Special Chip Support
- Moondandy
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Re: Special Chip Support
Seems odd that those Shogi games would each have their own bespoke chip. Are those chips especially complex, or very different from the ST010, or is it more nobody is interested in making cores for 2 Shogi games? I don't think the Super NT of SD2SNES support them either.
- Chris23235
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Re: Special Chip Support
I think recreating such a complex CPU for a FPGA is too much work for just 1 game (and aditionally I don't know if it would even fit in the FPGA of the MiSTer and if it would work fast enough).
From what I understand the ST010 would be doable, the reason it is not included in the SD2SNES is that it requires 54KB of Blockram and the FPGA in the SD2SNES only has 36KB. But then again, I don't think many people are willing to implement the chip (which also contains a DSP) into the core just for 1 games (that is also a Shogi game) with very limited audience.
- Moondandy
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Re: Special Chip Support
That's impressive those chips did so much for a single game. I wonder if after all that the AI was actually good.
- Chris23235
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- Sorgelig
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Re: Have we reached perfection?
There are several other shogi games for SNES and other consoles. They are pretty much simple mahjong games nothing special.
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Re: Special Chip Support
Could the the ST011 and ST018 be implement using the hybrid approach? The ST018 is an arm chip and they probably aren't games that need clock cycle exact timings
Re: Special Chip Support
chunky_tesco wrote: ↑Mon Feb 13, 2023 2:05 pmCould the the ST011 and ST018 be implement using the hybrid approach? The ST018 is an arm chip and they probably aren't games that need clock cycle exact timings
If you actually read that thread to the end you would see all the bottlenecks in the hybrid approach that cannot be overcome with the DE-10 Nano.
- Moondandy
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Re: Special Chip Support
The ST011 chip would be straight forward for someone (based off of my memory of what Rysha has said) as we already have the chip it uses with ST010 support.
from wiki:
ST010
Used for general functions and handling the AI of opponent cars in F1 ROC II: Race of Champions. It contains a NEC µPD96050 CPU,[9][25] clocked at 10Mhz.[4]ST011
ST011 is used for AI functionality in the shogi board game Hayazashi Nidan Morita Shogi. It also uses a NEC µPD96050,[16] clocked at 15 Mhz.[4]
Just needs someone with the skills who wants to implement it. ST018 is a very different beast though.
- Newsdee
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