MAME CRT Rotation

Just got a MiSTer and need some help? Join the forum and post your questions here!
sonofrebus
Posts: 6
Joined: Fri Apr 14, 2023 5:37 am

MAME CRT Rotation

Unread post by sonofrebus »

Hello, been tinkering with my mister and jamma adapter for a few weeks now, things are going well but I can't get the screen flip or rotation to work. I've got a vertical monitor and 80% of the vertical arcade games are upside down and it's killing me not being able to play them. Please help if you can.

User avatar
bazza_12
Top Contributor
Posts: 443
Joined: Sun May 24, 2020 7:49 pm
Location: Yorkshire, UK
Has thanked: 263 times
Been thanked: 121 times

Re: MAME CRT Rotation

Unread post by bazza_12 »

Sadly, there's no way to rotate them, that's how they're meant to be. all you can do is use HDMI compatible screen and change the mister.ini options to enable vga_scaler options then they will rotate.. but on an old CRT they won't.

Having said that if you use the arcade organizer filter, check in that video menu there is a list of all the cores that will have the correct orientation.

The music is reversible but time is not. Turn back. Turn back
User avatar
HerrBerzerk
Posts: 273
Joined: Tue Feb 01, 2022 1:45 pm
Has thanked: 121 times
Been thanked: 39 times

Re: MAME CRT Rotation

Unread post by HerrBerzerk »

First I would rotate my monitor, than only 20% are wrong ;-) But still, my understanding is, that it is not technically impossible to have the screen flipped upside down, at least for most games, it's just that we don't have someone who does it. Hasn't it be done for Centipede, Q-Bert (wrong again) and others?

This and fact that a lot of "Golden Age Classics" are not playable are the only reasons, why I still have Mame in my Arcade Cabinet, otherwise I would have switched to Mister immediately.

thorr
Top Contributor
Posts: 1311
Joined: Mon Jul 06, 2020 9:37 pm
Has thanked: 634 times
Been thanked: 308 times

Re: MAME CRT Rotation

Unread post by thorr »

Check the core menu to look for options to flip the screen. It is per core. If you can remount the screen rotated the other way if it is 80% wrong.

sonofrebus
Posts: 6
Joined: Fri Apr 14, 2023 5:37 am

Re: MAME CRT Rotation

Unread post by sonofrebus »

Thanks for your advice guys, even when there is the flip option, save settings and reset it doesn't do anything. Rotating that monitor is daunting😂I've read somewhere about switching wires in the monitor, I think there's what I will need to try. Many thanks again.

User avatar
LamerDeluxe
Top Contributor
Posts: 1239
Joined: Sun May 24, 2020 10:25 pm
Has thanked: 887 times
Been thanked: 284 times

Re: MAME CRT Rotation

Unread post by LamerDeluxe »

Odd, I remember the flip option working on my CRT with a lot of the arcade cores (without having to use the scaler). There's indeed one kind of vertical orientation that works with most cores.

User avatar
bazza_12
Top Contributor
Posts: 443
Joined: Sun May 24, 2020 7:49 pm
Location: Yorkshire, UK
Has thanked: 263 times
Been thanked: 121 times

Re: MAME CRT Rotation

Unread post by bazza_12 »

LamerDeluxe wrote: Fri Apr 14, 2023 4:27 pm

Odd, I remember the flip option working on my CRT with a lot of the arcade cores (without having to use the scaler). There's indeed one kind of vertical orientation that works with most cores.

if you remember how let me know :)

The music is reversible but time is not. Turn back. Turn back
thorr
Top Contributor
Posts: 1311
Joined: Mon Jul 06, 2020 9:37 pm
Has thanked: 634 times
Been thanked: 308 times

Re: MAME CRT Rotation

Unread post by thorr »

bazza_12 wrote: Fri Apr 14, 2023 7:40 pm
LamerDeluxe wrote: Fri Apr 14, 2023 4:27 pm

Odd, I remember the flip option working on my CRT with a lot of the arcade cores (without having to use the scaler). There's indeed one kind of vertical orientation that works with most cores.

if you remember how let me know :)

When in the core, press F12 and look through all the menus (press left and right to get all the pages). Each core might be different.

