Its not my site. I just link it because it has a good guide on how to set up the core.
N64 Core
Re: N64 Core
I noticed a few days ago the links didn't work for a bit, but then they were fixed later.
Here they are for now, in case it takes a while to fix.
FPGAZumSpass Pages
The Creators Patreon
N64 MiSTer Core GitHub PAge
FPGAzumSpass Twitter Account
FPGAzumSpass Youtube
Test and Demo roms
The NICCC N64 demo by Peter Lemon
N64 Public Domain ROMS by DerekTurtleRoe
Handy Links
N64 ROMDatabase for in /games/N64/N64-database.txt - The Database admin is Markun
Compatibility List by Moondandy
Use Google to find the N64 ROM Pack
Rename the PIF files to boot.rom
Re: N64 Core
FPGA64 wrote: ↑Tue Sep 05, 2023 4:35 pmPhoenix wrote: ↑Tue Sep 05, 2023 4:30 pmIt seems I'm dumb, need your help
I was thinking that only Mario Kart 64 was working at my side because I'm using the PAL system with my PAL roms... But I was wrong, the issue I have is that the N64 database file is not recognized / read by the core : if I deactivate the auto and setup myself the system settings, even Banjo-Kazooie is booting.
I've update this file to include the MD5 of my rom with the proper settings, I've also do the test with the NTSC bios and NTSC roms already known in this list... But no, this file is just not read by the core.
I've verified the steps from the FAQ, my file is "N64-database.txt" into /games/N64...
All file rights from this games/N64 directory are rwxr-xr-x ; rootMy Mister is up-to-date, stable.
What am I missing?
It's not a huge problem, I just want to understand why I seem to be the only oneThanks guys
its not the md5 of the rom. Just the MD5 of the first 4096 bytes
in windows Powershell
Get-FileHash -Path .\sample.txt -Algorithm MD5 -Bytes 4096
Thanks I misunderstood that, now I can confirm that the hash was already registered in this database file but my core still doesn't load it properly
This is really strange, I don't understand what I did wrong.
EDIT: I've also tried by removing those files and generate them using the given update_N64.sh script but no luck. I'm starting to believe that the issue might be other than me
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Re: N64 Core
Might be format issue with site, if links are in center portion of screen they don't react. Roll over links when positioned in the upper and lower region of browser window and they work fine.
good day.
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Re: N64 Core
FPGA64 wrote: ↑Tue Sep 05, 2023 11:20 amSegaMan wrote: ↑Tue Sep 05, 2023 10:44 amHarborSeal wrote: ↑Tue Sep 05, 2023 9:35 amFor some reason, my Xbox controller's analog stick can only move side to side, and not up or down. I tried to customize the controller in the setup menu, but nothing changed. I can play Mario Kart okay, but any game requiring up or down movement is unplayable with this controller.
BTW, Banjo Kazooie's graphics are much improved in this latest release.
Same on 8bitdo Ultimate Controller.
Which controller works at the moment?
NSO N64 Controller works perfectly other than the player LEDs pulse all the time.
I went digging into my storage closet and found my original N64 controller and a USB adapter I originally bought for UltraHLE. And it works.
I'll use this for now until there's support for the Xbox controller.
Re: N64 Core
Phoenix wrote: ↑Tue Sep 05, 2023 8:33 pmFPGA64 wrote: ↑Tue Sep 05, 2023 4:35 pmPhoenix wrote: ↑Tue Sep 05, 2023 4:30 pmIt seems I'm dumb, need your help
I was thinking that only Mario Kart 64 was working at my side because I'm using the PAL system with my PAL roms... But I was wrong, the issue I have is that the N64 database file is not recognized / read by the core : if I deactivate the auto and setup myself the system settings, even Banjo-Kazooie is booting.
I've update this file to include the MD5 of my rom with the proper settings, I've also do the test with the NTSC bios and NTSC roms already known in this list... But no, this file is just not read by the core.
I've verified the steps from the FAQ, my file is "N64-database.txt" into /games/N64...
All file rights from this games/N64 directory are rwxr-xr-x ; rootMy Mister is up-to-date, stable.
What am I missing?
It's not a huge problem, I just want to understand why I seem to be the only oneThanks guys
its not the md5 of the rom. Just the MD5 of the first 4096 bytes
in windows Powershell
Get-FileHash -Path .\sample.txt -Algorithm MD5 -Bytes 4096
Thanks I misunderstood that, now I can confirm that the hash was already registered in this database file but my core still doesn't load it properly
This is really strange, I don't understand what I did wrong.EDIT: I've also tried by removing those files and generate them using the given update_N64.sh script but no luck. I'm starting to believe that the issue might be other than me
By checking the Discord channel, it seems we must use the unstable Mister release to have this "N64-database.txt" file working (until merged into stable, of course). And some people are saying that the unstable Mister is also needed to have the saving function working.
So here is the reason! Thanks for the efforts!
