Sega Saturn Core in Development

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Waifu4Life
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Re: Sega Saturn Core in Development

Unread post by Waifu4Life »

KnightNZ wrote: Sun Jul 31, 2022 6:59 pm srg320 made a minor update to some of the github docs about a week ago, so still alive!
Really, where? It's not on the Saturn page that's for sure: https://github.com/srg320/Saturn_MiSTer
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Re: Sega Saturn Core in Development

Unread post by FPGA64 »

KnightNZ wrote: Sun Jul 31, 2022 6:59 pm srg320 made a minor update to some of the github docs about a week ago, so still alive!
Rather poor taste to make a still alive post about someone in an active warzone.
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Re: Sega Saturn Core in Development

Unread post by djsquare »

FPGA64 wrote: Mon Aug 01, 2022 4:37 pm
KnightNZ wrote: Sun Jul 31, 2022 6:59 pm srg320 made a minor update to some of the github docs about a week ago, so still alive!
Rather poor taste to make a still alive post about someone in an active warzone.
ah come on. I don't think they meant to be morbid about it
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Re: Sega Saturn Core in Development

Unread post by dmckean »

Yes, it's literal. We're all worried about Sergey and hope that he's still alive.
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Re: Sega Saturn Core in Development

Unread post by Mr. Encyclopedia »

the_importer wrote: Mon Aug 01, 2022 4:32 pm
KnightNZ wrote: Sun Jul 31, 2022 6:59 pm srg320 made a minor update to some of the github docs about a week ago, so still alive!
Really, where? It's not on the Saturn page that's for sure: https://github.com/srg320/Saturn_MiSTer
This isn't the point, but it looks like he's been working on I/O logs for various Saturn chips, most recently the SCP a few days ago. Github has a nifty contributions graph on his main page that shows his activity, which is about as steady as you could hope for from someone working in a war zone with limited internet access.
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Re: Sega Saturn Core in Development

Unread post by Waifu4Life »

Mr. Encyclopedia wrote: Mon Aug 01, 2022 6:21 pm This isn't the point, but it looks like he's been working on I/O logs for various Saturn chips, most recently the SCP a few days ago. Github has a nifty contributions graph on his main page that shows his activity, which is about as steady as you could hope for from someone working in a war zone with limited internet access.
I only had his Saturn Github page bookmarked, so didn't know he had another one.
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Re: Sega Saturn Core in Development

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Awesome news to see Sergey is safe and has been able to post a development update on the Saturn core!

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Re: Sega Saturn Core in Development

Unread post by Waifu4Life »

Not only on Patreon, but on Twitter as well, happy he's doing well. Let's hope this stupid war ends before the end of the year 🤞
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Re: Sega Saturn Core in Development

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Anyone have any success with the latest saturn core? I can't run any games on it. I had to comment out some connections whose declarations were conditionally defined with a debug macro, but the assignments weren't. Don't know if some problems arose from that. I don't have time to dig deep for about a week but I'm interested to hear if anyone was able to run some games with it. Getting the daytona rom to run would make my day.
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Re: Sega Saturn Core in Development

Unread post by mapf »

Some debug options were wrongly enabled by default. See https://github.com/srg320/Saturn/commit ... b1a35dac62
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Re: Sega Saturn Core in Development

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New update! Core works a lot better now. Single SDRAM version included in this post.
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Re: Sega Saturn Core in Development

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Awesome to see!

Remastering Classic Game Cinematics: My new Youtube fun, check it out :D
https://www.youtube.com/@neocaron87

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Re: Sega Saturn Core in Development

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Anybody has the Dual Ram Version?
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Re: Sega Saturn Core in Development

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From the Discord. Dual Ram
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Re: Sega Saturn Core in Development

Unread post by Atohmdiy »

I try the core but couldn't boot anything. I rename the right bios boot.rom, but i have nothing, is suspect direct video is not working yet, only VGA ?
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Re: Sega Saturn Core in Development

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Which BIOS are you trying?
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Re: Sega Saturn Core in Development

Unread post by gomadosnitro »

It Seems single ram is working in some modules, i have 2 Mister with two 128Mb different modules of ram but is working in one of them.
The not working module has 4 memory chips.
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Re: Sega Saturn Core in Development

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From what I remember 4 chip is not the standard design and has timing issues. Best to stick to the official 2 Chip design
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Re: Sega Saturn Core in Development

Unread post by C-R-T »

Atohmdiy wrote: Fri Aug 12, 2022 7:50 pm I try the core but couldn't boot anything. I rename the right bios boot.rom, but i have nothing, is suspect direct video is not working yet, only VGA ?
Direct video doesn’t work well. It kinda worked for me with one adapter and absolutely not with another (though both work with other all other cores except PS1). I have not tried the latest core with either adapter, I admitted defeat and reverted to analog out.
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Re: Sega Saturn Core in Development

Unread post by Hobbesgoblin »

gomadosnitro wrote: Sat Aug 13, 2022 3:24 pm It Seems single ram is working in some modules, i have 2 Mister with two 128Mb different modules of ram but is working in one of them.
The not working module has 4 memory chips.
The Core uses same very special tricks to makle the RAM work, like direct page adressing.

