S-Video and Composite Over Component Output! (Custom Cores)

Discussion about displays and related hardware including MiSTer filters and video settings.
matijaerceg
Posts: 54
Joined: Thu Mar 10, 2022 2:11 am
Has thanked: 50 times
Been thanked: 25 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by matijaerceg »

riblad_om wrote: Sat Jul 16, 2022 9:00 pm So from my limited understanding of NES palettes they seem to mostly reproduce various crts, but I'm not sure what palette I should use when I'm already using a ctr?

Is the default (kitrinx) ok for simulating what a nes would look like with the crt I happen to be running on?
They don't reproduce CRTs per se, they approximate the colors you'd get from the NES's composite signal (which happens to fall outside of RGB spec) as interpreted by an analog decoder. That's my layperson's understanding. Because emulators like MiSTer generate RGB, they have to use palettes to approximate the colors that NES generates with its composite encoding process. In any case, kitrinx is a fine approximation, but it's still not exactly what a real NES outputs. Hopefully someone more knowledgeable than me can explain better.
riblad_om
Posts: 58
Joined: Sun May 24, 2020 10:06 pm
Has thanked: 20 times
Been thanked: 4 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by riblad_om »

matijaerceg wrote: Sat Jul 16, 2022 9:09 pm
riblad_om wrote: Sat Jul 16, 2022 9:00 pm So from my limited understanding of NES palettes they seem to mostly reproduce various crts, but I'm not sure what palette I should use when I'm already using a ctr?

Is the default (kitrinx) ok for simulating what a nes would look like with the crt I happen to be running on?
They don't reproduce CRTs per se, they approximate the colors you'd get from the NES's composite signal (which happens to fall outside of RGB spec) as interpreted by an analog decoder. That's my layperson's understanding. Because emulators like MiSTer generate RGB, they have to use palettes to approximate the colors that NES generates with its composite encoding process. In any case, kitrinx is a fine approximation, but it's still not exactly what a real NES outputs. Hopefully someone more knowledgeable than me can explain better.
I was under the impression that these cores exits specifically to generate a non-RGB signal? Or is YC still a derivation of RGB?
dmckean
Posts: 310
Joined: Sat Jan 16, 2021 7:03 am
Has thanked: 396 times
Been thanked: 95 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by dmckean »

riblad_om wrote: Tue Jul 19, 2022 12:15 am
matijaerceg wrote: Sat Jul 16, 2022 9:09 pm
riblad_om wrote: Sat Jul 16, 2022 9:00 pm So from my limited understanding of NES palettes they seem to mostly reproduce various crts, but I'm not sure what palette I should use when I'm already using a ctr?

Is the default (kitrinx) ok for simulating what a nes would look like with the crt I happen to be running on?
They don't reproduce CRTs per se, they approximate the colors you'd get from the NES's composite signal (which happens to fall outside of RGB spec) as interpreted by an analog decoder. That's my layperson's understanding. Because emulators like MiSTer generate RGB, they have to use palettes to approximate the colors that NES generates with its composite encoding process. In any case, kitrinx is a fine approximation, but it's still not exactly what a real NES outputs. Hopefully someone more knowledgeable than me can explain better.
I was under the impression that these cores exits specifically to generate a non-RGB signal? Or is YC still a derivation of RGB?
Converting RGB to YC is just a mathematical equalization. It's a different encoding, it's lossy compared to native RGB though but it can still look very good.

Composite is a different animal, it's very lossy and never looks perfect and will always have some dot crawl and other artifacts.
bahhhh
Posts: 6
Joined: Wed Jun 22, 2022 11:44 pm
Been thanked: 2 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by bahhhh »

Im getting only black screen when using YC cores, cant change nothing, pls send the default ini here. Thx dudes.
User avatar
barfood
Posts: 96
Joined: Thu Jun 18, 2020 6:55 pm
Location: new user: felleg
Has thanked: 87 times
Been thanked: 20 times
Contact:

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by barfood »

Shout-outs to Mike, I have never been able to play Atomic Runner with such accuracy before. Your cores make my 1702 monitor sing!

