MiSTer updates and changelog
- Sorgelig
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Re: MiSTer updates and changelog
Main:
- Automatic monitor default resolution detection through EDID. To use this feature, make sure video_mode is not used in MiSTer.ini file. DVI mode is also auto-detected if dvi_mode option is not used in MiSTer.ini.
- additional vscale_mode modes (wickerwaka).
- fix direct video (paulb-nl).
- use horizontal video filter for vertical in interlaced modes, and other video adjustments (wickerwaka).
- other fixes and tweaks.
- Automatic monitor default resolution detection through EDID. To use this feature, make sure video_mode is not used in MiSTer.ini file. DVI mode is also auto-detected if dvi_mode option is not used in MiSTer.ini.
- additional vscale_mode modes (wickerwaka).
- fix direct video (paulb-nl).
- use horizontal video filter for vertical in interlaced modes, and other video adjustments (wickerwaka).
- other fixes and tweaks.
- aberu
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Re: MiSTer updates and changelog
Arcade: Turkey Joust, Mystic Marathon, and Joust 2:
- Updated framework to support wickerwaka's new HDMI pixel repetition method.
- Updated framework to support wickerwaka's new HDMI pixel repetition method.
birdybro~
- Pierco
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Re: MiSTer updates and changelog
Game and Watch:
- Fixed reset between games.
- Renamed to "GameNWatch" for MiSTer.ini. Please rename your game directory!
- Moved load file to top menu option.
- Fixed reset between games.
- Renamed to "GameNWatch" for MiSTer.ini. Please rename your game directory!
- Moved load file to top menu option.
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Re: MiSTer updates and changelog
New Core: SNK TNK III (Beta) Core:
Published as standalone core while be in beta status. Eventually will be fusioned into SNKTripleZ80 Core.
- Original core and MiSTer port by @RndMnkIII
Published as standalone core while be in beta status. Eventually will be fusioned into SNKTripleZ80 Core.
- Original core and MiSTer port by @RndMnkIII
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Re: MiSTer updates and changelog
New Core: SNK Athena (Beta) Core:
Published as standalone core while be in beta status. In the end it will be merged with the core SNKTripleZ80
- Original core and MiSTer port by @RndMnkIII
- Includes MRA's for: Athena, Super Athena and Athena bootleg.
Published as standalone core while be in beta status. In the end it will be merged with the core SNKTripleZ80
- Original core and MiSTer port by @RndMnkIII
- Includes MRA's for: Athena, Super Athena and Athena bootleg.
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Re: MiSTer updates and changelog
Update: SNK TNKIII (Beta) :
- I have finally fixed a small bug with the display of sprites that sometimes manifested as a ghost sprite that had been dragging since the creation of the core. It is necessary to update both the core file and the MRAs.
- I have finally fixed a small bug with the display of sprites that sometimes manifested as a ghost sprite that had been dragging since the creation of the core. It is necessary to update both the core file and the MRAs.
- Kitrinx
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Re: MiSTer updates and changelog
New Core: Watara SuperVision
-Originally by Pierco, reworked by me
-Budget handheld, fully library is supported
-60hz refresh is suggested for CRT's (on by default)
-Flickering is normal, the original handheld's video output was.. quaint.
-Originally by Pierco, reworked by me
-Budget handheld, fully library is supported
-60hz refresh is suggested for CRT's (on by default)
-Flickering is normal, the original handheld's video output was.. quaint.
- Kitrinx
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Re: MiSTer updates and changelog
New Core: Bit Corporation Gamate
-Cons: Another rare Gameboy clone handheld
-Pros: Better than SuperVision
This core requires a bootrom to work, see the readme for details.
-Cons: Another rare Gameboy clone handheld
-Pros: Better than SuperVision
This core requires a bootrom to work, see the readme for details.
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Re: MiSTer updates and changelog
Update: SNK Athena (Beta) :
- Added experimental support for Screen Flip as a new core OSD menu:
Only intended for CRT users than cannot flip the screen (this option don't exist in the Arcade DIP switches).
This feature has been added at the request of several users who are unable to display the game correctly on their CRT screen. It does not exist on the original hardware and is not thoroughly tested, so graphical glitches may occur in certain phases or parts of the game. If you use HDMI or VGA output with the scaler enabled you do not need to use this feature.
- Added experimental support for Screen Flip as a new core OSD menu:
Code: Select all
HACK (Only for Upright cabinet) > Core Screen Flip: Off, On.
