Bandai WonderSwan Core Released
-
- Core Developer
- Posts: 385
- Joined: Sat May 23, 2020 12:55 pm
- Has thanked: 42 times
- Been thanked: 414 times
Re: Bandai WonderSwan Core Released
-
- Posts: 25
- Joined: Tue Jan 05, 2021 12:33 pm
- Has thanked: 12 times
- Been thanked: 1 time
Re: Bandai WonderSwan Core Released
- Chris23235
- Top Contributor
- Posts: 983
- Joined: Sun May 24, 2020 8:45 pm
- Has thanked: 127 times
- Been thanked: 197 times
Re: Bandai WonderSwan Core Released
Just use the update_all script.exoticatom wrote: ↑Tue Jun 29, 2021 12:04 pm anyone could give a pointer on where to find boot roms ? thx a lot.
-
- Top Contributor
- Posts: 1911
- Joined: Wed May 27, 2020 1:59 pm
- Has thanked: 145 times
- Been thanked: 454 times
Re: Bandai WonderSwan Core Released
With the BIOS updater option enabled.Chris23235 wrote: ↑Tue Jun 29, 2021 1:53 pmJust use the update_all script.exoticatom wrote: ↑Tue Jun 29, 2021 12:04 pm anyone could give a pointer on where to find boot roms ? thx a lot.
-
- Posts: 25
- Joined: Tue Jan 05, 2021 12:33 pm
- Has thanked: 12 times
- Been thanked: 1 time
Re: Bandai WonderSwan Core Released
thank you thank you !jca wrote: ↑Tue Jun 29, 2021 2:05 pmWith the BIOS updater option enabled.Chris23235 wrote: ↑Tue Jun 29, 2021 1:53 pmJust use the update_all script.exoticatom wrote: ↑Tue Jun 29, 2021 12:04 pm anyone could give a pointer on where to find boot roms ? thx a lot.
I did have it disabled.
- holaplaneta
- Posts: 22
- Joined: Thu May 28, 2020 5:55 am
- Has thanked: 28 times
- Been thanked: 5 times
Re: Bandai WonderSwan Core Released
Re: Bandai WonderSwan Core Released
- TheSunnyMachine
- Posts: 6
- Joined: Sat Dec 24, 2022 12:31 am
- Has thanked: 1 time
Re: Bandai WonderSwan Core Released
Most of the games I test on this core do not boot. I could only get a single game to boot, Digimon Tamers - Battle Spirit Ver. 1.5 (Japan).wsc.
All other games just sit on a white screen after I load them. I tried deleting the bios files and rerunning update all. I have tried games from different rom packs. Nothing loads.
Any thoughts on what I need to do to get more games working?
- TheSunnyMachine
- Posts: 6
- Joined: Sat Dec 24, 2022 12:31 am
- Has thanked: 1 time
Re: Bandai WonderSwan Core Released
TheSunnyMachine wrote: ↑Sat Dec 24, 2022 12:34 amMost of the games I test on this core do not boot. I could only get a single game to boot, Digimon Tamers - Battle Spirit Ver. 1.5 (Japan).wsc.
All other games just sit on a white screen after I load them. I tried deleting the bios files and rerunning update all. I have tried games from different rom packs. Nothing loads.
Any thoughts on what I need to do to get more games working?
Turns out I had two cores for the wonderswan installed which was confusing me a lot. One just called Wonderswan and one called Wonderswan Color.
The wonderswan color core was probably an old build and not loading things well. I loaded the core labeled "Wonderswan" to do some testing and realized it also loaded Color games, all the games are loading just fine on the main core.
I must have tried a beta core or something and update all gave me the working core which left me confused between the two cores.
-
- Top Contributor
- Posts: 1911
- Joined: Wed May 27, 2020 1:59 pm
- Has thanked: 145 times
- Been thanked: 454 times
Re: Bandai WonderSwan Core Released
It must have been WonderSwan Color.mgl.
This is a relatively new feature for cores emulating several devices, in this case WonderSwan B/W and WonderSwan Color.
It also created a games/WonderSwanColor directory where you can put the color games, the games/WonderSwan containing the B/W games.
I did not use this feature yet but you have to edit the mgl file to indicate which color files you have (I am not sure of the format to use).
There are other cores like this but I don't know which ones.
Re: Bandai WonderSwan Core Released
The WonderSwan stopped working for me too (it was fine a few weeks ago).
It boots to a grey screen (no bios detected, seemingly) and that's the extent of its current functionality.
I was aware of the newly separate folders for regular WS and WSC games, and had split the ROMs accordingly a while ago, not expecting there to be a problem (there hasn't been an issue with the similarly newly split GB/GBC libraries and their dedicated folders).
-
- Core Developer
- Posts: 385
- Joined: Sat May 23, 2020 12:55 pm
- Has thanked: 42 times
- Been thanked: 414 times
Re: Bandai WonderSwan Core Released
I must say that i never tried the mgl files...
