I know the aspect ratio is different but is there any way to scale up the image, more than what’s available in the settings menu?
Larger image on CRT?
- bazza_12
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Re: Larger image on CRT?
https://youtu.be/HlBSnI3NnfQ
not sure if this is any help
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Re: Larger image on CRT?
You can but you don't really want to.
Code: Select all
[gameboy]
vga_scaler=1
direct_video=0
video_mode=1920,240,60,cvt
vscale_adjust=0
In core menu set aspect ratio = wide/full and scaling = normal
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Re: Larger image on CRT?
FoxbatStargazer wrote: ↑Sun Aug 06, 2023 3:04 amYou can but you don't really want to.
Code: Select all
[gameboy] vga_scaler=1 direct_video=0 video_mode=1920,240,60,cvt vscale_adjust=0
In core menu set aspect ratio = wide/full and scaling = normal
Why don’t I want to?
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Re: Larger image on CRT?
Its going to deliver horrible, uneven pixels or a blurry mess. 240p doesn't give you enough resolution to scale well, and your best bet by far is just using the default analog output. Or maybe the Super Gameboy core for nice borders.
This is assuming you are talking about a standard definition CRT. You can get much higher resolutions with PC VGA monitors for example, or certain PVMs/BVMs, which would make scaling far more viable.
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Re: Larger image on CRT?
Actually I'm on a CRT via scart and the output is zoomed when script installing and in the menu as well, but It scales correctly in the cores, what should I tweak to make it right?
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