User avatar
LamerDeluxe
Top Contributor
Posts: 1239
Joined: Sun May 24, 2020 10:25 pm
Has thanked: 887 times
Been thanked: 284 times

Re: MAME CRT Rotation

Unread post by LamerDeluxe »

bazza_12 wrote: Fri Apr 14, 2023 7:40 pm
LamerDeluxe wrote: Fri Apr 14, 2023 4:27 pm

Odd, I remember the flip option working on my CRT with a lot of the arcade cores (without having to use the scaler). There's indeed one kind of vertical orientation that works with most cores.

if you remember how let me know :)

Will do. I need to hook my MiSTer up to a CRT again, love to see systems displayed the way they used to. Today the MiSTer, with TTY2OLED, mt32-pi, paddle controllers and Daptors, is coming with me to the 'Atari Invasion of the Commodore Club' :D

User avatar
bazza_12
Top Contributor
Posts: 443
Joined: Sun May 24, 2020 7:49 pm
Location: Yorkshire, UK
Has thanked: 263 times
Been thanked: 121 times

Re: MAME CRT Rotation

Unread post by bazza_12 »

thorr wrote: Fri Apr 14, 2023 11:15 pm

When in the core, press F12 and look through all the menus (press left and right to get all the pages). Each core might be different.

yeah even when you look at the individual settings. you can't rotate some cores on a CRT..

The music is reversible but time is not. Turn back. Turn back
sonofrebus
Posts: 6
Joined: Fri Apr 14, 2023 5:37 am

Re: MAME CRT Rotation

Unread post by sonofrebus »

LamerDeluxe wrote: Fri Apr 14, 2023 4:27 pm

Odd, I remember the flip option working on my CRT with a lot of the arcade cores (without having to use the scaler). There's indeed one kind of vertical orientation that works with most cores.

I read this everywhere yet nothing happens when I change the flip or rotate setting if it's availible in the core. I have a 15hz monitor and I've changed some ini settings. Composite sync=1,ygpbr=1,forced_scandoubler=1. Do you know if changing these settings would prevent the screen from rotating?

sonofrebus
Posts: 6
Joined: Fri Apr 14, 2023 5:37 am

Re: MAME CRT Rotation

Unread post by sonofrebus »

HerrBerzerk wrote: Fri Apr 14, 2023 11:26 am

First I would rotate my monitor, than only 20% are wrong ;-) But still, my understanding is, that it is not technically impossible to have the screen flipped upside down, at least for most games, it's just that we don't have someone who does it. Hasn't it be done for Centipede, Q-Bert (wrong again) and others?

This and fact that a lot of "Golden Age Classics" are not playable are the only reasons, why I still have Mame in my Arcade Cabinet, otherwise I would have switched to Mister immediately.

Easier said than done amigo my cabinet is a tank, rotating the crt is a major undertaking and unfortunately the games that are orientated correctly are all the classics, Pacman, 1942/3, bomb jack. It's a pickle I'm in for sure.

User avatar
HerrBerzerk
Posts: 273
Joined: Tue Feb 01, 2022 1:45 pm
Has thanked: 121 times
Been thanked: 39 times

Re: MAME CRT Rotation

Unread post by HerrBerzerk »

There is a way to rotate the picture by rewiring the cables to the crt, but when your favorite games are all in the correct orientation, that's really a problem. I can feel with you, I would also love to see all games in the same vertical orientation.

sonofrebus
Posts: 6
Joined: Fri Apr 14, 2023 5:37 am

Re: MAME CRT Rotation

Unread post by sonofrebus »

Yeah I've seen you can switch the yoke plugs around, unfortunately my monitor won't allow that.

User avatar
LamerDeluxe
Top Contributor
Posts: 1239
Joined: Sun May 24, 2020 10:25 pm
Has thanked: 887 times
Been thanked: 284 times

Re: MAME CRT Rotation

Unread post by LamerDeluxe »

sonofrebus wrote: Sat Apr 15, 2023 2:02 pm
LamerDeluxe wrote: Fri Apr 14, 2023 4:27 pm

Odd, I remember the flip option working on my CRT with a lot of the arcade cores (without having to use the scaler). There's indeed one kind of vertical orientation that works with most cores.

I read this everywhere yet nothing happens when I change the flip or rotate setting if it's availible in the core. I have a 15hz monitor and I've changed some ini settings. Composite sync=1,ygpbr=1,forced_scandoubler=1. Do you know if changing these settings would prevent the screen from rotating?

This is odd, I am starting to wonder if something changed in the MiSTer framework that prevents this from working on the analog output. What I remember is that I had trouble with only a few cores that didn't have a flip option, or that didn't work correctly. Like Ladybug, which should work now and Q*Bert, that still needs fixing.

Of your options, the one I think that might interfere could be the forced_scandoubler option.

