Its going to get VESA support I have been missing that. Quite a few games, especially with the core now being so much faster, requires VESA support to work and seems to be the only thing in the way of playing them.JUNKER Seed wrote: ↑Sat Jul 25, 2020 5:03 pmYou’d guess correct. That was the driver referenced in Sorg’s screenshot preview.
I have been using the Cache20 versioin and an otherwise fully updated MiSTer. I ran the update script earlier today, my old SD card shorted or something and now becomes super hot when plugged into anything. Seems to be a problem Sandisk has now and then.
Anyway, I did not use the MiSTer thing that comes with the Cache20 core, so that might be why when I set mine to more than 30mhz, it becomes... irratic with its speed. Doom seems to run almost perfectly when I set it to 30mhz though, but it is losing some frames. Faster speeds makes sound effects and music much too fast, and even the game itself becomes too fast.
I was not sure if I needed to replace the MiSTer file with this one or if I just had to keep it in the folder I had the AO486 core in, but I guess it works better if I do that. Will give it another try.
One strange thing is that DOS and everything seemed to run a bit too fast at some points but also still slow down now and then, when setting it above 30mhz... but then I played Destruction Derby and it ran perfectly for some reason at 100mhz. I am guessing its just programmed in a way that takes it into account. Which I was pretty sure Doom did as well, but.. apparantly there are different ways to ensure the timing is correct.