MiSTer PCXT

User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

suww37 wrote: Sun Aug 14, 2022 3:28 am Thank you . Now I think the most important thing left is mouse support.
I'm not sure that's possible as long as we have /dev/ttyS1 in use for serdrive.

Besides, I'm not done with Main yet. There are some fixes to be done, some read-only support, removing dependency on the CHS specification by using a predefined CHS table like the one in PCEm, and then a good refactoring of the code to stay in Main until we have IDE.
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

New Main:
  • HDD CHS Calculator
You no longer have to specify the CHS in MiSTer.ini, it is automatically calculated based on the image size and PCEm CHS table. Ideally, create new images using the tool provided by this emulator:

https://github.com/spark2k06/Main_MiSTe ... 2fe96f5302
PCEm_HDD_Create.png
PCEm_HDD_Create.png (25.03 KiB) Viewed 10095 times
Furthermore, it is possible to hot-swap floppy disk images, so that the operating system can be installed from scratch without any problem.
Attachments
MiSTer_PREBETA_2_0_04.zip
(548.74 KiB) Downloaded 206 times
User avatar
NML32
Posts: 298
Joined: Sun May 24, 2020 6:57 pm
Has thanked: 301 times
Been thanked: 51 times

Re: MiSTer PCXT

Unread post by NML32 »

spark2k06 wrote: Sun Aug 14, 2022 5:27 am New Main:
  • HDD CHS Calculator
You no longer have to specify the CHS in MiSTer.ini, it is automatically calculated based on the image size and PCEm CHS table. Ideally, create new images using the tool provided by this emulator:

https://github.com/spark2k06/Main_MiSTe ... 2fe96f5302

PCEm_HDD_Create.png

Furthermore, it is possible to hot-swap floppy disk images, so that the operating system can be installed from scratch without any problem.
I'm having an issue mounting my HDD image with the new Main_Mister unless I mount a FDD and HDD.

I must mount both HDD and FDD, or neither Master nor Slave COM is detected.
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

NML32 wrote: Sun Aug 14, 2022 12:50 pm
I'm having an issue mounting my HDD image with the new Main_Mister unless I mount a FDD and HDD.

I must mount both HDD and FDD, or neither Master nor Slave COM is detected.
I have seen why it happens. I'll fix it for the next revision.
somhi
Posts: 88
Joined: Mon Jul 18, 2022 4:37 pm
Has thanked: 25 times
Been thanked: 25 times

Re: MiSTer PCXT

Unread post by somhi »

For anyone wanting to develop on PCXT core, I just show you how compiling times differ in my system (i5 old laptop):
For MiSTer framework, it takes 18:29 minutes.
For Non-Mister (cyclone IV) it takes 7:46 minutes.
kitune-san
Top Contributor
Posts: 401
Joined: Wed May 18, 2022 11:20 am
Has thanked: 127 times
Been thanked: 412 times

Re: MiSTer PCXT

Unread post by kitune-san »

I have created a new turbo mod. Several unstable behaviors (especially at 4.77 MHz) have been improved.
Please rebase this branch if you want to use turbo mode in future releases.

https://github.com/kitune-san/PCXT_MiST ... -new-turbo
Attachments
PCXT.zip
(1.08 MiB) Downloaded 172 times
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

kitune-san wrote: Mon Aug 15, 2022 4:32 am I have created a new turbo mod. Several unstable behaviors (especially at 4.77 MHz) have been improved.
Please rebase this branch if you want to use turbo mode in future releases.

https://github.com/kitune-san/PCXT_MiST ... -new-turbo
It works incredibly well! I'm in the middle of several changes to the MiSTer Main to support write protection on FDD and HDD, and I'm also going to integrate serdrive speed selection from the OSD, but I'm glad to know that now we can finally have a single branch that unifies all speeds :D
kitune-san
Top Contributor
Posts: 401
Joined: Wed May 18, 2022 11:20 am
Has thanked: 127 times
Been thanked: 412 times

Re: MiSTer PCXT

Unread post by kitune-san »

The 4.77 MHz clock is running slower in this turbo mod branch than in prebeta-2.0.
I will make a fix for this.
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

New updates:

PREBETA 2.0.05
  • Reworking of the OSD menu
  • Modified CPU core to operate in turbo mode, by kitune-san
  • Improved access timing to peripherals, by kitune-san
  • Improved access speed to SDRAM, by kitune-san
Thanks to the latest @kitune-san updates, it is no longer necessary to maintain several branches.

