Breakthrough for the ao486 core announced - Cache

User avatar
NightShadowPT
Posts: 224
Joined: Mon May 25, 2020 9:56 am
Has thanked: 5 times
Been thanked: 12 times

Breakthrough for the ao486 core announced - Cache

Unread post by NightShadowPT »

Hi,

In case you have missed it, Smoke Monster just announced that FPGAzumSpass has been working on cache implementation for the ao486 core, giving it a boost in performance of aprox. 85%.

You can watch the video here: https://www.youtube.com/watch?v=rv4JHLI ... e=emb_logo

Looking forward to see this being released.
suverman
Posts: 84
Joined: Mon May 25, 2020 1:17 am
Has thanked: 42 times
Been thanked: 6 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by suverman »

Fantastic news!
bbond007
Top Contributor
Posts: 531
Joined: Tue May 26, 2020 5:06 am
Has thanked: 87 times
Been thanked: 211 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by bbond007 »

Nice!

This will be like pressing the old "turbo" button :)
User avatar
ericgus09
Posts: 217
Joined: Mon May 25, 2020 2:47 am
Has thanked: 12 times
Been thanked: 32 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by ericgus09 »

Oh nice.. I wonder how much of a speed boost Ill see in El-Fish (generating/breeding the fish was very slow on the Mister) and with Geoworks Ensemble (that ran ok but it should fly now)

great news.. !!
User avatar
NightShadowPT
Posts: 224
Joined: Mon May 25, 2020 9:56 am
Has thanked: 5 times
Been thanked: 12 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by NightShadowPT »

I do have a comment though.
Despite the SIGNIFICANT overall performance increase, Doom still looked kind of slow for such a machine.

I remember it being faster on a 25Mhz 386DX (with a mid-sized window and low resolution).

Maybe it's my nostalgia Goggles, but it also may be that Doom needs something else that this core still doesn't have (?)
suverman
Posts: 84
Joined: Mon May 25, 2020 1:17 am
Has thanked: 42 times
Been thanked: 6 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by suverman »

NightShadowPT wrote: Fri Jul 03, 2020 5:47 am

Maybe it's my nostalgia Goggles, but it also may be that Doom needs something else that this core still doesn't have (?)
FPU?
User avatar
Cebion
Posts: 115
Joined: Sun May 24, 2020 7:30 pm
Has thanked: 1 time
Been thanked: 3 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by Cebion »

NightShadowPT wrote: Fri Jul 03, 2020 1:01 am Hi,

In case you have missed it, Smoke Monster just announced that FPGAzumSpass has been working on cache implementation for the ao486 core, giving it a boost in performance of aprox. 85%.

You can watch the video here: https://www.youtube.com/watch?v=rv4JHLI ... e=emb_logo

Looking forward to see this being released.
Or FPGAzumSpass announced it and Smokemonster just spread the word :D
Beeble
Posts: 99
Joined: Sun May 24, 2020 9:04 pm
Has thanked: 17 times
Been thanked: 12 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by Beeble »

That is a welcome boost.

To my surprise after I saw the a0486 Benchmarks, Wing Commander run a bit to fast, Wing Commander 2 runs just fine.

Can we have a turbo button to cut speed in half for some games?
User avatar
NightShadowPT
Posts: 224
Joined: Mon May 25, 2020 9:56 am
Has thanked: 5 times
Been thanked: 12 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by NightShadowPT »

suverman wrote: Fri Jul 03, 2020 6:17 amFPU?
Don't think that's it.
My 386DX did not have a 387DX math co-processor.
Beeble wrote: Fri Jul 03, 2020 7:51 am Can we have a turbo button to cut speed in half for some games?
The idea would be to have a "speed selector" with 12/25/33/40/50Mhz, but that would be asking too much.
Although I guess that an option to disable the cache will now be possible, should the developer want.
Beeble
Posts: 99
Joined: Sun May 24, 2020 9:04 pm
Has thanked: 17 times
Been thanked: 12 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by Beeble »

A Speed Dial would be actually "needed" for Games older then 1991 I assume. Wing Commander already runs to fast, my old Dos Classic "Smash the Smurfs" is unplayable.

