Nichibutsu M68000 Based HW (Terra Cresta/Force)
- atrac17
- Core Developer
- Posts: 162
- Joined: Sun May 24, 2020 10:51 pm
- Has thanked: 32 times
- Been thanked: 385 times
Nichibutsu M68000 Based HW (Terra Cresta/Force)
Coming soon! This will open the door to other Nichibutsu titles in the future. Many thanks to Darren_O!
Team Toaplan & Beyond has a few more tricks up their sleeves this year too.
Team Toaplan & Beyond has a few more tricks up their sleeves this year too.
- Chris23235
- Top Contributor
- Posts: 982
- Joined: Sun May 24, 2020 8:45 pm
- Has thanked: 127 times
- Been thanked: 197 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Great news, after the Nemesis core last week, we get Terra Cresta soon, so many great Shmups on the MiSTer.
- LamerDeluxe
- Top Contributor
- Posts: 1239
- Joined: Sun May 24, 2020 10:25 pm
- Has thanked: 887 times
- Been thanked: 284 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Fantastic news. Nichibutsu are honestly a pretty janky company but it makes me happy to see them getting love. Terra Cresta is probably their strongest game so that will leave a good impression on the inexperienced. There are a good amount of overlooked bizarre Japanese arcade developers that don't get the love and attention they deserve. Maybe we'll see more UPL or NMK boards get implemented one day.
Amaterra doesn't look too shabby either. I have a soft spot for "person just walking around" style shmups so it's cool to see one I've never heard of before.
Amaterra doesn't look too shabby either. I have a soft spot for "person just walking around" style shmups so it's cool to see one I've never heard of before.
- lamarax
- Top Contributor
- Posts: 472
- Joined: Wed Nov 11, 2020 6:28 pm
- Has thanked: 33 times
- Been thanked: 202 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Oh boy, I wish we could someday get Terra Diver (SEGA S-TV core, aka Saturn)! Until then, I guess the PSX implementation will have to do
- atrac17
- Core Developer
- Posts: 162
- Joined: Sun May 24, 2020 10:51 pm
- Has thanked: 32 times
- Been thanked: 385 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Code: Select all
[terracre*]
video_mode=1536,48,32,80,1344,3,10,26,140734
custom_aspect_ratio_1=3:4
- Attachments
-
- terracresta.zip
- (1.12 MiB) Downloaded 228 times
- atrac17
- Core Developer
- Posts: 162
- Joined: Sun May 24, 2020 10:51 pm
- Has thanked: 32 times
- Been thanked: 385 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Here's the source for Terra Cresta with an updated release. It's in an alpha state and Darren has code to push for a few bugs. We'll start on timings here and reverse engineering soon.
https://github.com/va7deo/TerraCresta
https://github.com/va7deo/TerraCresta
- Attachments
-
- Terra_Cresta_20220405.zip
- (1.11 MiB) Downloaded 226 times
- atrac17
- Core Developer
- Posts: 162
- Joined: Sun May 24, 2020 10:51 pm
- Has thanked: 32 times
- Been thanked: 385 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Here's the progress on Terra Force. We'll be covering 15 games all together for Nichibutsu; maybe more. Once everything is laid out, schematics extraction and protection implementation for both Terra Cresta/Force hardware will begin.
Darren is going to work on Rally Bike soon and probably finish up Toaplan V1. We're also planning pre-MVS SNK titles and a few other one offs.
- Alkadian
- Top Contributor
- Posts: 728
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 294 times
- Been thanked: 119 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Did somebody manage to download the correct horekidb2.zip file for the new Booby Kids alternative?
Thanks!
EDIT: All sorted. I have manually re-downloaded the horekidb.zip file and it is now working
Thanks!
EDIT: All sorted. I have manually re-downloaded the horekidb.zip file and it is now working
- atrac17
- Core Developer
- Posts: 162
- Joined: Sun May 24, 2020 10:51 pm
- Has thanked: 32 times
- Been thanked: 385 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
I shoehorned mame242's `horekid.zip` merged rom into mamegetter. It'll take an hour, but will fix this issue for most people until I upload a new mameset. The game was recently added, that's how we were able to get it booting on the Terra Cresta core without the protection being done for the core yet.