1awe8O4l.jpg
1awe8O4l.jpg (87.16 KiB) Viewed 5095 times
User avatar
barfood
Posts: 96
Joined: Thu Jun 18, 2020 6:55 pm
Location: new user: felleg
Has thanked: 87 times
Been thanked: 20 times
Contact:

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by barfood »

MikeS1 wrote: Sun Jun 05, 2022 8:32 pm A good tip for the arcade cores, create a folder called _YCArcade and _YCArcade/cores, please the MRA files in the main folder and the yc arcade cores into the cores folder. Thats currently what I do and it works great, no more worrying about arcade cores getting wiped out. :)
Sorry if this should be obvious, but where should I get the .mra files compatible with the YCArcade cores? I naively tried using update_all.sh, but it seems like that didn't accomplish anything...

EDIT:

@Mike: Do you think there's a possibility the YC functionality of your cores is included in the default rbf builds? For example, `GenesisYC` has completely replaced `Genesis` for me, so much so that I modified my local `favorites.sh` script so that it generates `.mgl` files that point to the YC cores.
eobet
Posts: 23
Joined: Fri Jun 10, 2022 7:26 am
Has thanked: 26 times
Been thanked: 11 times
Contact:

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by eobet »

MikeS1 wrote: Fri May 06, 2022 4:38 am
This might get me thrown off the internet, but since I saw on Twitter that you got a PVM, any plans for getting that waterfall blending working on those? 😊

L1061801.jpg
L1061801.jpg (1.02 MiB) Viewed 7337 times
matijaerceg
Posts: 54
Joined: Thu Mar 10, 2022 2:11 am
Has thanked: 50 times
Been thanked: 25 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by matijaerceg »

eobet wrote: Sat Aug 13, 2022 4:48 pm
MikeS1 wrote: Fri May 06, 2022 4:38 am
This might get me thrown off the internet, but since I saw on Twitter that you got a PVM, any plans for getting that waterfall blending working on those? 😊

L1061801.jpg
use composite blend option or use composite signal from the MikeS core. Both work great for the waterfall.
cbo2188
Posts: 4
Joined: Mon Jul 13, 2020 10:01 pm

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by cbo2188 »

For composite: Is it best to use VGA to S-video, then S-video to composite adapter?
Or is it ok to use VGA to component, then use an RCA Y cable to combine green and red for composite?

Thanks.
User avatar
barfood
Posts: 96
Joined: Thu Jun 18, 2020 6:55 pm
Location: new user: felleg
Has thanked: 87 times
Been thanked: 20 times
Contact:

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by barfood »

cbo2188 wrote: Sat Aug 13, 2022 7:45 pm For composite: Is it best to use VGA to S-video, then S-video to composite adapter?
Or is it ok to use VGA to component, then use an RCA Y cable to combine green and red for composite?

Thanks.
I believe using a simple RCA Y to combine green and red for composite will give the best result.
Edit: Apparently, my assumption was wrong, oops!
dmckean
Posts: 310
Joined: Sat Jan 16, 2021 7:03 am
Has thanked: 396 times
Been thanked: 95 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by dmckean »

barfood wrote: Sat Aug 13, 2022 7:49 pm
cbo2188 wrote: Sat Aug 13, 2022 7:45 pm For composite: Is it best to use VGA to S-video, then S-video to composite adapter?
Or is it ok to use VGA to component, then use an RCA Y cable to combine green and red for composite?