This feature has been added at the request of several users who are unable to display the game correctly on their CRT screen. It does not exist on the original hardware and is not thoroughly tested, so graphical glitches may occur in certain phases or parts of the game. If you use HDMI or VGA output with the scaler enabled you do not need to use this feature.
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Re: MiSTer updates and changelog
Update: SNK Athena Core
- Added alternative MRA file with a ROM patch to Fix the inverted screen issue .
Code: Select all
Athena_Screen_Flip_Fix_ROM_Patch.mra
- Updated the Readme.md that now includes a better explanation of the different options available and in which cases to apply them to reverse the screen.
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Re: MiSTer updates and changelog
PSX:
- multitap 4 digital pad emulation added(from markun)
- analog joystick input option added(from markun)
- direct video stability(from paulb-nl)
- fix memcard timing (fixes 007 and Ace Combat 3)
- fix bus rotation(fixes F1 2000)
- fix CPU internal timings
- fixes crashes related to CD/pausing
- OSD fixes
- multitap 4 digital pad emulation added(from markun)
- analog joystick input option added(from markun)
- direct video stability(from paulb-nl)
- fix memcard timing (fixes 007 and Ace Combat 3)
- fix bus rotation(fixes F1 2000)
- fix CPU internal timings
- fixes crashes related to CD/pausing
- OSD fixes
- Sorgelig
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Re: MiSTer updates and changelog
ZX Spectrum, Amstrad:
- Minor update of T80.
- Updated framework.
SMS:
- Add an option to use joystick x-axis as paddle input (bellwood420).
- Add support for Megumi Rescue Arcade (greyrogue).
- Set Aspect Ratio to 4:3 for Game Gear (birdybro).
- Added new Extended Game Gear Resolution Option (trbocode).
- Updated framework.
SNES:
- Fixes for SPC (birdybro).
- Add support for Miracle Piano (greyrogue).
- Add MSU-1 audio boost option.
- Updated framework.
- Minor update of T80.
- Updated framework.
SMS:
- Add an option to use joystick x-axis as paddle input (bellwood420).
- Add support for Megumi Rescue Arcade (greyrogue).
- Set Aspect Ratio to 4:3 for Game Gear (birdybro).
- Added new Extended Game Gear Resolution Option (trbocode).
- Updated framework.
SNES:
- Fixes for SPC (birdybro).
- Add support for Miracle Piano (greyrogue).
- Add MSU-1 audio boost option.
- Updated framework.
- Sorgelig
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Re: MiSTer updates and changelog
Genesis, MegaCD:
- Updated PSG (jt89) and FM(jt12) modules.
- Re-added ladder effect to FM (birdybro).
- MegaCD: fix PAL timings (retrorepair).
- Genesis: Add support for Miracle Piano (greyrogue).
- Updated framework.
- Updated PSG (jt89) and FM(jt12) modules.
- Re-added ladder effect to FM (birdybro).
- MegaCD: fix PAL timings (retrorepair).
- Genesis: Add support for Miracle Piano (greyrogue).
- Updated framework.
Re: MiSTer updates and changelog
Universal Cosmic series games:
- Add Devil Zone.
- Updated framework.
- Add Devil Zone.
- Updated framework.
