Tempest and Major Havoc FPGA
Tempest and Major Havoc FPGA
Here's Tempest and Major Havoc FPGA running in a cabinet with a vector monitor.
https://www.youtube.com/watch?v=NVzlWMWNjeQ
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Re: Tempest and Major Havoc FPGA
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- LamerDeluxe
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Re: Tempest and Major Havoc FPGA
Is this a recent addition? I asked for this before. How would you hook it up to a scope? I have a real Vectrex though, so I'd love to see the vector arcade games support output to scopes and vector monitors.ARCADEAGES wrote: ↑Thu May 28, 2020 8:34 pm There is already a Vectrex core on MiSTer that I believe can output to real vector monitors.
Re: Tempest and Major Havoc FPGA
For vector output? Heavy fiddling indeed. Ex: https://hackaday.io/project/2871-build- ... or-monitor
Re: Tempest and Major Havoc FPGA
I look forward to seeing this on MiSTer along with all the great Vector games like Star Castle.
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Re: Tempest and Major Havoc FPGA
And like my EDOT post, I’d contribute money to anyone who made significant contributions to making something like that happen.
—Donnie
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Re: Tempest and Major Havoc FPGA
Re: Tempest and Major Havoc FPGA
Re: Tempest and Major Havoc FPGA
In theory if you could output via USB from the MISTer or Vectrex version, then we could develop all the old vector games and then run them on real vector monitors. I mean, you can do that with MAME and the USB-DVG board now, but I'd much rather have an FPGA based system like the MISTer running things.
There isn't much difference in the difficulty between projecting the laser onto the wall vs onto a rear-projection screen. Would be a cool project, but speed and lag would be tricky to overcome.
Re: Tempest and Major Havoc FPGA
Alas, even Asteroids is too much for one set of galvos.lnielsen wrote: ↑Wed Jul 29, 2020 3:33 pm Instead of converting a raster monitor to a vector monitor, I have been thinking about an LED laser display. There have been numerous projects like this with galvanometers. My thought is similar to an old rear projection screen where it would project the image on the cabinet screen from underneath. I have not done a lot of research yet but this seems easier than projecting onto the wall.
My best hope is Optical Phase Arrays which are being developed for automotive lidar.
Re: Tempest and Major Havoc FPGA
The VSTCM may be a way for MiSTer to support vector displays. The USB-DVG protocol talks over USB to control the VSTCM and the display.
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Re: Tempest and Major Havoc FPGA
pashdown wrote: ↑Thu Jan 12, 2023 5:41 pmThe VSTCM may be a way for MiSTer to support vector displays. The USB-DVG protocol talks over USB to control the VSTCM and the display.
Really interesting, would be great if this could work with the MiSTer. Also interesting how apparently straightforward it is to convert a CRT color TV to a color vector display.
Re: Tempest and Major Havoc FPGA
Ever tried vector games on coinops etc? The way (mame?) it handles these games is really impressive. There are many tweaks to adjust the visual quality, even adding the flickering of a vector display.
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Re: Tempest and Major Havoc FPGA
The way the display of my Vectrex looks can't be replicated on a TFT display. Maybe emulation using HDR could get close on an OLED display, but even then you'd still have pixels.
Sadly never seen a color vector arcade game IRL. Haven't been able to find one here in the Netherlands.
The MiSTer vector cores draw their vectors using the FPGA. There is a lot of room for improvements with how that looks, but it is probably really hard to develop on the FPGA.
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Re: Tempest and Major Havoc FPGA
LamerDeluxe wrote: ↑Fri Jan 13, 2023 5:40 pmThe way the display of my Vectrex looks can't be replicated on a TFT display. Maybe emulation using HDR could get close on an OLED display, but even then you'd still have pixels.
Sadly never seen a color vector arcade game IRL. Haven't been able to find one here in the Netherlands.
The MiSTer vector cores draw their vectors using the FPGA. There is a lot of room for improvements with how that looks, but it is probably really hard to develop on the FPGA.
You have never seen the Original Star Wars Vector ?
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Re: Tempest and Major Havoc FPGA
Asteroids is vector and already on the MiSTer. I hope we can get Star Wars one of these days, especially considering the arcade cabinet I am making is designed in the spirit of a Star Wars arcade cabinet with the Star Wars artwork on it.
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Re: Tempest and Major Havoc FPGA
FPGA64 wrote: ↑Fri Jan 13, 2023 6:16 pmLamerDeluxe wrote: ↑Fri Jan 13, 2023 5:40 pmThe way the display of my Vectrex looks can't be replicated on a TFT display. Maybe emulation using HDR could get close on an OLED display, but even then you'd still have pixels.
Sadly never seen a color vector arcade game IRL. Haven't been able to find one here in the Netherlands.
The MiSTer vector cores draw their vectors using the FPGA. There is a lot of room for improvements with how that looks, but it is probably really hard to develop on the FPGA.
You have never seen the Original Star Wars Vector ?
Sadly I haven't, not even in the eighties. Played the Amiga version a lot. Saw a vector arcade machine for the first time last year, Asteroids. Still haven't seen a color one.
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Re: Tempest and Major Havoc FPGA
Asteroids is my first memory of playing a non-pinball arcade game, some time around the summer of 1980.
My friend’s father took us to a dingy bar, and while he drank gave us money for ice cream and quarters for Asteroids. I remember being totally entranced by that vector display; it did feel magical!
Vector games were great, played a lot of Battlezone and Star Wars back then too. The funny thing is I didn’t really like Tempest at the time, but now it’s probably my favorite vector game (although I’ll always love Star Wars for the theme; “The Force will be with you, always” voice sample still gives me goosebumps)
Re: Tempest and Major Havoc FPGA
Lightwave wrote: ↑Sat Jan 14, 2023 2:05 pmAsteroids is my first memory of playing a non-pinball arcade game, some time around the summer of 1980.
My friend’s father took us to a dingy bar, and while he drank gave us money for ice cream and quarters for Asteroids. I remember being totally entranced by that vector display; it did feel magical!
Vector games were great, played a lot of Battlezone and Star Wars back then too. The funny thing is I didn’t really like Tempest at the time, but now it’s probably my favorite vector game (although I’ll always love Star Wars for the theme; “The Force will be with you, always” voice sample still gives me goosebumps)
Yes, when I first saw Asteroids in 1979, I was mesmerized by it. I would sometimes just stand there watching the attract screen. To this day, vector games are my favorite type of arcade game. And in early 80s I bought an Atari Tempest arcade cabinet which is now located in my living room and still works. At the time I felt Tempest was destined to be one of greatest arcade games of all time, but the real reason I bought it was because I knew if I ever wanted to get to level 99, it would cost me thousands of dollars in quarters. It simply was cheaper to buy the game.