Thanks.
I believe using a simple RCA Y to combine green and red for composite will give the best result.
It doesn't. It really requires some sort of luma trap to get decent results.
thorr
Top Contributor
Posts: 1311
Joined: Mon Jul 06, 2020 9:37 pm
Has thanked: 634 times
Been thanked: 308 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by thorr »

So to get a proper composite output with a luma trap, is there an available solution, or is the circuit still being developed? I want to try this, but not until I can do it safely. Antonio V. said he can provide ready-made adapters once he receives the circuit design. Thanks!
matijaerceg
Posts: 54
Joined: Thu Mar 10, 2022 2:11 am
Has thanked: 50 times
Been thanked: 25 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by matijaerceg »

thorr wrote: Wed Aug 17, 2022 3:08 am So to get a proper composite output with a luma trap, is there an available solution, or is the circuit still being developed? I want to try this, but not until I can do it safely. Antonio V. said he can provide ready-made adapters once he receives the circuit design. Thanks!
You can make your own: https://twitter.com/qda/status/15194997 ... tGWgJFqz0g

Or you can wait for MikeS's official board
thorr
Top Contributor
Posts: 1311
Joined: Mon Jul 06, 2020 9:37 pm
Has thanked: 634 times
Been thanked: 308 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by thorr »

matijaerceg wrote: Thu Aug 18, 2022 4:25 pm
thorr wrote: Wed Aug 17, 2022 3:08 am So to get a proper composite output with a luma trap, is there an available solution, or is the circuit still being developed? I want to try this, but not until I can do it safely. Antonio V. said he can provide ready-made adapters once he receives the circuit design. Thanks!
You can make your own: https://twitter.com/qda/status/15194997 ... tGWgJFqz0g

Or you can wait for MikeS's official board
Great, looks easy enough. Thanks!
MikeS1
Core Developer
Posts: 99
Joined: Wed Feb 03, 2021 12:24 am
Has thanked: 29 times
Been thanked: 129 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by MikeS1 »

eobet wrote: Sat Aug 13, 2022 4:48 pm
MikeS1 wrote: Fri May 06, 2022 4:38 am PXL-20220506-033217733.jpg
This might get me thrown off the internet, but since I saw on Twitter that you got a PVM, any plans for getting that waterfall blending working on those? 😊

L1061801.jpg
Wait, you want waterfall blending on a PVM? haha use composite ;P.

Sorry, I've been away on vacation and trying to get out a bit during the summer. I've sent in another revision to my PCB design for the breakout board, and thats only really getting the switches to work correctly to switch between DV / Analog and NTSC/PAL for the luma trap. I have a the specifications / values for the active board using a THS7374 IC that works really well.
southpaw
Posts: 8
Joined: Sat Apr 16, 2022 3:01 pm
Been thanked: 3 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by southpaw »

First, huge thanks to Mike S. for adding this feature to the cores! I am loving playing MiSTer on my s-video only PVM and the picture quality is really excellent!

I'm having a strange issue that I think is related to my PVM, but thought I'd ask here about it in case there's a solution.

When there are bright flashes, especially in CPS2 and Neo Geo fighting games after special moves, the screen will momentarily have a sync problem (the image seems to shift up a little). I've also noticed that it seems to drop color and go to black & white even in some cases for a few frames. I tested with an original PS1 and Marvel vs Street Fighter and didn't see the same issue or at least it was a lot less noticeable.

Any ideas what could be the problem?
akeley
Top Contributor
Posts: 1441
Joined: Mon May 25, 2020 7:54 pm
Has thanked: 496 times
Been thanked: 467 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by akeley »

southpaw wrote: Fri Aug 26, 2022 4:26 pm First, huge thanks to Mike S. for adding this feature to the cores! I am loving playing MiSTer on my s-video only PVM and the picture quality is really excellent!

I'm having a strange issue that I think is related to my PVM, but thought I'd ask here about it in case there's a solution.
Very similar issue here: viewtopic.php?p=53422

CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos

matijaerceg
Posts: 54
Joined: Thu Mar 10, 2022 2:11 am
Has thanked: 50 times
Been thanked: 25 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by matijaerceg »

@southpaw, you are right, there is a sync issue. Here is how it manifests itself for me:

1. On RGB, Component, and MikeS composite, 240p suite (genesis and SMS cores), the full white and full green test makes the screen jump when switching to those colors. Red and Blue screens have no issue.
2. On MikeS composite, 240p suite full white screen, there is also a jitter on the top 5% of the screen.
3. On RGB, Guwange arcade core for example goes out of sync during some of the brighter scenes, in both the 57hz and 60hz modes

Pork of Mister Addons says:
MiSTer's IO board sync is low. Swap R1
(1K) with something [less resistant] and you should be good to
go :)

https://github.com/MiSTer-devel/Hardwar ... rd_6.1.pdf

...