Performance doesnt seem to scale equally, while both Wing Commanders run good, DOOM is not anywhere near that, also Masters of Magic and Warlords 2 take their sweet time "thinking".
User avatar
Chris23235
Top Contributor
Posts: 983
Joined: Sun May 24, 2020 8:45 pm
Has thanked: 127 times
Been thanked: 197 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by Chris23235 »

NightShadowPT wrote: Fri Jul 03, 2020 5:47 am I do have a comment though.
Despite the SIGNIFICANT overall performance increase, Doom still looked kind of slow for such a machine.

I remember it being faster on a 25Mhz 386DX (with a mid-sized window and low resolution).

Maybe it's my nostalgia Goggles, but it also may be that Doom needs something else that this core still doesn't have (?)
I only played it an a 486 and it didn't ran in fullscreen and high with a decent framerate, so I looked it up, my guess is its nostalgia Googles ;)

https://www.youtube.com/watch?v=qQEHHc1q06c
User avatar
NightShadowPT
Posts: 224
Joined: Mon May 25, 2020 9:56 am
Has thanked: 5 times
Been thanked: 12 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by NightShadowPT »

Chris23235 wrote: Fri Jul 03, 2020 11:21 am I only played it an a 486 and it didn't ran in fullscreen and high with a decent framerate, so I looked it up, my guess is its nostalgia Googles ;)
https://www.youtube.com/watch?v=qQEHHc1q06c
That's a great video, and it goes to prove one thing... I was a lot less demanding with my gaming in 1993.

I distinctly remember finishing the game, but not being able to play it on full screen (more like medium), but apparently I was happy with 12-15 fps of performance.

Funny how things work. I would not be able to play Doom nowadays with such a low frame rate.

Anyway, I guess that answers my question.

Thanks
User avatar
Chris23235
Top Contributor
Posts: 983
Joined: Sun May 24, 2020 8:45 pm
Has thanked: 127 times
Been thanked: 197 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by Chris23235 »

It was the same for me, I played it on a 25 MHz 486 and while I remember that I couldn't play in fullscreen, my memory is that it ran very fluid, but then around 20 FPS were fluid for anything 3D back then ;)
bbond007
Top Contributor
Posts: 531
Joined: Tue May 26, 2020 5:06 am
Has thanked: 87 times
Been thanked: 211 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by bbond007 »

Thanks FPGAzumSpass!
Before/After --> https://youtu.be/XAdJtDVf8k4
Before/After --> https://youtu.be/BAdYjpfMbSI
User avatar
tontonkaloun
Posts: 354
Joined: Sun May 24, 2020 7:38 pm
Has thanked: 154 times
Been thanked: 52 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by tontonkaloun »

bbond007 wrote: Sat Jul 04, 2020 6:33 am Thanks FPGAzumSpass!
Before/After --> https://youtu.be/XAdJtDVf8k4

you have a compiled file to test it?
antibolo
Posts: 99
Joined: Mon Jun 08, 2020 9:49 pm
Been thanked: 16 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by antibolo »

I had a 486SX 50MHz growing up, and while Doom was certainly playable, the framerate still fluctuated wildly (unless I stared at a wall or something).

It’s only when I upgraded to a Pentium 133MHz that I finally got to experience Doom at its full 35 FPS glory.
tlaloc
Posts: 26
Joined: Wed May 27, 2020 6:59 pm
Has thanked: 1 time

Re: Breakthrough for the ao486 core announced - Cache

Unread post by tlaloc »

tontonkaloun wrote: Sat Jul 04, 2020 6:09 pm
bbond007 wrote: Sat Jul 04, 2020 6:33 am Thanks FPGAzumSpass!
Before/After --> https://youtu.be/XAdJtDVf8k4

you have a compiled file to test it?
I'd like to say it's not too difficult to compile yourself, but got a 'Can't convert time-limited SOF into POF, RBF, etc.' message in the log.

