lamarax wrote: ↑Sun Jun 12, 2022 5:53 pm
Larn Conner wrote: ↑Sat Jun 11, 2022 10:04 pm
I noticed Gameboy has an option for all the sprites casting a shadow. I'm wondering if that could be done for GNW core as well?
Game Boy renders in a square pixel grid, hence the particular mask filter producing that "drop shadow" effect has been possible (that's why it requires both horizontal and vertical integer scaling for it to work).
I highly doubt something similar can be tailored to the GnW core from a computation budget standpoint (no "pixels" per se here), but hey, with MiSTer genius devs, I've learned to never say never
I certainly believe one day it may be in-game.
Wish I could have learned to program, I'd love to work on some unloved systems myself and bring them to the MiSTer, but I sucked a programming classes and self-taught never got me very far, always had questions and nobody to answer them.
Update 3: vector graphics, heard of them, never worked with them. Not sure if shadows of a lighter color could be added to the SVG file directly.