I have a few [CRTs] that don’t like the sync level. I’ve been designing a new IO Board that addresses several things, including sync level..
I tried a 330ohm resistor, and it got rid of my sync issues. However, some arcade cores look rather blue-ish, via RGB (no issue on component tho), so I might try something between 330 and 1k.
MikeS1
Core Developer
Posts: 99
Joined: Wed Feb 03, 2021 12:24 am
Has thanked: 29 times
Been thanked: 129 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by MikeS1 »

southpaw wrote: Fri Aug 26, 2022 4:26 pm First, huge thanks to Mike S. for adding this feature to the cores! I am loving playing MiSTer on my s-video only PVM and the picture quality is really excellent!

I'm having a strange issue that I think is related to my PVM, but thought I'd ask here about it in case there's a solution.

When there are bright flashes, especially in CPS2 and Neo Geo fighting games after special moves, the screen will momentarily have a sync problem (the image seems to shift up a little). I've also noticed that it seems to drop color and go to black & white even in some cases for a few frames. I tested with an original PS1 and Marvel vs Street Fighter and didn't see the same issue or at least it was a lot less noticeable.

Any ideas what could be the problem?
I'm just happy people are able to enjoy their misters :) especially with us folks who only have YC or composite !

As for the sync, like others have mentioned, the sync out the analog Io board is not great. I recommend a 430 ohm resistor if your using the analog Io board and if using direct video 330 ohms. These are actually the values I'm using for my new board.

Cheers !
southpaw
Posts: 8
Joined: Sat Apr 16, 2022 3:01 pm
Been thanked: 3 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by southpaw »

Thanks everyone for the info about the sync issue! Good to know there is a potential solution. If I am feeling brave, maybe I'll try to swap out the resistor on my IO board.
AmintaMister
Posts: 313
Joined: Thu Sep 16, 2021 10:54 pm
Has thanked: 840 times
Been thanked: 51 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by AmintaMister »

Hi guys! Great job! So is there an adapter to buy to use with the Mike's cores?
retro-pc
Posts: 1
Joined: Mon Jun 22, 2020 10:25 pm
Been thanked: 1 time

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by retro-pc »

MikeS1 wrote: Fri Aug 26, 2022 11:16 pm
I'm just happy people are able to enjoy their misters :) especially with us folks who only have YC or composite !

As for the sync, like others have mentioned, the sync out the analog Io board is not great. I recommend a 430 ohm resistor if your using the analog Io board and if using direct video 330 ohms. These are actually the values I'm using for my new board.

Cheers !
Mike, hello thank you for the recommendation of the 430 ohm resistor! I am using the Mister with a 21" Viewsonic CRT, a 13" Phillips TV and a 9" Sony TV. I was experiencing all of the composite sync issues mentioned above. It was worse on the Sony and mostly ok on the Philips.

After swapping in the 430 ohm resistor on R1 it was an instant fix, the image is rock solid now. I did a D65 calibration on the Sony before I swapped the resistor. Color is unchanged with the composite signal after the swap.

misterfpga-R1-430.jpg
misterfpga-R1-430.jpg (16.06 KiB) Viewed 6698 times

These Y/C cores look amazing on these TV's, thank you for your efforts with this project. Is there a chance I could please request the Amiga Minimig core whenever you might have some time. The C64 Y/C core looks awesome! I was just playing some Montezuma's revenge :) thanks!
riblad_om
Posts: 58
Joined: Sun May 24, 2020 10:06 pm
Has thanked: 20 times
Been thanked: 4 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by riblad_om »

