blackwine's Sega System 2 implementations
blackwine's Sega System 2 implementations
https://github.com/blackwine/Arcade-SEGASYS1_MiSTer
Since this seems to have been done about 7 months ago I'm wondering why this hasn't been integrated into main. Are they still heavily works in progress that aren't ready for release? Are they unofficial cores that will never be implemented into main and if so, is there a list of unofficial cores out there that can be used for reference since this seems to have gone under a lot of people's radar.
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Re: blackwine's Sega System 2 implementations
Re: blackwine's Sega System 2 implementations
There is a little trick to avoid that: rename the unofficial rbf and edit the mras pointing to the new core name. Even you can create a new folder and drop the Blackwine´s specific mras into it.
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Re: blackwine's Sega System 2 implementations
- Alkadian
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Re: blackwine's Sega System 2 implementations
Excellent trick! Thanks!
- lamarax
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Re: blackwine's Sega System 2 implementations
...or just create an exception in your downloader.ini:
Code: Select all
[mister]
filter = !arcade-segasys1
*First time you run the update script after editing in the exception tag in the .ini, it might wipe everything related to SEGASYS1. Just put Blackwine's files back in, and they'll be subsequently left alone.
Re: blackwine's Sega System 2 implementations
That´s even better, indeed.lamarax wrote: ↑Wed Mar 30, 2022 5:49 pm...or just create an exception in your downloader.ini:This way, the update script will ignore the specific core and .mras, and won't overwrite download* what's inside the official repo alongside Blackwine's implementation from 1/9/2021.Code: Select all
[mister] filter = !arcade-segasys1
*First time you run the update script after editing in the exception tag in the .ini, it might wipe everything related to SEGASYS1. Just put Blackwine's files back in, and they'll be subsequently left alone.
- Alkadian
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Re: blackwine's Sega System 2 implementations
Thanks, that worked even better indeed!lamarax wrote: ↑Wed Mar 30, 2022 5:49 pm...or just create an exception in your downloader.ini:This way, the update script will ignore the specific core and .mras, and won't overwrite download* what's inside the official repo alongside Blackwine's implementation from 1/9/2021.Code: Select all
[mister] filter = !arcade-segasys1
*First time you run the update script after editing in the exception tag in the .ini, it might wipe everything related to SEGASYS1. Just put Blackwine's files back in, and they'll be subsequently left alone.
- aberu
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Re: blackwine's Sega System 2 implementations
- Alkadian
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Re: blackwine's Sega System 2 implementations
Does anyone know any news about Sega System 2 in the main repository?
Re: blackwine's Sega System 2 implementations
Does anyone know why the update_all script doesn’t get all the System 2 games?
I have Wonderboy and Wonderboy III in the list but Choplifter, DakkoChan House, Toki no Senshi - Chrono Soldier and Ufo Senshi Yohko Chan are missing.
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Re: blackwine's Sega System 2 implementations
It is not an official core. More exactly it is a fork of the official Sega SYS1 core and was supposed to become official. There are still some bugs and BlackWine seems to have disappeared from the face of this earth.
It is still possible to use it but you have to do some magic as update all will always reinstall the official core.
- aberu
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Re: blackwine's Sega System 2 implementations
He said he was working on fixing a few bugs that came up as a result of this. From what I remember, the changes in this fork caused some of the current core's supported games to not work anymore and he was working on that still.
Re: blackwine's Sega System 2 implementations
blackwine was doing great stuff with neogeo mvs arcade and sega sys1...it is a shame it was not officialy integrated to main because now there is a gap between these old cores and the framework...
- Mr. Encyclopedia
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Re: blackwine's Sega System 2 implementations
I'd be cool if these were at least added to the "unofficial cores" list that update_all can pull from.
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Re: blackwine's Sega System 2 implementations
It is not as simple as it seems. The core was supposed to be an update to the official core and thus as the same name as the official one. As it also has some bugs it cannot replace the official one. On my system I renamed the BlackWine core to something else, I downloaded only the mras which are not in the official distribution and changed the rbf name in each of these mras. This allow to avoid an overlap of the 2 cores but it has to be done manually. I may post a zip containing what is necessary.
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Re: blackwine's Sega System 2 implementations
Yesterday I put it manually. I'll end up using it for Wonder Boy in Monster Land and maybe Chop Lifter renaming it as you suggest, so it can load these two games and have the official core at the same time. I'll give it a try like this.
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Re: blackwine's Sega System 2 implementations
Here it is:
Preserves the official distribution.
Add 9 mras and alternatives exclusive to the BlackWine core.
As it is not official you will have to manually download the ROMs (MAME merged), list in the zip.
- Attachments
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- BWSEGASYS1_20210901.zip
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