Joust 2: Survival of the Fittest Arcade Core Released
-
- Site Admin
- Posts: 479
- Joined: Wed May 20, 2020 3:36 pm
- Has thanked: 227 times
- Been thanked: 805 times
Joust 2: Survival of the Fittest Arcade Core Released
Joust 2: Survival of the Fittest core is available here:
https://github.com/MiSTer-devel/Arcade-Joust2_MiSTer
For current know issues see here:
https://github.com/MiSTer-devel/Arcade- ... STer#to-do
Please report any undocumented issues here:
https://github.com/MiSTer-devel/Arcade- ... Ter/issues
-
- Posts: 73
- Joined: Sun Jul 25, 2021 8:00 pm
- Has thanked: 98 times
- Been thanked: 17 times
Re: Joust 2: Survival of the Fittest Arcade Core Released
If possible, could we add the V flip option for vertical monitors as well? Thanks.
- aberu
- Core Developer
- Posts: 1192
- Joined: Tue Jun 09, 2020 8:34 pm
- Location: Longmont, CO
- Has thanked: 247 times
- Been thanked: 411 times
- Contact:
Re: Joust 2: Survival of the Fittest Arcade Core Released
It was a lot of fun learning how to port a core with darfpga's newest cores. Big thanks to Alanswx and Jimmystones for so much help in guiding me along (but not giving me the answers either, they made me work for it).
-
- Posts: 58
- Joined: Sun May 24, 2020 9:28 pm
- Has thanked: 5 times
- Been thanked: 11 times
Re: Joust 2: Survival of the Fittest Arcade Core Released
-
- Site Admin
- Posts: 479
- Joined: Wed May 20, 2020 3:36 pm
- Has thanked: 227 times
- Been thanked: 805 times
Re: Joust 2: Survival of the Fittest Arcade Core Released
Excellent news, I am looking forward to having these working on the MiSTer version.
-
- Core Developer
- Posts: 18
- Joined: Sat May 30, 2020 4:21 pm
- Has thanked: 3 times
- Been thanked: 63 times
Re: Joust 2: Survival of the Fittest Arcade Core Released
Good job guys. Thank you for porting the core.
- aberu
- Core Developer
- Posts: 1192
- Joined: Tue Jun 09, 2020 8:34 pm
- Location: Longmont, CO
- Has thanked: 247 times
- Been thanked: 411 times
- Contact:
Re: Joust 2: Survival of the Fittest Arcade Core Released
Thank you for all the hard work you put in on this. Now I'm trying to figure out your CVSD sound board work.
Re: Joust 2: Survival of the Fittest Arcade Core Released
- aberu
- Core Developer
- Posts: 1192
- Joined: Tue Jun 09, 2020 8:34 pm
- Location: Longmont, CO
- Has thanked: 247 times
- Been thanked: 411 times
- Contact:
Re: Joust 2: Survival of the Fittest Arcade Core Released
Oh lemme fix that.killersquirel wrote: ↑Tue Mar 29, 2022 8:01 am I tried this out and it's a really good beta, but the second transform button isn't implemented yet. I am looking forward to this being completed as I love this game. Thanks so much for this!
Thanks!
It's because the start button for each player and the transform button are the same button. I should probably make the 1p start and 2p start buttons separate buttons at the top-level somehow.
https://github.com/MiSTer-devel/Arcade- ... efe38f23db - this fixes it I believe.
Here's a sneak peek. Be sure to do "Reset Settings" in the OSD, as you may have saved input bindings which might make it seem like nothing has changed. Remove your current joust2_###### core from "/_Arcade/cores/" and replace it with this one attached below.
I'm trying to add some more things before I push another release, so may be a couple more days till it propogates to everyone. For now, your 2nd player controller can just use the "2P Start" bound key for Transform
- emmadness
- Posts: 29
- Joined: Sun May 24, 2020 6:48 pm
- Location: Argentina
- Been thanked: 1 time
- Contact:
Re: Joust 2: Survival of the Fittest Arcade Core Released
I join this request, since I have the updated core but I can't find the function. Was created?BabaYaga326 wrote: ↑Mon Mar 28, 2022 9:54 pm Thank you!
If possible, could we add the V flip option for vertical monitors as well? Thanks.
Thank you all so much for this great game!
-
- Posts: 58
- Joined: Sun May 24, 2020 9:28 pm
- Has thanked: 5 times
- Been thanked: 11 times
-
- Posts: 73
- Joined: Sun Jul 25, 2021 8:00 pm
- Has thanked: 98 times
- Been thanked: 17 times
- aberu
- Core Developer
- Posts: 1192
- Joined: Tue Jun 09, 2020 8:34 pm
- Location: Longmont, CO
- Has thanked: 247 times
- Been thanked: 411 times
- Contact:
Re: Joust 2: Survival of the Fittest Arcade Core Released
-
- Posts: 73
- Joined: Sun Jul 25, 2021 8:00 pm
- Has thanked: 98 times
- Been thanked: 17 times
Re: Joust 2: Survival of the Fittest Arcade Core Released
Is it just me that Joust 2 doesn’t seem to want to boot anymore?
-
- Posts: 109
- Joined: Wed May 27, 2020 11:33 pm
- Has thanked: 101 times
- Been thanked: 15 times
Re: Joust 2: Survival of the Fittest Arcade Core Released
I'm the opposite. I bought the machine from Hershey Park when they closed their arcade (it was like new since it broke and they never put it back out) and after having it for 5 years, got rid of it b/c I ended up not liking it. The first one is soooooo much better!
Still, thank you MiSTer dev for brining this to the MiSTer. Always great to be able to play it if I want...
-
- Posts: 14
- Joined: Wed Jan 19, 2022 1:35 pm
- Has thanked: 4 times
- Been thanked: 1 time
Re: Joust 2: Survival of the Fittest Arcade Core Released
aberu wrote: ↑Sat Jun 11, 2022 9:17 pmA possibility? Yes. But it's not currently implemented in the core, manually adding v-flip for the analog output often requires a decent amount of work, it's been added to a handful of cores and only by alanswx and jimmystones I believe. I looked into it for someone else the other day and the original arcade system didn't have it, the core that I ported doesn't have the option, so it would have to be built into it from scratch.
Just discovered Joust 2 has been ported and am so excited!
But I also would love to have a v-flip option as my monitor won't rotate in that direction.
Is there a Patreon or somewhere to financially support further development of this core?
- aberu
- Core Developer
- Posts: 1192
- Joined: Tue Jun 09, 2020 8:34 pm
- Location: Longmont, CO
- Has thanked: 247 times
- Been thanked: 411 times
- Contact:
Re: Joust 2: Survival of the Fittest Arcade Core Released
darfpga developed the core, not me and he would likely be the one to do it. I don't think he has a patreon.