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Re: MiSTer updates and changelog
PSX:
Games affected by fixes:
Tetris with Card Captor Sakura, Casper, Tomba 2, Elementan Gearbolt, Robbit mon dieu(Jumping Flash 3), Akuji the Heartless, Gex2+3,
Evil Dead - Hail to the King, Misadventures of Tron Bonne, Reel fishing, Persona 2, Aquanaut no Kyuujitsu 2, Gunbird, Crash Team Racing
All changes:
- Hack for PAL games to run at 60Hz without being cut off vertically (up to 256 pixels height)
- add horizontal crop option
- Rename Datacache option to Turbo. It activates Data Cache now as well as fast GTE commands
- add mapable pause and dualshock modeswitch buttons
- revert exp1 bus response to 0xFFFFFFFF
- Convert to new status bit addressing (birdybro)
- GTE timing fixed
- fix operand forwarding when executing load to reg and load to gte in a row
- add dotclock timer
- fix gpu pausing for DDR3 -> fixes random crash when saving memcard to sdcard
- fix commands for Pocketstation SNAC (blue1)
- adjust async video out pixel divider reset at line start
- SPU: ignore repeat address writeback from voice channel if repeat address was written from CPU after first block of voice has been completed
- CD: ignore doubled CD command in special circumstances
- GPU: never read more than 1024 pixels from VRAM
- GPU: don't forcefully fetch full lines from VRAM when rendering transparent horizontal lines
- remove memcard for about 1 second when swapping to another card
- reset internal memcard status when card is removed
- CD: don't skip existing seek delay, e.g. from softreset, when executing new seek
- CD: add seek time when executing softreset
- fix transparency mode 0
Games affected by fixes:
Tetris with Card Captor Sakura, Casper, Tomba 2, Elementan Gearbolt, Robbit mon dieu(Jumping Flash 3), Akuji the Heartless, Gex2+3,
Evil Dead - Hail to the King, Misadventures of Tron Bonne, Reel fishing, Persona 2, Aquanaut no Kyuujitsu 2, Gunbird, Crash Team Racing
All changes:
- Hack for PAL games to run at 60Hz without being cut off vertically (up to 256 pixels height)
- add horizontal crop option
- Rename Datacache option to Turbo. It activates Data Cache now as well as fast GTE commands
- add mapable pause and dualshock modeswitch buttons
- revert exp1 bus response to 0xFFFFFFFF
- Convert to new status bit addressing (birdybro)
- GTE timing fixed
- fix operand forwarding when executing load to reg and load to gte in a row
- add dotclock timer
- fix gpu pausing for DDR3 -> fixes random crash when saving memcard to sdcard
- fix commands for Pocketstation SNAC (blue1)
- adjust async video out pixel divider reset at line start
- SPU: ignore repeat address writeback from voice channel if repeat address was written from CPU after first block of voice has been completed
- CD: ignore doubled CD command in special circumstances
- GPU: never read more than 1024 pixels from VRAM
- GPU: don't forcefully fetch full lines from VRAM when rendering transparent horizontal lines
- remove memcard for about 1 second when swapping to another card
- reset internal memcard status when card is removed
- CD: don't skip existing seek delay, e.g. from softreset, when executing new seek
- CD: add seek time when executing softreset
- fix transparency mode 0
Re: MiSTer updates and changelog
Universal Cosmic series games:
- Add No Mans Land.
That is all the Z80 based games now included.
- Add No Mans Land.
That is all the Z80 based games now included.
- Sorgelig
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Re: MiSTer updates and changelog
Main:
- Support for HDMI pixel repetition (used in 2560x1440 mode) and some video tweaks (Martin Donlon).
- input: enable vibration test by holding L button (then press X/Y in Menu core).
- input: Added Gun4IR lightgun support (JB).
- Cheat menu tweaks (arit).
- menu: system menu defaults to exit (to prevent unintentional switch to USB).
- video: send freesync/VRR enable frames if the display supports it (zakk).
- added experimental VRR logic (cores require update).
- menu: update minimig joystick mode option.
- menu: fix name scroll overlap with help scroll.
- video: support for fractional frame rate in short version of video_mode.
- menu: alternating info between battery and resolution if battery available.
- SNES: adjust MSU1 data buffer for bigger video buffer (fixes 512px video modes with HQ2x enabled).
- Support for HDMI pixel repetition (used in 2560x1440 mode) and some video tweaks (Martin Donlon).
- input: enable vibration test by holding L button (then press X/Y in Menu core).
- input: Added Gun4IR lightgun support (JB).
- Cheat menu tweaks (arit).
- menu: system menu defaults to exit (to prevent unintentional switch to USB).
- video: send freesync/VRR enable frames if the display supports it (zakk).
- added experimental VRR logic (cores require update).
- menu: update minimig joystick mode option.
- menu: fix name scroll overlap with help scroll.
- video: support for fractional frame rate in short version of video_mode.
- menu: alternating info between battery and resolution if battery available.
- SNES: adjust MSU1 data buffer for bigger video buffer (fixes 512px video modes with HQ2x enabled).
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Re: MiSTer updates and changelog
Update: SNK TripleZ80 :
- ASO/Alpha Mission/Arian Mission: permanently fixed the ghost sprite glitch (no more strange things on the title screen). This has been a side effect of the core development process for Ikari Warriors (still in testing phase).
- ASO/Alpha Mission/Arian Mission: permanently fixed the ghost sprite glitch (no more strange things on the title screen). This has been a side effect of the core development process for Ikari Warriors (still in testing phase).