MAIN 2.0.05
  • Win+F12 for OSD
  • Getting ROM according to model
  • UART speed variable
  • FDD & HDD Write protected feature
  • Fix umounting images
  • Fix CHS Calculator
Initially, the UART speed will be set to 115.2Kb, curiously this speed does not work very well. I suggest using the rest, mainly 460.8Kb, but if the core runs at 14.318MHz, it is also possible to use 921.6Kb!!!!

I also attach some tools to obtain ROMs from PCXT and Tandy.

In the games/PCXT folder, the files pcxt.rom and tandy.rom should now exist.
Attachments
roms.zip
(27.06 KiB) Downloaded 282 times
PCXT_PREBETA_2_0_05.zip
(1.08 MiB) Downloaded 222 times
MiSTer_PREBETA_2_0_05.zip
(548.7 KiB) Downloaded 181 times
User avatar
wark91
Core Developer
Posts: 334
Joined: Sun May 24, 2020 8:34 pm
Has thanked: 447 times
Been thanked: 95 times

Re: MiSTer PCXT

Unread post by wark91 »

Thank you for the update.
I think it will be great to keep option on the OSD to load BIOS or XTIDE.
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

wark91 wrote: Mon Aug 15, 2022 9:07 am Thank you for the update.
I think it will be great to keep option on the OSD to load BIOS or XTIDE.
The fact is that now the core reset is linked to the selected model, which automatically loads the appropriate ROM. To keep the option to load ROM and XTIDE, I should adapt it to ignore the PC model during the reset... via some developer option, because that's really what it is.

I will keep this in mind for future revisions.
User avatar
wark91
Core Developer
Posts: 334
Joined: Sun May 24, 2020 8:34 pm
Has thanked: 447 times
Been thanked: 95 times

Re: MiSTer PCXT

Unread post by wark91 »

thanks !
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

Theoretically, and this is why the server supports it, 921.6K should be possible with a fast enough card and an 8x multiplier, hosted in a computer that can operate at least twice as fast as a 4.77Mhz 8088 machine. I have only tested up to 460.8K with actual hardware.

https://www.xtideuniversalbios.org/wiki/SerialDrives
Using 921.6Kbps as the serdrive speed is only possible with the 14.318Mhz core, and can be very useful for installing the OS from scratch on the same core, or simply using the 14.318Mhz core:
Boot_at_921_6KBps.jpg
Boot_at_921_6KBps.jpg (102.71 KiB) Viewed 9583 times
The transfer rate is comparable to an HDD on a real PCXT at 4.77Mhz:
HDDSpeed_as_PCXT.jpg
HDDSpeed_as_PCXT.jpg (106.35 KiB) Viewed 9583 times
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

Now it is time to review and refactor the changes in Main to try to bring it into the official Main:

https://github.com/spark2k06/Main_MiSTe ... t_serdrive
kitune-san
Top Contributor
Posts: 401
Joined: Wed May 18, 2022 11:20 am
Has thanked: 127 times
Been thanked: 412 times

Re: MiSTer PCXT

Unread post by kitune-san »

kitune-san wrote: Mon Aug 15, 2022 6:48 am The 4.77 MHz clock is running slower in this turbo mod branch than in prebeta-2.0.
I will make a fix for this.
Modified.
https://github.com/kitune-san/PCXT_MiST ... -turbo-fix
Attachments
PCXT.zip
(1.08 MiB) Downloaded 199 times
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

New updates:

PREBETA 2.0.06
  • Modified to switch data sampling timing between Turbo mode and Normal mode, by kitune-san
  • Switch the CPU clock at the timing of biu_done=1'b1, by kitune-san
  • Fix CGA memory mapper
Attachments
PCXT_PREBETA_2_0_06.zip
(1.08 MiB) Downloaded 196 times
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