Here are the steps I took:

1.) Download & extract core's GitHub repository [~48MB as ZIP] & register for an account at Intel.com to download & install Quartus Lite 17.0.0.595 [Size: 1.7 GB MD5: F95E47F859713C3C6DD59A94A9FC5E43]:
a.) https://github.com/MiSTer-devel/ao486_M ... master.zip
b.) http://download.altera.com/akdlm/softwa ... indows.exe

2.) Download the proper version of the Quartus Device Package [*.QDZ] that is compatible with Quartus Lite 17.0.0.595 for your Terasic DE10-Nano's Cyclone V SoC FPGA [Size: 1.1 GB MD5: 978CC235B50DA9BCC95C709EDADE4503]:
a.) http://download.altera.com/akdlm/softwa ... .0.595.qdz

3.) Start Quartus Lite 17.0.0.595, open the Quartus Project File [*.QPF] within its respective [unzipped] core's repository files and select 'Processing' > 'Start Compilation' on the file menu [OR press Ctrl+L].


P.s. I read the QPF file in the repository to determine the particular version of Quartus Lite I needed to install in order to attempt to compile/generate a working Raw Binary File [*.RPF] for my specific Terasic DE10-Nano's Cyclone V SoC FPGA MiSTer setup.
I've done it successfully for the TG16 repository, don't know exactly why ao486 is not generating anything resembling an RBF file anywhere in the 'output_file' folder after finishing compilation.
Is there anyone here that can tell me more about what else might go into successfully compiling an updated binary of ao486 for myself?
Apologies in advance if this is the wrong thread to post this question in.
bbond007
Top Contributor
Posts: 531
Joined: Tue May 26, 2020 5:06 am
Has thanked: 87 times
Been thanked: 211 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by bbond007 »

tlaloc wrote: Sat Jul 04, 2020 11:48 pmI'd like to say it's not too difficult to compile yourself, but got a 'Can't convert time-limited SOF into POF, RBF, etc.' message in the log.
I could be wrong, but I think that is due to using the "Lite" version of Quartus.
tontonkaloun wrote: Sat Jul 04, 2020 6:09 pm you have a compiled file to test it?
I have compiled the DEV branch.

It would probably be be better to wait for official release from the people who know what they are doing, but if you can't..

EDIT:
Instruction Fetch path improved:
- bypass prefetch fifo
- don't request TLB if not required
- stop cache burst when jump happened
ao486_Cache38_09fcf84.zip
(2.31 MiB) Downloaded 384 times

EDIT:
ao486_Cache39_239ee87.zip
(2.31 MiB) Downloaded 371 times

EDIT:
Revert: prefetch TLB request removal
ao486_Cache40_fd24356.zip
(2.3 MiB) Downloaded 355 times

EDIT:
Add simulation framework for modelsim for both caches and cpu test
ao486_Cache41_9c63fe4.zip
(2.29 MiB) Downloaded 422 times

EDIT:
Adjust non-MPU UART speed in MIDI mode. Cleanup from cross-device ports.
ao486_Cache42_100432e.zip
(2.23 MiB) Downloaded 348 times

EDIT:
Move 100MHz to debug menu.
ao486_Cache43_cf9e20f.zip
(2.25 MiB) Downloaded 408 times
tlaloc
Posts: 26
Joined: Wed May 27, 2020 6:59 pm
Has thanked: 1 time

Re: Breakthrough for the ao486 core announced - Cache

Unread post by tlaloc »

bbond007 wrote: Sun Jul 05, 2020 2:37 am
tlaloc wrote: Sat Jul 04, 2020 11:48 pmI'd like to say it's not too difficult to compile yourself, but got a 'Can't convert time-limited SOF into POF, RBF, etc.' message in the log.
I could be wrong, but I think that is due to using the "Lite" version of Quartus.
tontonkaloun wrote: Sat Jul 04, 2020 6:09 pm you have a compiled file to test it?
I have compiled the DEV branch.

It would probably be be better to wait for official release from the people who know what they are doing, but if you can't...

ao486_Cache.zip

Make sure you update Main_MiSTer or you won't get video.
Thank You.