- Alkadian
- Top Contributor
- Posts: 728
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 294 times
- Been thanked: 119 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Awesome, many thanks!!atrac17 wrote: ↑Sun Apr 24, 2022 5:16 amI shoehorned mame242's `horekid.zip` merged rom into mamegetter. It'll take an hour, but will fix this issue for most people until I upload a new mameset. The game was recently added, that's how we were able to get it booting on the Terra Cresta core without the protection being done for the core yet.
- AlxUnderBase
- Posts: 31
- Joined: Thu Feb 03, 2022 4:24 pm
- Location: Constanta
- Has thanked: 42 times
- Been thanked: 16 times
- Contact:
- atrac17
- Core Developer
- Posts: 162
- Joined: Sun May 24, 2020 10:51 pm
- Has thanked: 32 times
- Been thanked: 385 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Stay tuned, we've got another title ready to go for Darren O's Terra Cresta core! He's been working hard on Terra Force while I've been focusing on the Terra Cresta based hardware. This tweets worth a read! Should be posted and available with the Unofficial Distribution turned on in update_all in the next 48hrs.
- atrac17
- Core Developer
- Posts: 162
- Joined: Sun May 24, 2020 10:51 pm
- Has thanked: 32 times
- Been thanked: 385 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Enjoy!!! If you update manually, make sure to replace all the MRA's with the new rbf. Also, look over the readme. We've added some features and other information.
- AlxUnderBase
- Posts: 31
- Joined: Thu Feb 03, 2022 4:24 pm
- Location: Constanta
- Has thanked: 42 times
- Been thanked: 16 times
- Contact:
- atrac17
- Core Developer
- Posts: 162
- Joined: Sun May 24, 2020 10:51 pm
- Has thanked: 32 times
- Been thanked: 385 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
- Attachments
-
- armedf_20220520.zip
- (1.09 MiB) Downloaded 192 times
- AlxUnderBase
- Posts: 31
- Joined: Thu Feb 03, 2022 4:24 pm
- Location: Constanta
- Has thanked: 42 times
- Been thanked: 16 times
- Contact:
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
All went great Nice gift for today !atrac17 wrote: ↑Fri May 20, 2022 11:16 pm tf.png
https://github.com/va7deo/ArmedF
Forgot to update rbf name in MRA and default dips.
- atrac17
- Core Developer
- Posts: 162
- Joined: Sun May 24, 2020 10:51 pm
- Has thanked: 32 times
- Been thanked: 385 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Run the unofficial cores downloader in update_all to update to this release or manual add the files from the releases folder from the link below.
Fixes/Updates:
https://github.com/va7deo/TerraCresta#readme
We'll have another beta soon due to the extensive work done on the Armed F core by Darren and I. Shooting for early next week.
Fixes/Updates:
- Protection IC NB1412M2 implementation
- Input swap on amatelass, amazon, horekidb
- Sprite / Tile offsets in Kid no Hore Hore Daisakusen (screen transitions)
- Updated Y/C Output Module
- Pause Module
- Additional sets from protected ROMs due to the NB1412M2
- Additional OSD options
https://github.com/va7deo/TerraCresta#readme
We'll have another beta soon due to the extensive work done on the Armed F core by Darren and I. Shooting for early next week.
-
- Posts: 109
- Joined: Wed May 27, 2020 11:33 pm
- Has thanked: 101 times
- Been thanked: 15 times
Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)
Finally gave these games a try and first, Thank You Guys! I've never played these games before and they are very cool! And f'ing hard!
I used the UA script and while Formation AF and CC work and have sound, the TC core bundle works without sound at all. Any idea what could have gone wrong? I deleted my whole file structure and MRAs and did a fresh re-install as well, same result.
Thanks again for these, these game seem pretty fun!
I used the UA script and while Formation AF and CC work and have sound, the TC core bundle works without sound at all. Any idea what could have gone wrong? I deleted my whole file structure and MRAs and did a fresh re-install as well, same result.
Thanks again for these, these game seem pretty fun!