Games Consoles Not On MiSTer And Their Viability (A Discussion)
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
That looks like a giant project to me, one that would take a whole team to do, and it might not fit on the DE-10. Even if it does fit, redesigning all those custom chips would be brutal. I don't think that's a one-person project anymore, that would take a whole team.
Plus, there aren't that many unforgettable titles on that system, so that huge amount of work would have a relatively modest payoff. I'd be quite surprised if it ever showed up.
- Moondandy
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
With the 3DO from what Robert and other developers have said it would be a serious undertaking similar to doing the PSX, and you would need to have a top tier dev want to dedicate a year of work to make it happen, so nobody should expect that to happen anytime soon. I don't recall anyone saying it would be beyond the limitations of what the DE-10 nano is capable of though.
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
- Reed_Solomon
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- Moondandy
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
They're not really a "console" but a series of simple LCD games in shells that look like a Game Boy. Presumably support for these could be added to the G&W core if we have the roms dumped and the assets scanned. There is a chance if those exist then they could work with the current core if someone compiles the files correctly.
https://bootleggames.fandom.com/wiki/Game_Child
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
The 3DO has a fixed scope as well, while the 486 doesn't. I have no doubts that it would be a large and complex core, but at no point as Robert or any other dev raised the issue of there not being enough space on the FPGA. Presumably if the PSX fits fine then the 3DO would also. Maybe a developer can weigh in on that one.
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
edit to add: I'm not sure if the 3DO chips are even documented well. If they aren't, reverse-engineering them is likely to be just about impossible for hobbyists. Removing the tops and trying to figure out the traces/schematics by scanning the wiring will be extraordinarily difficult on chips that complex.
Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
Basically if you want to try to recruit a developer for 3DO you need to first find someone to document it thoroughly. Then you need to find someone that can make a really accurate emulator of it. This will help with troubleshooting. Otherwise the person making the core would need a 3DO modified for hardware debugging and a copy of its entire game library.
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
- pgimeno
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
You don't need a hardware emulator to preserve that library though, do you?Mr. Encyclopedia wrote: ↑Thu Jul 21, 2022 11:20 pm I would rather see a CD-i core before a 3DO core. CD-i is a bastard thing with no worthwhile games (barring the few infamous ones) but it has a huge library of bizarre corporate media and obscure educational software that is worth preserving.
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
If PC-FX would be included as the NEC PC-FX GA ("game accelerator") for the PC-98 computer core, there would be the benefit of the "additional 3D chipset (Kubota/Hudson HuC6273) over the regular PC-FX." (Quotes from Wikipedia.)
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
Afaik, the Amstrad GX4000 could be added to the Amstrad CPC core if the core would allow carts to be loaded. The same can be said about the Minimig core if bin/cue support was added as well as the Akiko chip was written. That'd cover the CD32 and CDTV. Also, if an FM Towns core was created, you could also load FM Towns Marty games if bin/cue support was added.
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
I would like to get a list of what early consoles had these keyboard, Basic cart and tape peripherals. Off hand I know the 2600 did.
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
By the way, another cartridge, a chess game, had almost identical hardware to the BASIC one.
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
The Videopac/Odyssey2 core is a good example of a core that can be improved significantly, getting the chip added to upgrade it to a G7400+ would be ace, and then if it could get Basic, Keyboard, Tape and the Chess cart added that would be a real best in class emulation and experience there. Hopefully someone decides to look at that one at some point; Rysha ported that one over originally.
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
- Moondandy
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
So that's the one year anniversary of me making the big list and starting this thread, and it's been quite the year of MiSTer cores. Over the past year I have periodically gone back and updated the original post with other systems, and updated ones that were released of their status changed, so if you liked reading through it before you might enjoy skimming through it again a year on.
I thought it would be fun though to have a look back and see all the new console cores we have got over the past year, it's quite a list!
Bandai Super Vision 8000
Nintendo Game & Watch
VTech CreatiVision
Entex Adventure Vision
Tomy Tutor
Casio PV-1000
Casio PV-2000
Nichibutsu My Vision
BBC Bridge Companion
Gamate
Watara Supervision
Mega Duck
Sega 32X
Nintendo Pokemon Mini
14 systems, more than one a month! And that's not including the amazing progress on other console cores like:
Neo Geo CD
Sega Saturn
Nintendo 64
Konix Multisystem
Many thanks to the devs and here's hoping for another big year of console core's on MiSTer, obscure and not no-so-obscure. When I get a bit of time I'll see about doing a quick follow up post with where we seem to be with a number of the cores that are under development.
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
Moondandy wrote: ↑Tue Jun 14, 2022 9:28 pmThe successor to the Cassette Vision that went up against the Famicom and PV-1000, and came out slightly better than the PV-1000. Now this is a more interesting system than some of the others on the list, as it actually had a respectable library of 30 games and even managed to secure exclusives of licensed games such as Doraemon, Lupin III and Dragon Ball. These games have all recently been dumped, so here’s hoping someone decided to look into doing this one. It does feature chips we do not have cores for yet, sadly. That being said, this is definitely one of the more interesting systems from the era we don’t have yet so fingers crossed.
It does look surprisingly decent for the era!
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Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
A Super Cassette Vision core is on its way, see https://gitlab.com/ReverendGumby/SuperC ... ion_MiSTer. It lacks audio at the moment but it will get there.
Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
12characters wrote: ↑Tue Oct 15, 2024 8:20 pmA Super Cassette Vision core is on its way, see https://gitlab.com/ReverendGumby/SuperC ... ion_MiSTer. It lacks audio at the moment but it will get there.
Yes, good news. Nice one.