I´m about to buy parts for building a regular arcade stick.
And have been thinking about spinners (probably go with a mr spinner) and trackball.
Since i have very limited deskspace where i game i will build 2-3 standalone arcade controllers (arcade/spinner/trackball).
So my questions is.
How many buttons do a standalone spinner controller need?
How many buttons do a standalone trackball controller need?
If most games only use 1-2 buttons and 1 game use 8 i probably build with 2!
How many buttons for a DIY spinner/trackball controller?
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Re: How many buttons for a DIY spinner/trackball controller?
Start
coin
3 action buttons
I can't think of a game where you would need more than 3 buttons unless you are playing driving games with the spinner.
(Quick google search states that there is a Star Trek game (Star Trek: Strategic Operations) that uses 4 buttons)
Missile command would use 3 buttons and a trackball.
2 actions buttons would cover you for 95% of the games, 3 would be 99% and 4 would be overkill.
If you plan to play driving games with the spinner:
gas, brake, shift up, shift down, view controls, turbo etc
coin
3 action buttons
I can't think of a game where you would need more than 3 buttons unless you are playing driving games with the spinner.
(Quick google search states that there is a Star Trek game (Star Trek: Strategic Operations) that uses 4 buttons)
Missile command would use 3 buttons and a trackball.
2 actions buttons would cover you for 95% of the games, 3 would be 99% and 4 would be overkill.
If you plan to play driving games with the spinner:
gas, brake, shift up, shift down, view controls, turbo etc
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Re: How many buttons for a DIY spinner/trackball controller?
Thanks for the answers.
I think i go for 3 then.
Dammit looked up star trek and it looks fun so 4 it is
4 + start/coin that is.
I think i go for 3 then.
Dammit looked up star trek and it looks fun so 4 it is
4 + start/coin that is.
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Re: How many buttons for a DIY spinner/trackball controller?
Not really sure about trackball since i have not really looked into them more then a quick glance, but it will probably not be any of the smaller ones.
Looked a bit more about spinners and the mr spinner seems pretty good and cheap.
And it will be about 2-3 months before i buy any spinner/trackball.
I did ask about buttons since i´m going to order buttons and a stick soon and since i order buttons already why not buy all at once.
Looked a bit more about spinners and the mr spinner seems pretty good and cheap.
And it will be about 2-3 months before i buy any spinner/trackball.
I did ask about buttons since i´m going to order buttons and a stick soon and since i order buttons already why not buy all at once.
Re: How many buttons for a DIY spinner/trackball controller?
I went with six buttons. 4 on top and 2 for start and coin. (I left some space for a trackball in the middle of the case.
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