New updates:

MAIN 2.0.06
  • Fix Win+F12 for OSD
  • Fix unmounting CHS
  • Remove warnings
  • Up to date with MiSTer-devel/Main_MiSTer:master
https://github.com/spark2k06/Main_MiSTe ... t_serdrive
Attachments
MiSTer_PREBETA_2_0_06.zip
(549.3 KiB) Downloaded 164 times
AmintaMister
Posts: 313
Joined: Thu Sep 16, 2021 10:54 pm
Has thanked: 840 times
Been thanked: 51 times

Re: MiSTer PCXT

Unread post by AmintaMister »

Hi all!

I've watched yesterday a video of The 8 Bit Guy that explains how and why CGA 4 colors looked like 16 colors in composite: https://www.youtube.com/watch?v=niKblgZupOc.

So today I've used the PCXT core via composite output but I didn't get the 16 colors, maybe it has to be implemented by code in the core?
dmckean
Posts: 310
Joined: Sat Jan 16, 2021 7:03 am
Has thanked: 396 times
Been thanked: 95 times

Re: MiSTer PCXT

Unread post by dmckean »

AmintaMister wrote: Tue Aug 16, 2022 3:13 pm Hi all!

I've watched yesterday a video of The 8 Bit Guy that explains how and why CGA 4 colors looked like 16 colors in composite: https://www.youtube.com/watch?v=niKblgZupOc.

So today I've used the PCXT core via composite output but I didn't get the 16 colors, maybe it has to be implemented by code in the core?
Yes that is something that would need to be implemented.
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

In my experience, 921.6Kbps can be unstable even at 14.318Mhz. I recommend keeping it at 460.8Kbps.
thorr
Top Contributor
Posts: 1311
Joined: Mon Jul 06, 2020 9:37 pm
Has thanked: 634 times
Been thanked: 308 times

Re: MiSTer PCXT

Unread post by thorr »

Any word from the person who said they would help with implementing an IDE controller? How does something like that actually work? Does the core have ISA slots with pins that can be wired into? I always wondered about that. To me, with having the schematic available for a working IDE controller, this seems like it should be fairly trivial to implement. I have no experience with developing MiSTer cores, so I am only guessing based on my EE knowledge.
thorr
Top Contributor
Posts: 1311
Joined: Mon Jul 06, 2020 9:37 pm
Has thanked: 634 times
Been thanked: 308 times

Re: MiSTer PCXT

Unread post by thorr »

AmintaMister wrote: Tue Aug 16, 2022 3:13 pm Hi all!

I've watched yesterday a video of The 8 Bit Guy that explains how and why CGA 4 colors looked like 16 colors in composite: https://www.youtube.com/watch?v=niKblgZupOc.

So today I've used the PCXT core via composite output but I didn't get the 16 colors, maybe it has to be implemented by code in the core?
My mind is blown. I had no idea that CGA was capable of doing that. I remember the composite output on the CGA card, but I don't think I ever hooked it up before. I always used RGBi mode. After seeing that video, it would be very cool if PCXT could emulate composite mode, or alternatively, if displaying on a TV using component output out of the MiSTer would achieve the same effect. Theoretically, I would think it should just work on a TV without coding anything special for it if it is displaying accurately. I have an Apple IIc composite monitor. I will have to look into the best way to get composite out of the MiSTer and try it.
dmckean
Posts: 310
Joined: Sat Jan 16, 2021 7:03 am
Has thanked: 396 times
Been thanked: 95 times

Re: MiSTer PCXT

Unread post by dmckean »

A Y/C version of the core would need to be created to get those effects. CGA uses a pixel clock of nearly 21 Mhz to achieve such precise color artifacting over composite.
thorr
Top Contributor
Posts: 1311
Joined: Mon Jul 06, 2020 9:37 pm
Has thanked: 634 times
Been thanked: 308 times

