Good day everyone!
I’m having an issue with the analog video out on my 36FV310 while playing Arcade Cores on the MiSTer. I’ve tested my various consoles and the console cores and I haven’t had this issue pop up. So, the problem doesn’t occur when using the SNES core for example. It’s rather new actually. I think I started noticing it in the last week.
Anyway, the picture is incredibly wavy depending on the Arcade Core. When I play CPS1 - 2 games the image seems to “pulse” or appear “wavy.” Also occurs on the IREM games Dragon Breed and Ninja Spirits but happens at a more rapid pace.
So, this seems to be something new and I don’t remember it ever happening before. It was so noticeable that I swapped out my old component switch for an Extron and the problem is still occurring. Was there an update to the video settings? Or something that I might need to correct in the ini settings?
I can post my settings tomorrow when I’m back at my desktop. I’m just trying to figure out if I might need to recap the CRT? Or if it’s something with the MiSTer.
Any help is appreciated. Thank you for your time.
Analog Video is “wavy” on Arcade Cores
-
- Posts: 58
- Joined: Sat Jan 30, 2021 5:17 pm
- Has thanked: 5 times
- Been thanked: 6 times
-
- Posts: 58
- Joined: Sat Jan 30, 2021 5:17 pm
- Has thanked: 5 times
- Been thanked: 6 times
Re: Analog Video is “wavy” on Arcade Cores
As promised, here are my settings currently. I tried taking video of the "warping/"wavy" picture, but I can't seem to capture it properly.
Code: Select all
[MiSTer]
key_menu_as_rgui=0 ; set to 1 to make the MENU key map to RGUI in Minimig (e.g. for Right Amiga)
forced_scandoubler=0 ; set to 1 to run scandoubler on VGA output always (depends on core).
ypbpr=1 ; set to 1 for YPbPr on VGA output.
composite_sync=0 ; set to 1 for composite sync on HSync signal of VGA output.
vga_scaler=0 ; set to 1 to connect VGA to scaler output.
hdmi_audio_96k=0 ; set to 1 for 96khz/16bit HDMI audio (48khz/16bit otherwise)
keyrah_mode=0x18d80002 ; VIDPID of keyrah for special code translation (0x23418037 for Arduino Micro)
vscale_mode=0 ; 0 - scale to fit the screen height.
; 1 - use integer scale only.
; 2 - use 0.5 steps of scale.
; 3 - use 0.25 steps of scale.
vscale_border=0 ; set vertical border for TVs cutting the upper/bottom parts of screen (1-399)
;bootscreen=0 ; uncomment to disable boot screen of some cores like Minimig.
;mouse_throttle=10 ; 1-100 mouse speed divider. Useful for very sensitive mice
rbf_hide_datecode=0 ; 1 - hides datecodes from rbf file names. Press F2 for quick temporary toggle
menu_pal=0 ; 1 - PAL mode for menu core
hdmi_limited=0 ; 1 - use limited (16..235) color range over HDMI
; 2 - use limited (16..255) color range over HDMI, for VGA converters.
direct_video=0 ; 1 - enable core video timing over HDMI, use only with VGA converters.
fb_size=0 ; 0 - automatic, 1 - full size, 2 - 1/2 of resolution, 4 - 1/4 of resolution.
fb_terminal=1 ; 1 - enabled (default), 0 - disabled
osd_timeout=30 ; 5-3600 timeout (in seconds) for OSD to disappear in Menu core. 30 seconds if not set.
; Background picture will get darker after double timeout
osd_rotate=0 ; Display OSD menu rotated, 0 - no rotation, 1 - rotate right (+90°), 2 - rotate left (-90°)
; 1 - enables the recent file loaded/mounted.
; WARNING: This option will enable write to SD card on every load/mount which may wear the SD card after many writes to the same place
; There is also higher chance to corrupt the File System if MiSTer will be reset or powered off while writing.
recents=0
; lastcore - Autoboot the last loaded core (corename autosaved in CONFIG/lastcore.dat) first found on the SD/USB
; lastexactcore - Autoboot the last loaded exact core (corename_yyyymmdd.rbf autosaved in CONFIG/lastcore.dat) first found on the SD/USB
; corename - Autoboot first corename_*.rbf found on the SD/USB
; corename_yyyymmdd.rbf - Autoboot first corename_yyyymmdd.rbf found on the SD/USB
;bootcore=lastcore ; uncomment to autoboot a core, as the last loaded core.
; 10-30 timeout before autoboot, comment for autoboot without timeout.
bootcore_timeout=10
; Option to load the custom font. Format is plain bitmap 8x8.
; Supported sizes of font:
; 768 bytes - chars 32-127 (only alpha + numeric)
; 1024 bytes - chars 0-127
; 1136 bytes - chars 0-141
; up to 2048 - only chars 0-141 will be used.
; if first 32 chars are empty (for sizes 1024 bytes and more) then they are skipped.
font=font/myfont.pf
; USER button emulation by keybaord. Usually it's reset button.
; 0 - lctrl+lalt+ralt (lctrl+lgui+rgui on keyrah)
; 1 - lctrl+lgui+rgui
; 2 - lctrl+lalt+del
; 3 - same as 0 (lctrl+lalt+ralt on keyrah)
reset_combo=0
; set to 1 for DVI mode. Audio won't be transmitted through HDMI in DVI mode.
dvi_mode=0
; 0 - 1280x720@60
; 1 - 1024x768@60
; 2 - 720x480@60
; 3 - 720x576@50
; 4 - 1280x1024@60
; 5 - 800x600@60
; 6 - 640x480@60
; 7 - 1280x720@50
; 8 - 1920x1080@60
; 9 - 1920x1080@50
;10 - 1366x768@60
;11 - 1024x600@60
;12 - 1920x1440@60
;13 - 2048x1536@60
;
; custom mode: hact,hfp,hs,hbp,vact,vfp,vs,vbp,Fpix_in_KHz
; video_mode=1280,110,40,220,720,5,5,20,74250
video_mode=0
; set to 1-10 (seconds) to display video info on startup/change
video_info=0
; Set to 1 for automatic HDMI VSync rate adjust to match original VSync.