Would it be possible to get an update to the SMS/GG core? The newly added GG extended resolution feature is really useful in some games: for instance I'm playing Lunar and it makes it way easier to navigate dungeons.
MikeS1
Core Developer
Posts: 99
Joined: Wed Feb 03, 2021 12:24 am
Has thanked: 29 times
Been thanked: 129 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by MikeS1 »

riblad_om wrote: Wed Sep 14, 2022 6:45 am Would it be possible to get an update to the SMS/GG core? The newly added GG extended resolution feature is really useful in some games: for instance I'm playing Lunar and it makes it way easier to navigate dungeons.
Done! Sorry I just saw your message.
scampa123
Posts: 6
Joined: Sat Sep 24, 2022 2:07 pm
Been thanked: 1 time

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by scampa123 »

I’m excited to get the Mister working on my 1702 monitor, however I do have some questions:

1. Do I only need to download the cores? I saw mention of a Mra?? I’m not familiar with that (still new to this)
2. Do I need to edit anything in the mister.ini to make it work?
3. Will the main Mister interface work or do I need to do something for it?

I have the cores downloaded to my Mister. I’ve hooked up the Mister with the vga cable to the splitter for the front panel port (also tried back panel directly) but my v sync is all over the place…not sure if I need the resistor or if it’s an ini config issue yet. I’m using the Analog IO board btw..

Thank you for the assistance!!
scampa123
Posts: 6
Joined: Sat Sep 24, 2022 2:07 pm
Been thanked: 1 time

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by scampa123 »

MikeS1 wrote: Fri May 06, 2022 4:48 am
dshadoff wrote: Wed May 04, 2022 9:11 pm Does this adapter/circuit have the same problems/incompatibility with the Commodore 1701/1702 montiors that your other composite adapter has ?
You don't need any adapters if you have a 1702, I designed the cores to work perfectly with my 1702, it was probably the main reason I worked on the Y/C framework.

You just need a VGA to component cable :)
Hi @MikeS1, what settings do I need in my mister.ini file for the 1702 monitor with the analog ip board?

Thanks for this! I’m excited to see the Mister work on my 1702!!
scampa123
Posts: 6
Joined: Sat Sep 24, 2022 2:07 pm
Been thanked: 1 time

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by scampa123 »

I got my 1702 to work and it looks amazing!!! I hadn’t switched the the slider on the Analog IO board…once I did it worked!
matijaerceg
Posts: 54
Joined: Thu Mar 10, 2022 2:11 am
Has thanked: 50 times
Been thanked: 25 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by matijaerceg »

antoniovillena wrote: Sat Jun 11, 2022 12:32 am
LamerDeluxe wrote: Wed Jun 08, 2022 9:20 am
antoniovillena wrote: Wed May 11, 2022 11:16 pm

Ok. I will try during this weekend. I consider discard this version of the cheapo board and when the new version it's available I'll replace (send new boards) to buyers of current one.
Hi Antonio, any news on the replacement boards yet?

I checked the signal with my oscilloscope and it looks like the chroma signal is being filtered with the current version, instead of the luma signal, the amplitude of the colorburst signal is really low.
No news. I just do full refund to all buyers. When available you can make order again
Hi Antonio, I noticed the board is back in stock again. Did you fix the boards you're selling?
antoniovillena
Posts: 140
Joined: Sun May 24, 2020 8:11 pm
Has thanked: 2 times
Been thanked: 49 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by antoniovillena »

matijaerceg wrote: Mon Nov 28, 2022 9:39 pm Hi Antonio, I noticed the board is back in stock again. Did you fix the boards you're selling?
I full refunded all boards (without return), including yours
matijaerceg
Posts: 54
Joined: Thu Mar 10, 2022 2:11 am
Has thanked: 50 times
Been thanked: 25 times

Re: S-Video and Composite Over Component Output! (Custom Cores)

Unread post by matijaerceg »

antoniovillena wrote: Tue Nov 29, 2022 7:32 am
matijaerceg wrote: Mon Nov 28, 2022 9:39 pm Hi Antonio, I noticed the board is back in stock again. Did you fix the boards you're selling?
I full refunded all boards (without return), including yours
My question is: your website is showing in stock again https://www.antoniovillena.es/store/pro ... e-adapter/ so does that mean you fixed the problem and are selling the board again?
Post Reply