It looks like all the search results I've found point to the same thing you mentioned, basically need to pay to play/deal with licensing issues.


Info: Command: quartus_cpf -c ao486_time_limited.sof ao486_time_limited.rbf
Error (210039): File ao486_time_limited.sof contains one or more time-limited megafunctions that support the OpenCore Plus feature that will not work after the hardware evaluation time expires. Refer to the Messages window for evaluation time details.
Info (210040): SRAM Object File ao486_time_limited.sof contains time-limited megafunction that supports OpenCore Plus feature -- Vendor: 0x6AF7, Product: 0x010C
Error: Quartus Prime Convert_programming_file was unsuccessful. 1 error, 0 warnings
Error: Peak virtual memory: 4422 megabytes
Error: Processing ended: Sat Jul 04 20:05:55 2020
Error: Elapsed time: 00:00:01
Error: Total CPU time (on all processors): 00:00:01
User avatar
SuperBabyHix
Posts: 152
Joined: Sun May 24, 2020 8:26 pm
Has thanked: 45 times
Been thanked: 36 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by SuperBabyHix »

This runs very well with the new FastDoom port. Getting mid 20s-30 fps with tweaks. https://www.vogons.org/viewtopic.php?f=24&p=868617

Thanks very much FPGAzumSpass.
User avatar
NightShadowPT
Posts: 224
Joined: Mon May 25, 2020 9:56 am
Has thanked: 5 times
Been thanked: 12 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by NightShadowPT »

bbond007 wrote: Sat Jul 04, 2020 6:33 am Thanks FPGAzumSpass!
Before/After --> https://youtu.be/XAdJtDVf8k4
Before/After --> https://youtu.be/BAdYjpfMbSI
Thanks for the benchmark videos... very interesting.
User avatar
tontonkaloun
Posts: 354
Joined: Sun May 24, 2020 7:38 pm
Has thanked: 154 times
Been thanked: 52 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by tontonkaloun »

bbond007 wrote: Sun Jul 05, 2020 2:37 am
tlaloc wrote: Sat Jul 04, 2020 11:48 pmI'd like to say it's not too difficult to compile yourself, but got a 'Can't convert time-limited SOF into POF, RBF, etc.' message in the log.
I could be wrong, but I think that is due to using the "Lite" version of Quartus.
tontonkaloun wrote: Sat Jul 04, 2020 6:09 pm you have a compiled file to test it?
I have compiled the DEV branch.

It would probably be be better to wait for official release from the people who know what they are doing, but if you can't...

ao486_Cache.zip

Make sure you update Main_MiSTer or you won't get video.
a big thank-you! I was impatient
User avatar
tontonkaloun
Posts: 354
Joined: Sun May 24, 2020 7:38 pm
Has thanked: 154 times
Been thanked: 52 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by tontonkaloun »

tontonkaloun wrote: Sun Jul 05, 2020 9:55 am
bbond007 wrote: Sun Jul 05, 2020 2:37 am
tlaloc wrote: Sat Jul 04, 2020 11:48 pmI'd like to say it's not too difficult to compile yourself, but got a 'Can't convert time-limited SOF into POF, RBF, etc.' message in the log.
I could be wrong, but I think that is due to using the "Lite" version of Quartus.
tontonkaloun wrote: Sat Jul 04, 2020 6:09 pm you have a compiled file to test it?
I have compiled the DEV branch.

It would probably be be better to wait for official release from the people who know what they are doing, but if you can't...

ao486_Cache.zip

Make sure you update Main_MiSTer or you won't get video.
Thanks

I had compiled it but I got the file "limited time.sof"

I had tried to convert it but with an error message with the same command as you.

I admit, I didn't look any further

I think I am limited with the lite version of quartus, I wanted to take a license today!
Beeble
Posts: 99
Joined: Sun May 24, 2020 9:04 pm
Has thanked: 17 times
Been thanked: 12 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by Beeble »

I guess I wait for the official update.

