Nightly Public Builds for the PlayStation Core
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Re: Nightly Public Builds for the PlayStation Core
That's fixed it. Don't know how I missed that, thanks.
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Re: Nightly Public Builds for the PlayStation Core
Same here with my 8Bitdo SN30 Pro USB wired. Rumble doesn’t work.
Edit: Turns out my controller seems to be defective. I plugged in another one of the same model and rumble works fine on it. The other won’t rumble no matter what.
Re: Nightly Public Builds for the PlayStation Core
im so happy to see wipeout music skip problem is fixed great job
i was listening to the great soundtrack of wipeout xl (redump, usa region) and noticed that track 9 (the prodigy - firestarter instrumental) does not play at all. the rest of the tracks work just fine, only track 9 have a problem.
does it mean my cd is scratched ? (kidding)
anyone can confirm same issue ?
i was listening to the great soundtrack of wipeout xl (redump, usa region) and noticed that track 9 (the prodigy - firestarter instrumental) does not play at all. the rest of the tracks work just fine, only track 9 have a problem.
does it mean my cd is scratched ? (kidding)
anyone can confirm same issue ?
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Re: Nightly Public Builds for the PlayStation Core
Now that I got rumble, I went to the Metal Gear Solid rumble test in the options menu and the implementation seems to be reversed on my 8bitdo SN30 pro USB. Pressing left (weak) makes the right motor rumble, and pressing right (strong) makes the left motor rumble.
Can anyone else check if they have the same behaviour on their controllers? Is this normal even?
Edit: Nevermind my question. Turns out this is actually normal. Happens the same way on a real PSX and DualShock controller.
Can anyone else check if they have the same behaviour on their controllers? Is this normal even?
Edit: Nevermind my question. Turns out this is actually normal. Happens the same way on a real PSX and DualShock controller.
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Re: Nightly Public Builds for the PlayStation Core
I do have some PS4 controllers, so I think I will try with one of them instead.AtomicShroom wrote: ↑Sat May 07, 2022 4:36 pmSame here with my 8Bitdo SN30 Pro USB wired. Rumble doesn’t work.
Edit: Turns out my controller seems to be defective. I plugged in another one of the same model and rumble works fine on it. The other won’t rumble no matter what.
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Re: Nightly Public Builds for the PlayStation Core
I just compiled the latest version. Looks like my PS4 controllers don't work anymore?
Re: Nightly Public Builds for the PlayStation Core
Wow, this is really coming along. I haven't checked it out in a few months, so I just got the latest build and it pretty much runs everything I threw at it perfectly. I just have stock MiSTer with 128M RAM.
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Re: Nightly Public Builds for the PlayStation Core
I don't know if you saw but the author released a fix for this yesterday:xFlesk wrote: ↑Sun May 08, 2022 1:40 pm im so happy to see wipeout music skip problem is fixed great job
i was listening to the great soundtrack of wipeout xl (redump, usa region) and noticed that track 9 (the prodigy - firestarter instrumental) does not play at all. the rest of the tracks work just fine, only track 9 have a problem.
does it mean my cd is scratched ? (kidding)
anyone can confirm same issue ?
https://github.com/MiSTer-devel/PSX_MiS ... 5b7ed2cb4c
Re: Nightly Public Builds for the PlayStation Core
yes yes i saw it. very quick support
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Re: Nightly Public Builds for the PlayStation Core
Seems every game I start says "Region Unknown -> US". I've seen some changelists mentioning region detection so I thought this was supposed to work. Am I missing a file or configuration of some sort?
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Re: Nightly Public Builds for the PlayStation Core
Mine says that on every load too. I have US, EU, and Japanese Roms named correctly. Everything still seems to work though
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Re: Nightly Public Builds for the PlayStation Core
Guys,
Can you please confirm which BIOS you are using?
boot.rom => US BIOS (scph-1001)
boot1.rom => JP BIOS (scph-1000)
boot2.rom => EU BIOS (scph-1002)
Many thanks!
Can you please confirm which BIOS you are using?
boot.rom => US BIOS (scph-1001)
boot1.rom => JP BIOS (scph-1000)
boot2.rom => EU BIOS (scph-1002)
Many thanks!
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Re: Nightly Public Builds for the PlayStation Core
Make sure you have the latest MiSTer unstable version, it is needed for region detection.AtomicShroom wrote: ↑Mon May 09, 2022 5:11 pm Seems every game I start says "Region Unknown -> US". I've seen some changelists mentioning region detection so I thought this was supposed to work. Am I missing a file or configuration of some sort?
Currently the scph-700x series is being advised to use.
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Re: Nightly Public Builds for the PlayStation Core
Many thanks for confirming!LamerDeluxe wrote: ↑Mon May 09, 2022 6:46 pmMake sure you have the latest MiSTer unstable version, it is needed for region detection.AtomicShroom wrote: ↑Mon May 09, 2022 5:11 pm Seems every game I start says "Region Unknown -> US". I've seen some changelists mentioning region detection so I thought this was supposed to work. Am I missing a file or configuration of some sort?Currently the scph-700x series is being advised to use.
Would you please be so kind as to advise on the horizontal/vertical filters as well?
Thanks a lot!
