Chris23235 wrote: ↑Tue Jun 14, 2022 12:24 pm
bvdh85 wrote: ↑Thu May 26, 2022 6:25 am
Hi all,
32x core is working great! Tx for all the work.
One evt. improvement: i am playing on a crt. Every time I start the core, screen is flickering. After loading a game everything runs fine. Also the menu when accessing via R2 when a game runs.
The lighting of the Jaguar version still outshines the (very impressive) Resurrection 2.0 mod. On the Jaguar you will find a much more vibrant ambient lighting that affects your own weapon the enemies. Compare these 2 clips where the player uses the radiotion suit.
32X
https://youtu.be/g6QfYoAof4E?t=2890
Jaguar
https://youtu.be/eZR-IVNJALQ?t=3258
On the other hand, having music ingame was always a plus of the 32X version.
The v2.1 of D32XR was released yesterday (
https://www.romhacking.net/hacks/6269/) and, among other things, it fixes the lighting for floors and ceilings. So there's that.
The Jaguar version seems to use a different colormap for the radiation suit, so that's why it looks that way with the radiation suit. But that's not what the original DOS and other versions, including the PS1's, do.
It's something specific to the Jaguar version and having multiple colormaps like that would be a pain since we already have the High Color mode to account for. It would also take some precious ROM space and we already have all the music tracks in there.
The lighting in the Jaguar version isn't perfect either, some rooms don't dim the lighting as they should, like this one:
https://youtu.be/L4j_FLIkl3o?t=2492
Another issue related to the Jaguar version lighting is that pretty much every time you take a hit and the screen goes red-ish, the framerate drops. If it's running at 12fps, it drops to 10fps when it has to change the screen colors. That's not good for input response and D32XR doesn't have such an issue.
BTW, the Jaguar version has some performance issues that are really off-putting IMHO.
Like when you want to begin to fire your shotgun and it usually
halves the framerate until the first shooting frame is loaded (notice how the ammo count is updated in the HUD well before the animation is actually displayed):
https://youtu.be/qpla42Pe4nE?t=5851
https://youtu.be/Ydz5XxFYF7k?t=1202
That kind of abrupt dip certainly doesn't occur in D32XR.
So, in fact, it runs with better performance in 320px wide with music, stereo sfx with proper panning and envelope control, and sound propagation (this really affects the gameplay since it's used to trigger the enemies' AI) similar to the PC than the Jaguar version does at 160px with no music and mono sfx with no envelope control, and with cutdown sound propagation.
D32XR v2.1 also fixes this graphical glitch that the 32X game had inherited from the Jaguar Doom code base:
https://youtu.be/4_1quo7YgwE?t=9510
https://youtu.be/49F4i0n4Fm0?t=1255