Composite Blend?

Jegriva
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Composite Blend?

Unread post by Jegriva »

Since the original Nes and the much respected AV Famicom were originally composite-only, I think this should be the case for the core to offer a composite blend option like the Mega Drive core.
Many games were designed with the composite effects in mind.
djsquare
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Re: Composite Blend?

Unread post by djsquare »

which NES games used composite dithering?
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SuperBabyHix
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Re: Composite Blend?

Unread post by SuperBabyHix »

While it can not replicate the adaptive blend feature, using a blurry horizontal video filter seems to achieve a similar effect.
To my eyes the GS interpolation set to around 20-30 looks similar to the composite blend filter.
I'm not sure what the differences are on a technical level though.
Jegriva
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Re: Composite Blend?

Unread post by Jegriva »

djsquare wrote: Fri Jun 03, 2022 2:45 pm which NES games used composite dithering?
Composite dithering is not the only reason to use composite. The fact that every NES developer worked with composite in mind is a major and bigger reason.
Catwalk9445
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Re: Composite Blend?

Unread post by Catwalk9445 »

djsquare wrote: Fri Jun 03, 2022 2:45 pm

which NES games used composite dithering?

https://web.archive.org/web/20231128085 ... mpare.html

I think the pipes in super mario bros have a dithering pattern.

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ioev
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Re: Composite Blend?

Unread post by ioev »

I would definitely love to see this feature on all cores. My dream is to get something that looks and sounds like the original NES RF, out of the component from the IO Board.

RF sound especially sounds so right to my ears, given that's how I played pretty much all my NES games growing up.

And I know there are adapters to actual RF out, but if I can get something close using the same cables for everything, that would just be so much better.

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