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Re: Nightly Public Builds for the PlayStation Core
Ah this is it then. Thanks for the info!LamerDeluxe wrote: ↑Mon May 09, 2022 6:46 pmMake sure you have the latest MiSTer unstable version, it is needed for region detection.AtomicShroom wrote: ↑Mon May 09, 2022 5:11 pm Seems every game I start says "Region Unknown -> US". I've seen some changelists mentioning region detection so I thought this was supposed to work. Am I missing a file or configuration of some sort?
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Re: Nightly Public Builds for the PlayStation Core
Horizontally I use: Upscaling Recommended / GS_Sharpness_050Alkadian wrote: ↑Mon May 09, 2022 6:57 pmMany thanks for confirming!LamerDeluxe wrote: ↑Mon May 09, 2022 6:46 pmMake sure you have the latest MiSTer unstable version, it is needed for region detection.AtomicShroom wrote: ↑Mon May 09, 2022 5:11 pm Seems every game I start says "Region Unknown -> US". I've seen some changelists mentioning region detection so I thought this was supposed to work. Am I missing a file or configuration of some sort?Currently the scph-700x series is being advised to use.
Would you please be so kind as to advise on the horizontal/vertical filters as well?
Thanks a lot!
And vertically: Scanlines - Adaptive / SLA_Dk_030_Br_90
Remember that when you have one of these filter settings selected in the core menu, you can go back and forth through the filter list with L1 and R1. That makes it a lot easier to see which setting you like.
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Re: Nightly Public Builds for the PlayStation Core
Thank you very much for that! I didn't know at all about the L1/R1 filter tip!LamerDeluxe wrote: ↑Mon May 09, 2022 7:14 pmHorizontally I use: Upscaling Recommended / GS_Sharpness_050Alkadian wrote: ↑Mon May 09, 2022 6:57 pmMany thanks for confirming!LamerDeluxe wrote: ↑Mon May 09, 2022 6:46 pm
Make sure you have the latest MiSTer unstable version, it is needed for region detection.
Currently the scph-700x series is being advised to use.
Would you please be so kind as to advise on the horizontal/vertical filters as well?
Thanks a lot!
And vertically: Scanlines - Adaptive / SLA_Dk_030_Br_90
Remember that when you have one of these filter settings selected in the core menu, you can go back and forth through the filter list with L1 and R1. That makes it a lot easier to see which setting you like.
Back to Driver now! I can't believe that I cannot pass the car park level! I was very good at that game!
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Re: Nightly Public Builds for the PlayStation Core
You're welcome! It is a really handy function.Alkadian wrote: ↑Mon May 09, 2022 7:19 pmThank you very much for that! I didn't know at all about the L1/R1 filter tip!LamerDeluxe wrote: ↑Mon May 09, 2022 7:14 pmHorizontally I use: Upscaling Recommended / GS_Sharpness_050
And vertically: Scanlines - Adaptive / SLA_Dk_030_Br_90
Remember that when you have one of these filter settings selected in the core menu, you can go back and forth through the filter list with L1 and R1. That makes it a lot easier to see which setting you like.
Back to Driver now! I can't believe that I cannot pass the car park level! I was very good at that game!
That car park level is notorious
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Re: Nightly Public Builds for the PlayStation Core
Last question for today, I promise!
How does it work with games with multi tracks .bins?
Thanks!
EDIT: Super, it just works out of the box!
How does it work with games with multi tracks .bins?
Thanks!
EDIT: Super, it just works out of the box!
Re: Nightly Public Builds for the PlayStation Core
you should really switch your psx games collection to *.chd files you gonna save avarage 50% disk space, and every cd file is a single chd file. no more mess with multiple bin files
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Re: Nightly Public Builds for the PlayStation Core
Very good idea, thanks! I have just tried with a few games with the script mentioned in previous threads and it worked very nicely indeed.
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Re: Nightly Public Builds for the PlayStation Core
or just search for ChadMaster on Archive.orgAlkadian wrote: ↑Mon May 09, 2022 10:28 pmVery good idea, thanks! I have just tried with a few games with the script mentioned in previous threads and it worked very nicely indeed.
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Re: Nightly Public Builds for the PlayStation Core
Sorry, missed that question yesterday. Yes, multi-track discs should not be combined into a single bin file. Even when you convert those to chd they won't work. Should you have one of those combined bin files, there are scripts to split them up again.
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Re: Nightly Public Builds for the PlayStation Core
Thanks, I will check that out as well.
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Re: Nightly Public Builds for the PlayStation Core
Sure, no probs! Thanks for coming back to me. I am in the process of converting my favourite games to .chd.LamerDeluxe wrote: ↑Tue May 10, 2022 10:18 amSorry, missed that question yesterday. Yes, multi-track discs should not be combined into a single bin file. Even when you convert those to chd they won't work. Should you have one of those combined bin files, there are scripts to split them up again.
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Re: Nightly Public Builds for the PlayStation Core
I'm assuming this is for compatibility reasons, but any chance you can expand on what titles work better with the later firmware than the original versions?LamerDeluxe wrote: ↑Mon May 09, 2022 6:46 pm Currently the scph-700x series is being advised to use.
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Re: Nightly Public Builds for the PlayStation Core
I personally haven't read about any advantages. I had been using the newer PSOne versions for quite a while and haven't noticed any differences in games.rhester72 wrote: ↑Wed May 11, 2022 4:34 pmI'm assuming this is for compatibility reasons, but any chance you can expand on what titles work better with the later firmware than the original versions?LamerDeluxe wrote: ↑Mon May 09, 2022 6:46 pm Currently the scph-700x series is being advised to use.