Feature Request Reintroduce SNAC Support

chunky_tesco
Posts: 70
Joined: Wed Jun 29, 2022 11:20 pm
Has thanked: 2 times
Been thanked: 10 times

Feature Request Reintroduce SNAC Support

Unread post by chunky_tesco »

For DB9 mice for Oil Imperium and 2 player mice games like hired guns, lemmings etc.
chunky_tesco
Posts: 70
Joined: Wed Jun 29, 2022 11:20 pm
Has thanked: 2 times
Been thanked: 10 times

Re: Feature Request Reintroduce SNAC Support

Unread post by chunky_tesco »

Which release of minimig was the last to support SNAC?
User avatar
aberu
Core Developer
Posts: 1192
Joined: Tue Jun 09, 2020 8:34 pm
Location: Longmont, CO
Has thanked: 247 times
Been thanked: 411 times
Contact:

Re: Feature Request Reintroduce SNAC Support

Unread post by aberu »

I don't think it ever supported SNAC controllers (aside from a DB9 MiSTer fork out there somewhere). It supports MT32-Pi which is a little different even though it also uses the User IO port. You must be confused with DB9 on MiST, which isn't exactly the same thing as SNAC.
birdybro~
Malor
Top Contributor
Posts: 860
Joined: Wed Feb 09, 2022 11:50 pm
Has thanked: 64 times
Been thanked: 194 times

Re: Feature Request Reintroduce SNAC Support

Unread post by Malor »

The reason it came up is because apparently Oil Imperium has a minigame that samples the mouse at insane speeds, every single scanline, something like 12,000 times a second. None of the current USB controllers can get even close.

I suggested that maybe a SNAC connection to an actual Amiga mouse might help, and that set off a fair bit of discussion, and probably ultimately prompted this feature request. That conversation implied that Minimig on Mister used to be able to do that, but we could be running on bad data.
chunky_tesco
Posts: 70
Joined: Wed Jun 29, 2022 11:20 pm
Has thanked: 2 times
Been thanked: 10 times

Re: Feature Request Reintroduce SNAC Support

Unread post by chunky_tesco »

i've just realised that the oil drilling mini game can be played with the joystick!

Quark999
Posts: 15
Joined: Tue Jul 28, 2020 8:37 pm
Has thanked: 3 times

Re: Feature Request Reintroduce SNAC Support

Unread post by Quark999 »

Unfortunately, it’s the pipeline laying minigame that has the problem in Oil Imperium, and that’s impossible with anything but a mouse. I haven’t found a solution yet…

User avatar
Caldor
Top Contributor
Posts: 930
Joined: Sat Jul 25, 2020 11:20 am
Has thanked: 112 times
Been thanked: 111 times

Re: Feature Request Reintroduce SNAC Support

Unread post by Caldor »

Yeah, I have long hoped to see this. One of the classic games I played a lot with my brother was The Settlers, and its just great fun to play with two mice.

I have also tried asking to get two mice support for the AO486 core. Serial mouse support has already been added to the PCXT core, but it sounds like it would not be enough to add that to the core because the MiSTer framework would need to be able to support it as well.

akeley
Top Contributor
Posts: 1441
Joined: Mon May 25, 2020 7:54 pm
Has thanked: 496 times
Been thanked: 467 times

Re: Feature Request Reintroduce SNAC Support

Unread post by akeley »

Would it be possible to simply have 2 input ports option in core/OSD, where we could choose which device to mount? And have the core detect 2 USB mice?

This could help with multiplayer games, but I'm asking because I found a game which is downright unplayable without being able to use mouse in port #2. In Super Huey mouse is used to control nearly everything and the game requires it to be in port #2. This could be solved by just swapping the mouse port (at the moment, only joystick gets this option).

CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos

Post Reply