Can confirm that I’m seeing the same behavior on the WHDLoad version. Some keypress sounds go missing, but not consistently, sometimes they work perfectly. The same happens when loading the game from floppy on the “standard” MiSTer 020/AGA/3.1 Amiga setup, so I’m guessing it has something to do with the 68000 being close to cycle accurate, and this game pushing the hardware in that area.SegaSnatcher wrote: ↑Mon May 09, 2022 3:36 pmIts just that not all the keypad sounds can be heard. Some are missed on MegaAGS, but not when I just setup Minimig to a normal a500 setup and loading the Floppy image.akeley wrote: ↑Mon May 09, 2022 9:10 am Such issues are most likely due to problems with WHDLoad or the Minimig core itself. WHDL is wonderful in general, but a lot of slaves have bugs, and the core isn't 1:1 either. It's best to check the Mantis bugtracker if there's a report already. Aside from the AGS git, you can always post in the Minimig subforum too. Amiga is my priority core, and I will always try to these issues myself and possibly file a report on Minimig's github.
In this case, I checked an independent WHDLoad install on my own hdf (in PAL mode) vs WinUAE A500 floppy version, and tbh it seems fine to me - but I don't have the best ear for music/sound. The MegaAGS version (I'm using one before the most recent) is set to NTSC, which produces one tiny gfx glitch in the intro and music is slightly faster - perhaps that might make it sound like there's a problem?
Would be interesting to try this: a) via floppy on a real A1200, b) via WHDLoad on a real A500 (if that’s even possible), and/or c) an A500-like config on MiSTer using WHDLoad to narrow it down further.