Re: MiSTer PCXT

Unread post by thorr »

dmckean wrote: Tue Aug 16, 2022 11:52 pm A Y/C version of the core would need to be created to get those effects. CGA uses a pixel clock of nearly 21 Mhz to achieve such precise color artifacting over composite.
Thanks! I just found the other thread where a bunch of cores are being converted for composite. After writing my above post, I was contacted by Mouser that my second MiSTer is finally shipping, and I already have the Antonio Villena addons for it, minus the composite adapter. I read in the other thread that he is going to make a new version of the composite adapter. I am not sure if I should wait for that or try to do something else on my own. This is all new to me. Hopefully someday PCXT will have a Y/C version. Based on that video above, it would be well worth it for these old games.
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

@MicroCoreLabs, I want to try to investigate why the DOSMAX driver crashes on this core, but first, I would like to make sure that it has nothing to do with MCL86. The configuration of the CONFIG.SYS file I have is as follows:

Code: Select all

FILES=30
DOS=HIGH,UMB
DEVICE=C:\USE!UMB.SYS D000-E000
DEVICE=C:\DOSMAX\DOSMAX.EXE /R+ /N+ /P-
SHELL=C:\DOSMAX\SHELLMAX.COM C:\COMMAND.COM C:\ /E:256 /P
The crash occurs on line 4. Can you confirm that this problem does not occur on a real PC with MCL86?

DOSMAX, together with USE!UMB.SYS, can be downloaded from here:

https://github.com/monotech/NuXT/blob/m ... DOSMAX.zip
User avatar
spark2k06
Core Developer
Posts: 876
Joined: Sat Jun 06, 2020 9:05 am
Has thanked: 409 times
Been thanked: 969 times

Re: MiSTer PCXT

Unread post by spark2k06 »

BETA 2.0 soon available in the official MiSTer repository:

https://github.com/spark2k06/PCXT_MiSTe ... a693e62489
  • Fix CGA memory mapper.
  • Switch the CPU clock at the timing of biu_done=1'b1.
  • Modified to switch data sampling timing between Turbo mode and Normal
  • Modified CPU core to operate in turbo mode.
  • Improved access timing to peripherals.
  • Improved access speed to SDRAM.
  • Memory map selection according to video mode
  • Fix READY signals.
  • Setting timings for tandy_16_gfx mode.
  • Overscan removal.
  • changed chipset clock to 50 mhz and rework.
  • OSD menu update to accept HDD and FDD images.
  • Added HQ2X and Gamma support.
  • Add MiSTer Filters support (updated to latest framework)
The new prebeta branch would be available here:

https://github.com/spark2k06/PCXT_MiSTe ... rebeta-2.1
User avatar
wark91
Core Developer
Posts: 334
Joined: Sun May 24, 2020 8:34 pm
Has thanked: 447 times
Been thanked: 95 times

Re: MiSTer PCXT

Unread post by wark91 »

Thank you for the great update !
To open the OSD (WIN+F12), on the shell when I click on WIN key I have a lot of "^^^^" on the console.
Do you think it will possible to not permit this key "WIN" to interact with the core ?

Edit: This behavior is just on Tandy Mode.
breiztiger
Top Contributor
Posts: 468
Joined: Sun May 24, 2020 7:17 pm
Has thanked: 35 times
Been thanked: 99 times

Re: MiSTer PCXT

Unread post by breiztiger »

hi
with last build and last mister main, i block at splatch screen
i have reset setting the same
CPC-Power Staff
User avatar
wark91
Core Developer
Posts: 334
Joined: Sun May 24, 2020 8:34 pm
Has thanked: 447 times
Been thanked: 95 times

Re: MiSTer PCXT

Unread post by wark91 »

@breiztiger, now the core seach for a pcxt.rom or tandy.rom to pass the splashscreen.
You have a roms.zip on previous comment to build those roms
breiztiger
Top Contributor
Posts: 468
Joined: Sun May 24, 2020 7:17 pm
Has thanked: 35 times
Been thanked: 99 times

Re: MiSTer PCXT

Unread post by breiztiger »

Ah ok thanks a lot 👍
CPC-Power Staff
Post Reply