In any case: both BIOS files should be in both folders. Or you just use the normal wonderswan for both color and noncolor games....
Re: Bandai WonderSwan Core Released
Anyone having issue with Judgement Silversword?
Even if I define the buttons, I cannot start a game.
I can use "start" to go to main menu. Then "A" and "B" don't work.
Tried other games it worked no probem.
Tried different rom version of Judgement Silversword and same result...
It was working great a few months ago so I wonder if something happen during an update..
- kathleen
- Top Contributor
- Posts: 421
- Joined: Fri Jun 26, 2020 4:23 am
- Location: Belgium
- Has thanked: 243 times
- Been thanked: 138 times
Re: Bandai WonderSwan Core Released
@natadiem,
Just tried this game and it works w/o any issue.
WonderSwan_23-03-03
MainMister_23-02-26
The game I used from Archive.org: Judgement Silversword - Rebirth Edition (2004-02-05)(Qute).wsc
かすりん
-
- Core Developer
- Posts: 385
- Joined: Sat May 23, 2020 12:55 pm
- Has thanked: 42 times
- Been thanked: 414 times
Re: Bandai WonderSwan Core Released
If the game is rotated, the buttons rotate, too, so you may have to use different buttons.
Re: Bandai WonderSwan Core Released
Can anyone help with the correct vscale_border setting on this core? With 1:1 integer scaling it looks huge on my 4k screen.i’m using a resolution on 1080p in my Mister.ini. I’m guessing the correct number for me is around 300 or so.
I’ve tried to use a couple of settings (with what I thought was the correct maths) but when I apply an LCD post processing effect the squares are far from even - looks terrible no matter what I try.
I’ve been able to correctly set the GameBoy consoles correctly but can’t seem to do it for the WonderSwan consoles.
Thanks,
Re: Bandai WonderSwan Core Released
The WonderSwan resolution is 224 x 144, the same vertical size as the GB/GBC and Game Gear, so they can all use the same vscale_border values for integer scaling. Using this formula, for 1080p they are:
Code: Select all
int. vscale_border
3x 324
4x 252
5x 180
6x 108
7x 36
Out of these, I find 5x is about the right size on a large screen. 4x is good too.
Of course, the above is only for horizontal WonderSwan games. For vertical games, you'll want:
Code: Select all
int. vscale_border
4x 92
Re: Bandai WonderSwan Core Released
Thanks so much for the help!
I’ll take a look. I’m sure I used the same vscale number for the GB systems as I did with the WonderSwan but it looked way off (although maybe I just saw the vertical).
If I need a different number for vertical from the horizontal; do you need to habe the vscale entry as a particular game in the Mister.ini or is there some smart way of applying it to when the core is in vertical mode i.e.
[wonderswan vertical]
Vscale border = 324
(Obviously the above is wrong for several reasons but I can’t remember exactly how it’s set without looking at my mister.ini.
Cheers
Re: Bandai WonderSwan Core Released
Unfortunately I don't think there's a great solution for having separate custom horizontal and vertical vscale settings. The best I came up with is to have two lines in mister.ini, which you can manually switch between by commenting/uncommenting. For example:
Code: Select all
[WonderSwan]
vscale_border=180 ; horizontal 5x
;vscale_border=92 ; vertical 4x
This obviously won't work for games that have the player switch the screen orientation mid-game, since you need to edit mister.ini and reset each time.
I like your idea of separate mister.ini horizontal and vertical settings for each core, and/or per-game settings within a core. I would also love it if we could have our own custom vscale settings to be selectable from the user menu, similar to custom_aspect_ratio_1 and 2, so we could switch to them on the fly.
Re: Bandai WonderSwan Core Released
Hmmm, well, It’ll take someone alot cleverer than me to figure it out.
What I’ve done for now is add the vertical vscale border settings to the Alt Mister.ini. I think this resets the core so any mid-game flipping messes things up.
But, in better news, your settings worked perfectly for me - cheers!
- pgimeno
- Top Contributor
- Posts: 710
- Joined: Thu Jun 11, 2020 9:44 am
- Has thanked: 277 times
- Been thanked: 226 times
Re: Bandai WonderSwan Core Released
As a remainder, it's possible to have up to four different MiSTer.ini files: MiSTer.ini, MiSTer_alt_1.ini, MiSTer_alt_2.ini, MiSTer_alt_3.ini and switch between them using the same menu where you change volume.
Re: Bandai WonderSwan Core Released
Yes, ShyTalk just mentioned the alternate ini files. But since changing between them resets the active core, it isn't useful when you need to change your custom vscale settings mid-game, like for games which have you rotate your WonderSwan during play.
- pgimeno
- Top Contributor
- Posts: 710
- Joined: Thu Jun 11, 2020 9:44 am
- Has thanked: 277 times
- Been thanked: 226 times
Re: Bandai WonderSwan Core Released
Oh right, I should learn some reading comprehension >.< Sorry.