jotego
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This week I'll be fixing reported issues on old cores. The first one, affecting the flip screen mode on 1943 and Gun Smoke, is done. Let's go polish the next one.
Jotego Fixing Old Cores
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Jotego Fixing Old Cores
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Re: Jotego Fixing Old Cores
Q*bert would be nice to get polished up.
Sinister and Joust2 flip screen mode.
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Re: Jotego Fixing Old Cores
The Frogger cores don't seem to have been updated for the new framework, and still refuse to sync to my LG. Anything that's been updated seems to sync fine, but some of the oldest arcade cores with sync rates near, but not at, 60Hz don't work here with vsync_adjust=2. The Froggers are slightly over 60Hz, I think.
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Re: Jotego Fixing Old Cores
More updates from Jotego:
HDMI pixel repetition support on MiSTer
Combat School (v1.0.0)
Konami's Ping-Pong
Hyper Sports
Road Fighter (set 1)
Super Basketball (version H, unprotected)
Super Basketball (version I, encrypted)
Track & Field
Yie Ar Kung-Fu (program code I)
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Re: Jotego Fixing Old Cores
Many of the Golden Age arcade games could use work, if not redoing entirely. I've long been hoping that Jotego would fix/redo Donkey Kong and other Nintendo arcade games (he did Popeye, after all).
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Re: Jotego Fixing Old Cores
Is there a developer that cares especially for the Golden Age or earlier Arcade games? I would gladly support him.
Re: Jotego Fixing Old Cores
jlancaster86 wrote: ↑Wed Dec 28, 2022 10:13 pmMany of the Golden Age arcade games could use work, if not redoing entirely. I've long been hoping that Jotego would fix/redo Donkey Kong and other Nintendo arcade games (he did Popeye, after all).
I agree 100%. Most of them just need audio/sound fixes. Donkey Kong core is a mess regarding this. Its sad see that the Golden Age cores get no attention. It seems most people care about is how far they can push the de10's capabilities like the PS1, saturn, CPS3, etc. Thats great and all, but I feel a lot of the Golden age core are so close to being perfect i wish they weren't neglected.
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Re: Jotego Fixing Old Cores
shertz wrote: ↑Sun Jan 01, 2023 5:38 pmI agree 100%. Most of them just need audio/sound fixes. Donkey Kong core is a mess regarding this. Its sad see that the Golden Age cores get no attention. It seems most people care about is how far they can push the de10's capabilities like the PS1, saturn, CPS3, etc. Thats great and all, but I feel a lot of the Golden age core are so close to being perfect i wish they weren't neglected.
Everybody focuses on the sound issues, but it's more than that. In the case of Donkey Kong, the colour palette isn't even right (just compare it to modern MAME), and this timing issue has been open for 2.5 years without anybody addressing it.
According to the copyright information in the READMEs, these cores are based on FPGA implementations from 15+ years ago. I wouldn't be surprised if they're derived from MAME drivers of the time period and not original PCBs. Emulation did rely a lot on assumptions and guesswork back in those days, so that would be far from ideal.
In a way, it's a shame these cores have been ported over from MiST and elsewhere, as it leaves us with these "good enough" implementations. It's a bit drastic, but maybe some of these cores need to be downgraded to unofficial/WIP status till they're reworked or redone to a higher/modern standard.
Re: Jotego Fixing Old Cores
jlancaster86 wrote: ↑Sun Jan 01, 2023 10:15 pmshertz wrote: ↑Sun Jan 01, 2023 5:38 pmI agree 100%. Most of them just need audio/sound fixes. Donkey Kong core is a mess regarding this. Its sad see that the Golden Age cores get no attention. It seems most people care about is how far they can push the de10's capabilities like the PS1, saturn, CPS3, etc. Thats great and all, but I feel a lot of the Golden age core are so close to being perfect i wish they weren't neglected.
Everybody focuses on the sound issues, but it's more than that. In the case of Donkey Kong, the colour palette isn't even right (just compare it to modern MAME), and this timing issue has been open for 2.5 years without anybody addressing it.
According to the copyright information in the READMEs, these cores are based on FPGA implementations from 15+ years ago. I wouldn't be surprised if they're derived from MAME drivers of the time period and not original PCBs. Emulation did rely a lot on assumptions and guesswork back in those days, so that would be far from ideal.