User avatar
HerrBerzerk
Posts: 273
Joined: Tue Feb 01, 2022 1:45 pm
Has thanked: 121 times
Been thanked: 39 times

Re: MAME CRT Rotation

Unread post by HerrBerzerk »

LamerDeluxe wrote: Sat Apr 15, 2023 6:40 pm

This is odd, I am starting to wonder if something changed in the MiSTer framework that prevents this from working on the analog output. What I

Now you that say it, I checked some vertical games last week also (not structured because I only have a horizontal TV) and I was wondering that the flip option only worked digital and not analog. Q-Bert was completely odd because instead of flipping it mirrored, and the otheres I'm not sure... might have been Galaxian, Galaga, Phoenix and Gorf. I'll check later.

User avatar
LamerDeluxe
Top Contributor
Posts: 1239
Joined: Sun May 24, 2020 10:25 pm
Has thanked: 887 times
Been thanked: 284 times

Re: MAME CRT Rotation

Unread post by LamerDeluxe »

HerrBerzerk wrote: Sun Apr 16, 2023 7:32 am
LamerDeluxe wrote: Sat Apr 15, 2023 6:40 pm

This is odd, I am starting to wonder if something changed in the MiSTer framework that prevents this from working on the analog output. What I

Now you that say it, I checked some vertical games last week also (not structured because I only have a horizontal TV) and I was wondering that the flip option only worked digital and not analog. Q-Bert was completely odd because instead of flipping it mirrored, and the otheres I'm not sure... might have been Galaxian, Galaga, Phoenix and Gorf. I'll check later.

I think Gorf was another problematic core to add a flip function to. That is why one of the orientations has more cores that work, either because they are in the correct orientation or they have a (correctly working) flip option.

Vic20-Ian
Posts: 105
Joined: Wed May 27, 2020 9:59 am
Has thanked: 8 times
Been thanked: 10 times

Re: MAME CRT Rotation

Unread post by Vic20-Ian »

LamerDeluxe wrote: Sun Apr 16, 2023 8:56 am
HerrBerzerk wrote: Sun Apr 16, 2023 7:32 am
LamerDeluxe wrote: Sat Apr 15, 2023 6:40 pm

This is odd, I am starting to wonder if something changed in the MiSTer framework that prevents this from working on the analog output. What I

Now you that say it, I checked some vertical games last week also (not structured because I only have a horizontal TV) and I was wondering that the flip option only worked digital and not analog. Q-Bert was completely odd because instead of flipping it mirrored, and the otheres I'm not sure... might have been Galaxian, Galaga, Phoenix and Gorf. I'll check later.

I think Gorf was another problematic core to add a flip function to. That is why one of the orientations has more cores that work, either because they are in the correct orientation or they have a (correctly working) flip option.

Gorf is limited to rotate one way and ends up displaying upside down on my Dell rotatable monitor as it only rotates one way (clockwise iirc) with the factory stand.

The Gorf rom could be edited to achieve correct orientation with a clockwise only rotating screen as the player 2 screen is inverted compared to player one and displays correctly instead of upside down.

Solutions for Gorf are:

  1. Play 2 player games, Let player one die and enjoy player 2
  2. Replace monitor stand with one that rotates both ways to support all cores
  3. Find someone who could hack the rom to make Player one and two display in Player 2 orientation for cocktail mode
  4. additional flip code in the core - has been ruled out but not sure why
sonofrebus
Posts: 6
Joined: Fri Apr 14, 2023 5:37 am

Re: MAME CRT Rotation

Unread post by sonofrebus »

Crazy, Ive tried every combination of flip with no result for weeks, updated twice since yesterday and now I can get the screen to flip, I've not changed any settings. Happy days.

User avatar
bazza_12
Top Contributor
Posts: 443
Joined: Sun May 24, 2020 7:49 pm
Location: Yorkshire, UK
Has thanked: 263 times
Been thanked: 121 times

Re: MAME CRT Rotation

Unread post by bazza_12 »

sonofrebus wrote: Sun Apr 16, 2023 12:18 pm

Crazy, Ive tried every combination of flip with no result for weeks, updated twice since yesterday and now I can get the screen to flip, I've not changed any settings. Happy days.

what settings have you currently got that works?

The music is reversible but time is not. Turn back. Turn back
User avatar
LamerDeluxe
Top Contributor
Posts: 1239
Joined: Sun May 24, 2020 10:25 pm
Has thanked: 887 times
Been thanked: 284 times

Re: MAME CRT Rotation

Unread post by LamerDeluxe »

sonofrebus wrote: Sun Apr 16, 2023 12:18 pm

Crazy, Ive tried every combination of flip with no result for weeks, updated twice since yesterday and now I can get the screen to flip, I've not changed any settings. Happy days.

Good to hear that! Does look like the functionality broke at some point then.

Post Reply