What surprises me is performance in Games like Wing Commander 1 + 2 it fells like my 486 DX50, WC1 running to fast for its own good, WC2 seems fine.

Games like Warlord 1 and 2 feel a bit slow, same Masters of Magic. Doom I did expect much more FPS after I played Wing Commander 2.

Looking forward for the official update.
Shamus
Posts: 8
Joined: Sun Jun 14, 2020 8:39 pm

Re: Breakthrough for the ao486 core announced - Cache

Unread post by Shamus »

Just gave it a quick try! It's awesome :D Windows 95 is so much snappier - very big thanks, FPGAzumSpass!
FPGAzumSpass
Core Developer
Posts: 385
Joined: Sat May 23, 2020 12:55 pm
Has thanked: 42 times
Been thanked: 414 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by FPGAzumSpass »

More improvements from today (yellow bars). I fear this will not improve more so easy :?
32bitaccess.png
32bitaccess.png (47.18 KiB) Viewed 17359 times
User avatar
NegSol
Posts: 49
Joined: Mon May 25, 2020 4:34 pm
Has thanked: 32 times
Been thanked: 5 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by NegSol »

Looking forward to using the performance increase - this core has a lot to offer! Thank you FPGAzumSpass. 8-) 8-) 8-)
User avatar
tontonkaloun
Posts: 354
Joined: Sun May 24, 2020 7:38 pm
Has thanked: 154 times
Been thanked: 52 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by tontonkaloun »

yes ! Thank you FPGAzumSpass
tlaloc
Posts: 26
Joined: Wed May 27, 2020 6:59 pm
Has thanked: 1 time

Re: Breakthrough for the ao486 core announced - Cache

Unread post by tlaloc »

tontonkaloun wrote: Sun Jul 05, 2020 10:03 am
bbond007 wrote: Sun Jul 05, 2020 2:37 am
tlaloc wrote: Sat Jul 04, 2020 11:48 pmI'd like to say it's not too difficult to compile yourself, but got a 'Can't convert time-limited SOF into POF, RBF, etc.' message in the log.
I could be wrong, but I think that is due to using the "Lite" version of Quartus.
tontonkaloun wrote: Sat Jul 04, 2020 6:09 pm you have a compiled file to test it?
I have compiled the DEV branch.

It would probably be be better to wait for official release from the people who know what they are doing, but if you can't...

ao486_Cache.zip

Make sure you update Main_MiSTer or you won't get video.
Thanks

I had compiled it but I got the file "limited time.sof"

I had tried to convert it but with an error message with the same command as you.

I admit, I didn't look any further

I think I am limited with the lite version of quartus, I wanted to take a license today!
If you've got $2,995 to burn, go right ahead ;-)
Then again, maybe you're a developer and can actually use the license for more than just compiling up-to-the-minute DEV releases of these MiSTer cores discussed here.
I think I'll wait till the ppl that know what they're actually doing compiles it properly for release before trying to compile myself again. Although I feel I 'know what I'm doing', having gotten this far, it's that 'knowing what I'm ACTUALLY doing' part that gets me :cry:

Strange thing is... certain cores [e.g. TG16CD] allow me to compile an RBF using Quartus Lite, not so with this 'ao486' core... why/how, I wonder, does that occur?
ExCyber
Posts: 232
Joined: Sun May 24, 2020 3:33 pm
Has thanked: 12 times
Been thanked: 77 times

Re: Breakthrough for the ao486 core announced - Cache

Unread post by ExCyber »

tlaloc wrote: Sun Jul 05, 2020 9:22 pmStrange thing is... certain cores [e.g. TG16CD] allow me to compile an RBF using Quartus Lite, not so with this 'ao486' core... why/how, I wonder, does that occur?
As discussed in another thread, it's because the ao486 core uses a 16550 UART "IP core" from Intel/Altera that requires a paid license. Quartus will allow you to use the core anyway for evaluation and development purposes, but won't allow you to generate a "production" bitstream format like .rbf. Most other MiSTer cores do not use IP cores that require a paid license, so this limitation doesn't apply to them.
Post Reply