In a way, it's a shame these cores have been ported over from MiST and elsewhere, as it leaves us with these "good enough" implementations. It's a bit drastic, but maybe some of these cores need to be downgraded to unofficial/WIP status till they're reworked or redone to a higher/modern standard.
Also agree
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Re: Jotego Fixing Old Cores
It is a Jotego core, he said he is going thru all his old cores to fix them so it may come at some point.
For non Jotego cores I do not think posting here will have any effect
Re: Jotego Fixing Old Cores
I noticed a weird issue with Donkey Kong Jr today, it's strange because I see that the core hasn't been updated for a long time and although I haven't played it for a few months I played a ton before and never noticed this behaviour.
On stage 2 while DKJ is pushing the locks up he sometimes goes right through them. I recorded myself playing on that stage and reproduced the problem within a few minutes. Here's a sample video: https://drive.google.com/file/d/1e1uHew ... share_link
Re: Jotego Fixing Old Cores
netbeui wrote: ↑Tue Jan 03, 2023 8:42 pmI noticed a weird issue with Donkey Kong Jr today, it's strange because I see that the core hasn't been updated for a long time and although I haven't played it for a few months I played a ton before and never noticed this behaviour.
On stage 2 while DKJ is pushing the locks up he sometimes goes right through them. I recorded myself playing on that stage and reproduced the problem within a few minutes. Here's a sample video: https://drive.google.com/file/d/1e1uHew ... share_link
This is not a Jotego core. You can create an issue in the DK jr repo: https://github.com/MiSTer-devel/Arcade- ... Ter/issues
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Re: Jotego Fixing Old Cores
jotego
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Then I connected the spinners following the information that MAME developers extracted from the game software. The JTCPS2 core supports spinner control now on the MiSTer for Puzzle Loop 2 and Eco Fighters. Homework done!
jotego
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On FPGA, in order to provide that spinner-enable signal to the game, I have added a DIP switch option to the game. CPS2 games didn't have DIPs natively, so the DIP menu only shows this option.
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Re: Jotego Fixing Old Cores
jca wrote: ↑Wed Jan 18, 2023 1:57 pmjotego
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Then I connected the spinners following the information that MAME developers extracted from the game software. The JTCPS2 core supports spinner control now on the MiSTer for Puzzle Loop 2 and Eco Fighters. Homework done!jotego
@topapate
On FPGA, in order to provide that spinner-enable signal to the game, I have added a DIP switch option to the game. CPS2 games didn't have DIPs natively, so the DIP menu only shows this option.
This did not happen but there is some hope:
jotego
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Spinner support added to Midnight Resistance and Heavy Barrel on #MiSTerFPGA Files will be updated on #JTFriday
Re: Jotego Fixing Old Cores
HerrBerzerk wrote: ↑Sat Dec 31, 2022 4:00 pmIs there a developer that cares especially for the Golden Age or earlier Arcade games? I would gladly support him.
Well I think there is not too much interest into those games, most devs I noticed care mostly about late 80s early 90s arcade games which consist mostly of shooters ans brawlers (thats about the time I lost interest in the arcades because the early creativity waned and became a soup of always the same)
And yes if one would target this era speficially and even it is just patches he would have an instant patreon from me!
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Re: Jotego Fixing Old Cores
UnfortunateIy it's the same for me. While I really appreciate their work and I like playing some very few newer games like Puzzle Bobbel or Metal Slug, my love goes to the golden age.
Re: Jotego Fixing Old Cores
HerrBerzerk wrote: ↑Fri Feb 24, 2023 8:04 amUnfortunateIy it's the same for me. While I really appreciate their work and I like playing some very few newer games like Puzzle Bobbel or Metal Slug, my love goes to the golden age.
I wonder nowadays why. But I guess it must have something to do with creativity going down the drain post Marble Madness, after that game pretty much arcades reverted to the same old business model instead of forcing creativty like they did until ca 86.
The late 80s and early 90s is full of shumps and brawlers and to some degree with an occasional gem in between, but that has to be found. People were happy with the status quo probably, the demographic had shifted and the people who loved the early arcade games for their creativity already had moved towards computers and consoles. I just wished the early 90s would have kept this creativty, combined with the advanced graphics possibility this would have spawned "kick ass games" but I also attribute this to the rising development costs companies probably went for a safe bank instead becausr of those costs. (The same we see with AAA titles nowadays)