thorr wrote: ↑Wed Nov 16, 2022 5:13 am
We want!
I was hoping (probably more greatly wishfully thinking) that with such an awesome team we are blessed with with you guys that after PCXT is finished, it would be an evolutionary step to move on to the 286 and a lot of the groundwork would already be laid with this core. Once that is working, it would be another evolutionary step to move on to the 386, just like it was back in the day as each generation improved on the last maintaining compatibility. The 286 had a number of really great things introduced with it. 16-bit CPU. 16-bit Slots. VGA and sound cards becoming much more common. Wolfenstein 3D. King's Quest V with awesome graphics. The 386 took this a step further with a 32-bit CPU. The 486 introduced Vesa Local Bus and PCI slots and CPU clock doubling and tripling. PCem source code could be a great resource for figuring out how everything works.
I have said it before, but I say it again. I am not a hardware engineer, just a puzzle piece assembler... I have learned and I am learning a lot with this project, I have managed to develop some things but that's as far as I can go.
Behind this project there are other sub-projects of great importance, and with a lot of previous work, such as.... among others:
- KFPC-XT by kitune-san
- MCL86 by MicroCoreLabs
- Graphics Gremlin by TubeTime
- JTOPL and JT89 by Jotego
I saw the opportunity to join all these pieces in one and get to where we are now, but also, due to circumstances that are not relevant, I have to say that I have been able to dedicate a lot of time to this task, but soon that won't be possible, so I want to leave closed some fringes and consider it finished, for my part of course.
Regardless of this, we don't really have anything already developed to carry out all the work that would be necessary to bring what you propose to fruition, and there has to be a very strong motivation behind it for a developer to be willing to take it on.
thorr wrote:
One last thing, to answer the question about why we might want more speed (which I am happy with what we have, so don't worry about it), when I was a kid, I was lent a 4.77MHz PC that I hooked my 1200 Baud Pocket Modem up to and played Populous with my buddy who had a 286. Populous runs, but man was it slow. Any speed improvement is a welcome addition to that game. However, I think it runs too fast on ao486.
Are you sure? I'm testing the
CGA version and
Adlib sound and at least at the maximum
CPU speed you have available without cycle accurate, it seems to me that it works very well... although I don't really know the game either.