This only works for two chip ram, wich is the standard per the hardware description of MiSTer, because the memory adresses are simply different for 4 module RAM.
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Re: Sega Saturn Core in Development

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MadDog wrote: Mon May 23, 2022 9:51 pm
lupin3rd wrote: Mon May 23, 2022 9:43 pm i think there's a problem with the repo. During the build process, there are some relative paths to seem to leave the project folder. For example:
Yes. You need to grab the 'Saturn' repo and the 'SH' repo.

Saturn: https://github.com/srg320/Saturn
SH: https://github.com/srg320/SH

Put them in the folder above the Saturn-mister, and start your build. :)
Do I need to do the same thing? I'm asking because Quartus Prime lite edition 17.1 gave me an error... Missing .qip file.
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Re: Sega Saturn Core in Development

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wookeekee wrote: Sun Aug 14, 2022 10:42 pm Do I need to do the same thing? I'm asking because Quartus Prime lite edition 17.1 gave me an error... Missing .qip file.
Just grab the latest Test Build RBF. Follow the ReadMe instructions here:
https://github.com/srg320/Saturn_MiSTer#test-builds
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Re: Sega Saturn Core in Development

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MadDog wrote: Thu Aug 18, 2022 4:13 am Just grab the latest Test Build RBF. Follow the ReadMe instructions here:
https://github.com/srg320/Saturn_MiSTer#test-builds
This is an unexpected, yet welcome development! Thanks for making it happen, Boogerman!
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Re: Sega Saturn Core in Development

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Akuma wrote: Thu Jun 23, 2022 6:31 pm
Mr. Encyclopedia wrote: Fri Jun 17, 2022 6:08 pm I mean if you want to do the work and make sure you coordinate with Kuba who is building and sharing the cores on Discord I don't see any reason why not. It's probably more work than is necessary since the Saturn isn't going to get the rapid update cadence that the PSX got, but on the other hand I don't like the way communities hide their knowledge and updates on non-public facing places like Discord servers. There's probably more than a few MiSTer users who aren't on the discord and have no easy way to get access to these files and a script could certainly help them.
Yeah thats a problem, I dont use discord and he's not a member on this board.
Would be amazing if some solution could be found. Like the psx update script a lot!
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Re: Sega Saturn Core in Development

Unread post by Akuma »

Beeble wrote: Thu Sep 01, 2022 8:45 pm
Akuma wrote: Thu Jun 23, 2022 6:31 pm
Mr. Encyclopedia wrote: Fri Jun 17, 2022 6:08 pm I mean if you want to do the work and make sure you coordinate with Kuba who is building and sharing the cores on Discord I don't see any reason why not. It's probably more work than is necessary since the Saturn isn't going to get the rapid update cadence that the PSX got, but on the other hand I don't like the way communities hide their knowledge and updates on non-public facing places like Discord servers. There's probably more than a few MiSTer users who aren't on the discord and have no easy way to get access to these files and a script could certainly help them.
Yeah thats a problem, I dont use discord and he's not a member on this board.
Would be amazing if some solution could be found. Like the psx update script a lot!
If Kuba can make the compiled cores available on github , I can make an updater script for it.
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Re: Sega Saturn Core in Development

Unread post by pva »

Akuma wrote: Wed Sep 07, 2022 6:37 am If Kuba can make the compiled cores available on github , I can make an updater script for it.
The test build artefacts are already available on GH, could your script use them?
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Re: Sega Saturn Core in Development

Unread post by Akuma »

pva wrote: Wed Sep 07, 2022 7:58 am
Akuma wrote: Wed Sep 07, 2022 6:37 am If Kuba can make the compiled cores available on github , I can make an updater script for it.
The test build artefacts are already available on GH, could your script use them?
There seem to be no download links attached to the artifacts.
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Re: Sega Saturn Core in Development

Unread post by FPGA64 »

Akuma wrote: Wed Sep 07, 2022 11:07 am
pva wrote: Wed Sep 07, 2022 7:58 am
Akuma wrote: Wed Sep 07, 2022 6:37 am If Kuba can make the compiled cores available on github , I can make an updater script for it.
The test build artefacts are already available on GH, could your script use them?
There seem to be no download links attached to the artifacts.
You have to be logged into github
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Re: Sega Saturn Core in Development

Unread post by Akuma »

FPGA64 wrote: Wed Sep 07, 2022 11:47 am
Akuma wrote: Wed Sep 07, 2022 11:07 am
pva wrote: Wed Sep 07, 2022 7:58 am The test build artefacts are already available on GH, could your script use them?
There seem to be no download links attached to the artifacts.
You have to be logged into github
Then so must the end-user running this script, and that wont work.
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Re: Sega Saturn Core in Development

Unread post by pva »

Akuma wrote: Wed Sep 07, 2022 12:24 pm
FPGA64 wrote: Wed Sep 07, 2022 11:47 am
Akuma wrote: Wed Sep 07, 2022 11:07 am

There seem to be no download links attached to the artifacts.
You have to be logged into github
Then so must the end-user running this script, and that wont work.
You could require the user to supply a personal access token in an .ini file, but I suppose that would leave less tech-savvy users high and dry.
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