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Re: N64 Core
RDP: add special blender mode for blending non-force-blended polygon edges (AA effect)
Faq at https://vampier.net/N64/
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Re: N64 Core
Faq at https://vampier.net/N64/
RDP: don't fetch framebuffer when the line will never be rendered (performance improved and random stray pixels fetched)
RDP: fetch framebuffer values 1 cycle earlier so they are not overwritten already (fixes random stray pixels)
RDP: add alpha texture channels to color combiner (e.g. Marios face)
RDP: tile address fix for negative indexes (faces in kirby and pokemon snap)
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Re: N64 Core
Hello everyone,
Super Mario 64 and F-Zero X (iQue Version) keeps crashing on my setup.
Tried several ROM versions.
I have Dual RAM, maybe because of that?
Did somebody experience this, too?
Thx a lot and best regards
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Re: N64 Core
Alex Ztiah wrote: ↑Fri Sep 08, 2023 1:05 pmHello everyone,
Super Mario 64 and F-Zero X (iQue Version) keeps crashing on my setup.
Tried several ROM versions.
I have Dual RAM, maybe because of that?
Did somebody experience this, too?Thx a lot and best regards
Mario 64 you havent read the FAQ. You must patch SM64 https://vampier.net/N64/
The core is beta so may or may not run F-Zero X yet
Ique is a hacked N64 so probably not going to work the Author is building a N64 core
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Re: N64 Core
FPGA64 wrote: ↑Fri Sep 08, 2023 1:10 pmAlex Ztiah wrote: ↑Fri Sep 08, 2023 1:05 pmHello everyone,
Super Mario 64 and F-Zero X (iQue Version) keeps crashing on my setup.
Tried several ROM versions.
I have Dual RAM, maybe because of that?
Did somebody experience this, too?Thx a lot and best regards
Mario 64 you havent read the FAQ. You must patch SM64 https://vampier.net/N64/
The core is beta so may or may not run F-Zero X yet
Ique is a hacked N64 so probably not going to work the Author is building a N64 core
hi,
with the yesterday version (07.09.23) sm64 schould run with eyes, hence the question.
also the f-zero x version...
(see pixel cherry ninjas yt video).
br, alex
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Re: N64 Core
No the patch yesterday allows Marios eyes in the Game. The Patch is needed to patch out the Giant Mario Head at the start. Even with yesterdays build you still need to patch out the Giant Head.
FZero X needs a special build that Robert supplied to Discord for Testing but asked that it not be distributed elsewhere
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Re: N64 Core
FPGA64 wrote: ↑Fri Sep 08, 2023 2:28 pmNo the patch yesterday allows Marios eyes in the Game. The Patch is needed to patch out the Giant Mario Head at the start. Even with yesterdays build you still need to patch out the Giant Head.
FZero X needs a special build that Robert supplied to Discord for Testing but asked that it not be distributed elsewhere
thanks a lot for the resolution!!
I misunderstood that.
Must be more patient ...
have a nice weekend!
Re: N64 Core
- implement sram functionality in PI and load/save to sdcard
- videoout now has minimum 200 lines height
- remove status update from savestate ui as it can overwrite auto settings coming from database
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Re: N64 Core
Faq at https://vampier.net/N64/
implement PAL switch: pif bios file download and video out 50 Hz (PAL pif as boot1.rom)
bottom crop option added
grouped debug options in submenu, activate datacache by default
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Re: N64 Core
this one actually broke the rendering of everything at startup on my CRT. I'll see if it's a problem with my current bios with this core version.
Edit: Can confirm on my CRT setup this version is MIA, the entire boot is scribbled, you can't even go into the OSD or do anything. Yesterday's version is working fine though.
Remastering Classic Game Cinematics: My new Youtube fun, check it out
https://www.youtube.com/@neocaron87
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Re: N64 Core
Neocaron wrote: ↑Sat Sep 09, 2023 5:22 pmthis one actually broke the rendering of everything at startup on my CRT. I'll see if it's a problem with my current bios with this core version.
Edit: Can confirm on my CRT setup this version is MIA, the entire boot is scribbled, you can't even go into the OSD or do anything. Yesterday's version is working fine though.
It works for me but I did not add the PAL BIOS. Perhaps you added the PAL BIOS and the core is defaulting to PAL mode. Just a guess.
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Re: N64 Core
Faq at https://vampier.net/N64/
RDP: implement static Z value mode (e.g. Hexen)
RDP: fix bug in 9th bit readback when framebuffer is not 16 pixel aligned (e.g. Banjo)
RDP: fix bug in blender using wrong z select in 2 step mode (e.g. Banjo)
VI: horizontal length dividable by 10 (more stable analog out)
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Re: N64 Core
That was it! Thanks!
Remastering Classic Game Cinematics: My new Youtube fun, check it out
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Re: N64 Core
FPGA64 wrote: ↑Sun Sep 10, 2023 8:11 amFaq at https://vampier.net/N64/
RDP: implement static Z value mode (e.g. Hexen)
RDP: fix bug in 9th bit readback when framebuffer is not 16 pixel aligned (e.g. Banjo)
RDP: fix bug in blender using wrong z select in 2 step mode (e.g. Banjo)
VI: horizontal length dividable by 10 (more stable analog out)
The VI item is great! The core menu is no longer staggered by one pixel every other line and the graphics look better as a result. Banjo does not load for me at all. Hexen works great so far!
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Re: N64 Core
Not mine. I just get a black screen. I am running ROM (U) (V1.0) with NTSC. I don't know if that matters.