; Set to 2 for low latency mode (single buffer).
; This option makes video butter smooth like on original emulated system.
; Adjusting is done by changing pixel clock. Not every display supports variable pixel clock.
; For proper adjusting and to reduce possible out of range pixel clock, use 60Hz HDMI video
; modes as a base even for 50Hz systems.
vsync_adjust=2
; If you monitor doesn't support either very low (NTSC monitors may not support PAL) or
; very high (PAL monitors may not support NTSC) then you can set refresh_min and/or refresh_max
; parameters, so vsync_adjust won't be applied for refreshes outside specified.
; These parameters are valid only when vsync_adjust is non-zero.
refresh_min=0
refresh_max=0
; These parameters have the same format as video_mode.
; You need to supply both PAL and NTSC modes if you want vsync_adjust to switch between
; predefined modes as a base. This will reduce the range of pixel clock.
;video_mode_ntsc=0
;video_mode_pal=7
; 1-10 (seconds) to display controller's button map upon first time key press
; 0 - disable
controller_info=6
; JammaSD/J-PAC/I-PAC keys to joysticks translation
; You have to provide correct VID and PID of your input device
; Examples: Legacy J-PAC with Mini-USB or USB capable I-PAC with PS/2 connectors VID=0xD209/PID=0x0301
; USB Capable J-PAC with only PS/2 connectors VID=0x04B4/PID=0x0101
; JammaSD: VID=0x04D8/PID=0xF3AD
jamma_vid=0x04D8
jamma_pid=0xF3AD
; Disable merging input devices. Use if only player 1 works.
; Leave no_merge_pid empty to apply this to all devices with the same VID.
;no_merge_vid=0x045E
;no_merge_pid=0x028E
; Speeds in sniper/non-sniper modes of mouse emulation by joystick
; 0 - (default) - faster move in non-sniper mode, slower move in sniper mode.
; 1 - movement speeds are swapped.
sniper_mode=0
; Uncomment following option if you don't want to see a second line for long file names in listing.
;browse_expand=0
; 0 - disable MiSTer logo in Menu core
logo=1
; Custom shared folder for core supporting this feature (currently minimig and ao486 only)
; Can be relative to core's home dir or absolute path.
; Path must exist before core start to use it, or it will fail.
; Make sure USB device is mounted before use shared folder on USB!
shared_folder=
; Custom aspect ratio
;custom_aspect_ratio_1=16:10
;custom_aspect_ratio_2=1:1
; use specific (VID/PID) mouse X movement as a spinner and paddle. Use VID=0xFFFF/PID=0xFFFF to use all mice as spinners.
; spinner_throttle with base value 100 gives one spinner step per one tick. Higher value makes spinner slower.
; Lower than 100 makes spinner faster. Negative value gives opposite direction.
;spinner_vid=0x1BCF
;spinner_pid=0x0005
;spinner_throttle=-50
; Default filters for video scaler and audio. Paths must be relative to scaler/audio filter filders without leading slash.
;vfilter_default=LCD_Effect/07.txt
;afilter_default=LPF2000_3tap.txt
[a0486]
forced_scandoubler=1
vga_scaler=1
direct_video=0
video_mode=6
vsync_adjust=0
Set the ao486 core's Scale option to Wider HV-Integer
[x68000]
forced_scandoubler=0
vga_scaler=1
direct_video=0
video_mode=6
vsync_adjust=0
Set the x68000 core's Scale option to Wider HV-Integer
-
- Top Contributor
- Posts: 1018
- Joined: Thu Dec 10, 2020 5:44 pm
- Has thanked: 315 times
- Been thanked: 238 times
Re: Analog Video is “wavy” on Arcade Cores
A number of users have reported random issues with sync using component and SD TVs. In other words something about how sync-on-green is interpreted, although usually it's flashing white that can just plain cause it to drop. I wonder if this waviness is another sign of sync issues.
Since you're using analog out you have very little control over this, unless you are willing to use vga_scaler and custom 240p resolutions where you can provide your own vblank/hblank settings. Irem games default to 55hz but the core lets you pick between a number of refreshes, maybe see if that affects the waviness you see.
Since you're using analog out you have very little control over this, unless you are willing to use vga_scaler and custom 240p resolutions where you can provide your own vblank/hblank settings. Irem games default to 55hz but the core lets you pick between a number of refreshes, maybe see if that affects the waviness you see.
-
- Posts: 58
- Joined: Sat Jan 30, 2021 5:17 pm
- Has thanked: 5 times
- Been thanked: 6 times
Re: Analog Video is “wavy” on Arcade Cores
Thanks for the reply!
I'm going to recap the 310 and see if it resolves some of the issues. I think it might be the case. As I did notice it while testing my PSX the other day. So, I know now that it's not just the MiSTer. I will report back once I get that done. Which, honestly, with my schedule could take awhile.
Still, I'll take other suggestions if anyone else has them.
Thank you very much for your time.
I'm going to recap the 310 and see if it resolves some of the issues. I think it might be the case. As I did notice it while testing my PSX the other day. So, I know now that it's not just the MiSTer. I will report back once I get that done. Which, honestly, with my schedule could take awhile.
Still, I'll take other suggestions if anyone else has them.
Thank you very much for your time.