Microcomputer Cores Feature Wishlist
Re: Microcomputer Cores Feature Wishlist
Four full months after this post I discovered the joys of Atari Translator diskette. This disk was used back in the day to launch OS-B software on XL computers and it helped me to launch the original version of Archon on MiSTer core. To my amazement the error screen was gone. So I guess there is a workaround for 400/800 incompatibility.TLPD-AVW wrote: ↑Wed Jun 30, 2021 8:29 pm I've been recently experimenting with games in .ATX format (accurate floppy dump with full data intact) from a romset sourced from Atari 8-bit Software Preservation Initiative. A couple of early Electronic Arts floppy releases like Archon and Pinball Construction set are marked there with "OS-B" postfix and indeed don't work on MiSTer's Atari 800 XL core. For example file "Archon (1983)(Electronic Arts)(US)[!][OS-B].atx" will display a friendly message on load.
Re: Microcomputer Cores Feature Wishlist
Not sure if that is a feature request though..
- pgimeno
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Re: Microcomputer Cores Feature Wishlist
The ZX Spectrum Next has issues saving to SD, see https://github.com/MiSTer-devel/ZXNext_MISTer/issues/6 (it was closed as a duplicate of issue #4, but issue #4 is about using an external drive, while issue #6 happens to me even with an image in the primary SD card).
The QL core could support saving microdrives.
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Re: Microcomputer Cores Feature Wishlist
It is odd, atari800mode is in the code already, but I'm not sure if there's any way to turn it on. 99.9% of the issues with games not running on Atari 8bit are the OS version, really. Atari800mode is mostly to activate 4 joystick ports. I'm not sure, can Mister run with 4 joysticks on any core currently?TLPD-AVW wrote: ↑Sat Nov 06, 2021 2:24 pm Four full months after this post I discovered the joys of Atari Translator diskette. This disk was used back in the day to launch OS-B software on XL computers and it helped me to launch the original version of Archon on MiSTer core. To my amazement the error screen was gone. So I guess there is a workaround for 400/800 incompatibility.
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Re: Microcomputer Cores Feature Wishlist
viewtopic.php?p=37751#p37751
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Re: Microcomputer Cores Feature Wishlist
Re: Microcomputer Cores Feature Wishlist
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Re: Microcomputer Cores Feature Wishlist
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Re: Microcomputer Cores Feature Wishlist
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Re: Microcomputer Cores Feature Wishlist
Cross your fingers, one of the devs is eyeballing it as we speak.
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- Newsdee
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Re: Microcomputer Cores Feature Wishlist
Today, we have to re-enter all mappings manually each time, and we must reload the core to clear them.
It's alright but it can get a bit annoying when switching games.
There were quite a few standard layouts that were used pretty widely on the Apple II and PCs (and I'm sure other systems too).
It also works nicely for games like SF2 where you could define 6 keys per player, while the joystick may not support 6 button pads.
Karateka also plays differently with keyboard or joystick (it uses one key per attack, whereas with joy it's button + direction)
Some examples:
Code: Select all
U/D L/R Fire1 Fire 2 Fire3
------------------------------------
QA OP Space Enter Esc
IK JL Space Enter Esc
(cursor) A S D
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Re: Microcomputer Cores Feature Wishlist
I agree in general, but maybe not exactly just templates. I think the answer would be permanent per-game configs. I've been meaning to make a request for it on Git for some time now.Newsdee wrote: ↑Fri Feb 11, 2022 1:41 pm I would love to have the ability to load templates for Joy -> Key mapping on computer cores.
Today, we have to re-enter all mappings manually each time, and we must reload the core to clear them.
It's alright but it can get a bit annoying when switching games.
Thing with templates is, there will always be some games which use different schemes. Eg, on Spectrum the QAOP is quite famous too, but in reality countless games have their own layouts. Same on PC, for example with flight sims and the like. With saveable configs you'd only have to set it once per game and then load it up, or maybe it could even be automatic. Some of them would double up for other games too, thus becoming "templates" as well.
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Re: Microcomputer Cores Feature Wishlist
'Why not both? Load a template then apply minor tweaks, then it can be saved to match the filename of the last disk you loaded.
Ideally we xould see the current mapping in the OSD, although there isnt much room for anything too advanced.
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Re: Microcomputer Cores Feature Wishlist
Saving just one remap sounds easier, though I don't know if it really is or not of course. Anyway, I submitted a request, you can comment there or just watch it get sorged
https://github.com/MiSTer-devel/Main_MiSTer/issues/538
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Re: Microcomputer Cores Feature Wishlist
Doesn’t have to be two physical mice, could just be a minimig OSD option to enable emulation of two mice with joysticks when you needed it. Technically, I think the minimig core already supports it (it does on MiST and TC64), but the MiSTer framework doesn’t.
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Re: Microcomputer Cores Feature Wishlist
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Re: Microcomputer Cores Feature Wishlist
To be fair, per-game config is a very different case than using pre-canned templates that are only loaded
(it mostly works for ROMs or single game per disk)
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Re: Microcomputer Cores Feature Wishlist
The premade templates would be useful for some games, but you'd end up tweaking stuff over and over anyway because they wouldn't fit most of the others, so it'd be back to square one.
I don't mind being told something is impossible technically, that's fair enough. Or even that it's a very low priority request and unlikely to be ever done. But hearing that "some games were made for keyboards, get a wireless one" is a textbook definition of "getting sorged"
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Re: Microcomputer Cores Feature Wishlist
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Re: Microcomputer Cores Feature Wishlist
It's a shame they never made more of the DTVs. Jeri Ellsworth says she still has a huge bin with leftover chips.
Re: Microcomputer Cores Feature Wishlist
I still have two, one opened, the other still NIB untouched ..
Re: Microcomputer Cores Feature Wishlist
I have FPU code for add, sub, mul, div and sqrt, plus conversion, using 32 bit, ie, float, not double, and certainly not the 80 bit that would be required. My code could be extended to 80 bit, but would also need all of the extras that the 80x87 requires.
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Re: Microcomputer Cores Feature Wishlist
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Re: Microcomputer Cores Feature Wishlist
-Tape counter with index (IDX file format, see viewtopic.php?t=4298)
And for the vic20 too, of course.
Thanks a lot,
Shark
- CartoonDonkey
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Re: Microcomputer Cores Feature Wishlist
The feature so nice, I said it twice!
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Re: Microcomputer Cores Feature Wishlist
I had a Memotech 512 from new and would love to see the old command prompt and load Pothole Pete !
Re: Microcomputer Cores Feature Wishlist
I'm guessing, though, that it is more easily requested than it is to impliment