Parodius consistently hangs around middle of level 2. Also if you keep the demo running at times it crashes. Both time it gives an error message on the bottom of the screen like Detana Twinbee I think.
I've uploaded a fixed version of ZugyA and Space Invaders with no screen.
The reason why it is not displayed on the screen was the same in both cases, but in Space Invaders there was also an abnormality in the semitransparent process, so we have fixed it.
I am not good at playing games, so it is difficult to reproduce what causes problems in the middle of the game, and it is difficult to investigate the cause. http://fpga8801.seesaa.net/archives/20200630-1.html
Hi Puu,
For the issue of Parodius. You don't need to play to reproduce it.
It is reproducible without start the game. You let the attract mode go for some time.
puu wrote: ↑Tue Jun 30, 2020 2:41 pm
I've uploaded a fixed version of ZugyA and Space Invaders with no screen.
The reason why it is not displayed on the screen was the same in both cases, but in Space Invaders there was also an abnormality in the semitransparent process, so we have fixed it.
I am not good at playing games, so it is difficult to reproduce what causes problems in the middle of the game, and it is difficult to investigate the cause. http://fpga8801.seesaa.net/archives/20200630-1.html
That's great puu, many thanks for that.
Just a question please, could you please let me know which of these two file I am supposed to compile in Quartus?
release-F68k_MiSTer.200630.qar or
release-MiSTer200630.qar
Can somebody compile the new core? I tried to register for an account to download Quartus Lite, but when this finally worked on the Intel Site (mail didn't arrive on several accounts), the download didn't work.
Chris23235 wrote: ↑Tue Jun 30, 2020 8:40 pm
Can somebody compile the new core? I tried to register for an account to download Quartus Lite, but when this finally worked on the Intel Site (mail didn't arrive on several accounts), the download didn't work.
As I mentioned in my earlier post I love learning new things. When you get a chance, would you please be so kind as to guide me through the process of compiling with Quartus Lite?
For now I have downloaded the windows version from the intel website.
Thanks a lot!
Just open the qar file
Then you need to launch the ip upgrade tool and run the automatic process (upper left corner)
and finally you can compile
with the browser file, you are looking for the file output from the folder (* .rbf)
That’s fantastic! Many thanks for taking the time to get back to me. Much appreciated.
Looking forward to give it a go!
Hi tontonkaloun,
Just to let you know that I have finally managed to compile the latest qar file from puu! I have used Ubuntu Linux at the end. Many thanks for sharing the compiled version anyway. But I was so tempted to compile it on my own as well
BTW both ZugyA and Space Invaders are rocking out! Thanks a lot puu! Your hard work is very much appreciated!
Just a request please. Could someone please be so kind as to try Bubble Bobble? I have noticed that it crashes after a few seconds of playing. Many thanks.
Hi. Cho Ren Sha 68k is supposed to run at 55hz framerate. When loading it, the core continues to output 60hz video. Is there some way to get the proper framerate?
X68000 ran at 55hz, chorensha needs to run at 55hz, afaik it does run at 55hz. There is no jitter in the video that occurs when you try to run 55hz video at 60hz like xm6 or any other windows emulators. The windows port is smooth because it runs much faster at 60hz, the game was hardcoded to run faster on windows.
The screen display is fixed to 800x600x60Hz according to the general-purpose display. (The original DE0-CV does not convert the refresh rate, etc. because it controls the VGA connector directly from the FPGA.)
768x512 is unchanged, 512x512 is expanded horizontally 1.5 times (2 dots are displayed on 3 dots), 512x256 is 1.5 times horizontally, 2 times vertically, 256x256 is 3 times horizontally, and 2 times vertically to 800x600 screen. It is displayed.
Therefore, the timing of interrupts related to horizontal/vertical synchronization may differ from the actual device.
Since it is an FPGA, it is possible to output a signal for the actual display (15 kHz compatible), but it is difficult to obtain that display, so it is a general-purpose 800 x 600.
Just open the qar file
Then you need to launch the ip upgrade tool and run the automatic process (upper left corner)
and finally you can compile
with the browser file, you are looking for the file output from the folder (* .rbf)
That’s fantastic! Many thanks for taking the time to get back to me. Much appreciated.
Looking forward to give it a go!
Hi tontonkaloun,
Just to let you know that I have finally managed to compile the latest qar file from puu! I have used Ubuntu Linux at the end. Many thanks for sharing the compiled version anyway. But I was so tempted to compile it on my own as well
BTW both ZugyA and Space Invaders are rocking out! Thanks a lot puu! Your hard work is very much appreciated!
Just a request please. Could someone please be so kind as to try Bubble Bobble? I have noticed that it crashes after a few seconds of playing. Many thanks.
Hello
same for me, it's a game that has always crashed with the core x68000
That’s fantastic! Many thanks for taking the time to get back to me. Much appreciated.
Looking forward to give it a go!
Hi tontonkaloun,
Just to let you know that I have finally managed to compile the latest qar file from puu! I have used Ubuntu Linux at the end. Many thanks for sharing the compiled version anyway. But I was so tempted to compile it on my own as well
BTW both ZugyA and Space Invaders are rocking out! Thanks a lot puu! Your hard work is very much appreciated!
Just a request please. Could someone please be so kind as to try Bubble Bobble? I have noticed that it crashes after a few seconds of playing. Many thanks.
Hello
same for me, it's a game that has always crashed with the core x68000
Oh I see, thanks for checking. Hopefully there will be a fix in the future. Fingers crossed!
puu wrote: ↑Thu Jul 02, 2020 11:02 am
The screen display is fixed to 800x600x60Hz according to the general-purpose display. (The original DE0-CV does not convert the refresh rate, etc. because it controls the VGA connector directly from the FPGA.)
768x512 is unchanged, 512x512 is expanded horizontally 1.5 times (2 dots are displayed on 3 dots), 512x256 is 1.5 times horizontally, 2 times vertically, 256x256 is 3 times horizontally, and 2 times vertically to 800x600 screen. It is displayed.
Therefore, the timing of interrupts related to horizontal/vertical synchronization may differ from the actual device.
Since it is an FPGA, it is possible to output a signal for the actual display (15 kHz compatible), but it is difficult to obtain that display, so it is a general-purpose 800 x 600.
puu wrote: ↑Sat Jul 04, 2020 1:08 am
This is the second SD card connection. Same pin assignment as IO board but very cheap. Direct wiring to the adapter that converts microSD to SD.
MiSTer.jpg (234.45 KiB) Viewed 12574 times
What a great use for all of those adapters. I just throw them in the trash!
i am using new x68000 (0630.rbf) core, it i's pretty awesome
but i cannot figure out how to run the 3 disks game such as strider ( system disk + disk a + disk b)
can anyone tell me the procedure ??
Strider doesnt run. I tried it both from floppy and HDF. Other 3 disk games like Mahou Daisakusen runs fine. You need to typically mount FDD0: Disk 1, FDD1: Disk 2, and then when prompted FDD0: Disk 3. At times it can be different, you will generally understand from the message.