Super Game Boy SNES core with MSU
Re: Super Game Boy SNES core with MSU
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Re: Super Game Boy SNES core with MSU
I only managed to get Link's Awakening DX to work for some reason, anything else I've tried doesn't seem to work on MiSTer (and probably real hardware), I assume whatever patches they've made for other games were only tested on software emulators.
- Waifu4Life
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Re: Super Game Boy SNES core with MSU
My guess is that it will be soon, it just hasn't been decided yet how it will be handled, as it is basically a "secondary" SNES core. Need to make sure that all the beneficial commits to the SNES core also make it into the SGB core.
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Re: Super Game Boy SNES core with MSU
Considering that both GB and GBA 2 Player have their own sections, I don't see why SGB couldn't have it's own.
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Re: Super Game Boy SNES core with MSU
Btw, is it possible to port the code of the special audio to the existing Game Boy core? I don't care as much about the borders personally, but the SGB audio is the only thing that I feel is missing from the standard Game Boy core. Can that code be ported over, or is it too dependent on SNES hardware to fit into the Game Boy core?
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Re: Super Game Boy SNES core with MSU
"the code of the special audio" is the entire SNES more or less.KremlingKuthroat19 wrote: ↑Thu Jun 02, 2022 5:29 pm Amazing work paul! Personally, I prefer to use the Game Boy core bc of savestates. Regardless, this is still really cool!
Btw, is it possible to port the code of the special audio to the existing Game Boy core? I don't care as much about the borders personally, but the SGB audio is the only thing that I feel is missing from the standard Game Boy core. Can that code be ported over, or is it too dependent on SNES hardware to fit into the Game Boy core?
Re: Super Game Boy SNES core with MSU
I like those few GB games who use the actual music from the Snes version of the same games.Kitrinx wrote: ↑Thu Jun 02, 2022 11:13 pm"the code of the special audio" is the entire SNES more or less.KremlingKuthroat19 wrote: ↑Thu Jun 02, 2022 5:29 pm Amazing work paul! Personally, I prefer to use the Game Boy core bc of savestates. Regardless, this is still really cool!
Btw, is it possible to port the code of the special audio to the existing Game Boy core? I don't care as much about the borders personally, but the SGB audio is the only thing that I feel is missing from the standard Game Boy core. Can that code be ported over, or is it too dependent on SNES hardware to fit into the Game Boy core?
Re: Super Game Boy SNES core with MSU
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Re: Super Game Boy SNES core with MSU
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Re: Super Game Boy SNES core with MSU
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Re: Super Game Boy SNES core with MSU
- MiSTerDolch
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Re: Super Game Boy SNES core with MSU
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Re: Super Game Boy SNES core with MSU
Is there an empty games folder on the SD card you need to to remove so it'll look at the external drive instead? I don't use an external USB drive, but I think I've had that issue with SMB shares.MiSTerDolch wrote: ↑Sun Jul 17, 2022 7:41 pm It's probably something I'm doing, but when I use the Super Game Boy Player I can select the SGB bios, then when I go to select the .GB ROM, I only see any ROMS that are on the SD card, not the external USB drive I use. Took me a while becaues I only have one .GB ROM on my SD Card for testing. I can see the Game boy Roms just fine with the Game boy Core on the USB drive, just not the Super Game Boy Player. If I FTP in and move a ROM from the USB drive (0) to the SD Card I can then see, select and play the game just fine. What am I missing?
Re: Super Game Boy SNES core with MSU
My experience with the PSX core has been that you need the Games folder, and the system's folder inside it just like on the SD Card. Someone correct me if I'm wrong.jlancaster86 wrote: ↑Mon Jul 18, 2022 12:36 amIs there an empty games folder on the SD card you need to to remove so it'll look at the external drive instead? I don't use an external USB drive, but I think I've had that issue with SMB shares.MiSTerDolch wrote: ↑Sun Jul 17, 2022 7:41 pm It's probably something I'm doing, but when I use the Super Game Boy Player I can select the SGB bios, then when I go to select the .GB ROM, I only see any ROMS that are on the SD card, not the external USB drive I use. Took me a while becaues I only have one .GB ROM on my SD Card for testing. I can see the Game boy Roms just fine with the Game boy Core on the USB drive, just not the Super Game Boy Player. If I FTP in and move a ROM from the USB drive (0) to the SD Card I can then see, select and play the game just fine. What am I missing?
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Re: Super Game Boy SNES core with MSU
under hardware in the menu there is an option to load a .bin boot rom. what is this?
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Re: Super Game Boy SNES core with MSU
JayRockets wrote: ↑Tue Jul 18, 2023 3:11 amunder hardware in the menu there is an option to load a .bin boot rom. what is this?
It was for the bios of Super Game Boy it is required. you Have two verion of it SGB and SGB2
Thank you paulbnl the new update is awsome for the sound part.
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Re: Super Game Boy SNES core with MSU
no, that's not what I'm talking about. this is under the hardware submenu.
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Re: Super Game Boy SNES core with MSU
JayRockets wrote: ↑Wed Jul 19, 2023 12:00 amno, that's not what I'm talking about. this is under the hardware submenu.
Sorry I was not clear on my last comment
On hardware, I use Super Game Boy 2 SGB2-CPU (Japan) (Enhancement Chip).bin (it is a bin file)
On Load SGB Bios, I use Super Game Boy 2 (Japan).sfc
/media/fat/games/SGB# sha1sum \#Bios/*
973e10840db683cf3faf61bd443090786b3a9f04 #Bios/Super Game Boy (World) (Rev 2).sfc
e5b2922ca137051059e4269b236d07a22c07bc84 #Bios/Super Game Boy 2 (Japan).sfc
93407ea10d2f30ab96a314d8eca44fe160aea734 #Bios/Super Game Boy 2 SGB2-CPU (Japan) (Enhancement Chip).bin
aa2f50a77dfb4823da96ba99309085a3c6278515 #Bios/Super Game Boy SGB-CPU (World) (Enhancement Chip).bin
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Re: Super Game Boy SNES core with MSU
but do you know what it's for? everything works so far without loading a .bin
Re: Super Game Boy SNES core with MSU
It's a Game Boy bootrom (also traditionally mistakenly called "BIOS") stored inside the Super Game Boy cartridge, similar to bootroms you can load in the Game Boy core. The .sfc file is the SNES part of the SGB rom, .bin file is the Game Boy part of the SGB rom.