstable-update_psx-nightlies.ini with the maxkeep option. Where 10 is the maximum number of unstable PSX cores to keep by deleting the older ones.Code: Select all
maxkeep=10
Thanks, CHD's are working fine, BIN/CUE (single BIN) give me issues 50% of the time.xFlesk wrote: ↑Mon Feb 21, 2022 8:34 pm hmmm, weird. both of these games work fine with the latest build (PSX_unstable_20220221_157452.rbf). im using chd files and noticed no issues so far. games work good and all the sounds are present.
i had issues with the core also. i decided to wipe my sdcard and perform a fresh mister install. after that psx core seems to work very well.
Dreams don't die!
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Re: Nightly Public Builds for the PlayStation Core
I have been using a docker image and git pulling the latest commits from github. It's nice to build when I need a new build.
So far bin/cue files are working fine for me.
So far bin/cue files are working fine for me.
Re: Nightly Public Builds for the PlayStation Core
Gran Turismo 1 and 2 intro videos go out of sync with latest builds. The problem is just the intro video, the menu and in-game works fine.
Those were fine last month.
Those were fine last month.
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Re: Nightly Public Builds for the PlayStation Core
I have a set of .CHD files. Does anyone know how to send each CHD file to a separate folder without doing it one-by-one?
Re: Nightly Public Builds for the PlayStation Core
Try thisdaverhodus wrote: ↑Tue Apr 12, 2022 2:18 am I have a set of .CHD files. Does anyone know how to send each CHD file to a separate folder without doing it one-by-one?
https://almost-a-technocrat.blogspot.co ... ename.html
- Chilli_Vibes
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Re: Nightly Public Builds for the PlayStation Core
Just tried this for the first time, really impressed. And, on a CRT, the PS1 looks so much better than running a software emulator with shaders.
One question, would it be possible, in the future, to browse a directory for games ? I would like to keep directories of shmups, platformers, rpg, racing, etc.... At the moment, it seems you can only have one game in each folder, and that folder has to be named the same as the file.
One question, would it be possible, in the future, to browse a directory for games ? I would like to keep directories of shmups, platformers, rpg, racing, etc.... At the moment, it seems you can only have one game in each folder, and that folder has to be named the same as the file.
- Chris23235
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Re: Nightly Public Builds for the PlayStation Core
Just put the folders with the games in subfolders calles "shmups", "rpg", etc,Chilli_Vibes wrote: ↑Sun Apr 24, 2022 3:45 pm Just tried this for the first time, really impressed. And, on a CRT, the PS1 looks so much better than running a software emulator with shaders.
One question, would it be possible, in the future, to browse a directory for games ? I would like to keep directories of shmups, platformers, rpg, racing, etc.... At the moment, it seems you can only have one game in each folder, and that folder has to be named the same as the file.