Getting the Plumber 64 Game to Work...

User avatar
kamshaft
Posts: 57
Joined: Tue May 26, 2020 8:24 pm
Location: Ontario, Canada
Has thanked: 3 times
Been thanked: 3 times
Contact:

Getting the Plumber 64 Game to Work...

Unread post by kamshaft »

Getting our favorite plumber 64 game to work has been quite a challenge.

I've patched the rom, have the BIOS files loaded (because a lot of other games work).
I even have the database loaded.

I get the logo screen with the voice, then it goes to a blank screen and just sits there.

My guess is that I'm not using the right version of the ROM.
Any help would be greatly apreciated.

---
Owner of XboxAddict.com and ColecovisionAddict.com
---
FPGAzumSpass
Core Developer
Posts: 385
Joined: Sat May 23, 2020 12:55 pm
Has thanked: 42 times
Been thanked: 414 times

Re: Getting the Plumber 64 Game to Work...

Unread post by FPGAzumSpass »

if the logo comes up and hangs afterwards, you didn't patch it right. Everything else is likely set up correct.

Patches and patchtool can be found here: https://vampier.net/N64/

rhester72
Top Contributor
Posts: 1323
Joined: Thu Jun 11, 2020 2:31 am
Has thanked: 15 times
Been thanked: 213 times

Re: Getting the Plumber 64 Game to Work...

Unread post by rhester72 »

Be sure you are using the LodgeNet version.

User avatar
kamshaft
Posts: 57
Joined: Tue May 26, 2020 8:24 pm
Location: Ontario, Canada
Has thanked: 3 times
Been thanked: 3 times
Contact:

Re: Getting the Plumber 64 Game to Work...

Unread post by kamshaft »

rhester72 wrote: Thu Oct 05, 2023 7:24 pm

Be sure you are using the LodgeNet version.

This was the key! Thanks!

---
Owner of XboxAddict.com and ColecovisionAddict.com
---
FPGAzumSpass
Core Developer
Posts: 385
Joined: Sat May 23, 2020 12:55 pm
Has thanked: 42 times
Been thanked: 414 times

Re: Getting the Plumber 64 Game to Work...

Unread post by FPGAzumSpass »

Only use Lodgenet if you don't want to save ;)

But both standard PAL and NTSC should also work with the patches available if you use the right one matching the version you have.

Akuma
Posts: 138
Joined: Sat Dec 11, 2021 9:50 pm
Has thanked: 24 times
Been thanked: 46 times

Re: Getting the Plumber 64 Game to Work...

Unread post by Akuma »

I checked all of them and they all work with corresponding patches provided on vampier.net :D
If you want to manually patch (instead of using a 3rd party online patcher):

Code: Select all

# flips v1.31 rom patcher
wget https://dl.smwcentral.net/11474/floating.zip
unzip floating.zip src.zip
unzip src.zip -d src
cd src
rm flips.exe flips-linux
make clean
make
cp -p flips flips-linux
strip --strip-unneeded flips-linux
mv flips-linux ..
cd ..

Then you can patch a ROM with:

Code: Select all

./flips-linux --apply --ips "file.ips" "title.z64"

@FPGAzumSpass:
Is there any chance of patching ROM's in memory in the future?

AngelicLiver
Top Contributor
Posts: 434
Joined: Fri May 29, 2020 8:50 am
Has thanked: 86 times
Been thanked: 120 times

Re: Getting the Plumber 64 Game to Work...

Unread post by AngelicLiver »

Once TLB is implemented, patching the ROM won't be necessary. The intro is the only part of the game that utilises it.

Akuma
Posts: 138
Joined: Sat Dec 11, 2021 9:50 pm
Has thanked: 24 times
Been thanked: 46 times

Re: Getting the Plumber 64 Game to Work...

Unread post by Akuma »

Not even for cheats or mods ?

Rodden
Posts: 3
Joined: Thu Feb 10, 2022 12:27 pm
Has thanked: 10 times

Re: Getting the Plumber 64 Game to Work...

Unread post by Rodden »

Hello guys... hope this is the right topic.

I patched the Plumber game and got it to work with the NO_Face patch provided on the Vampire site.
Now my question. I can not get save to work.
I have autosave on. I have got the first star and saved in the game. When entering the OSD there should be few second of paus for saving (I've seen this on a youtube clip). This is not visible for me. When resetting MiSTer and reloading the core and game I do not have any save progress.
I'm probably missing something. Could someone help out?
I'm using the 231023 core with justZ00t's patch on US version of SuperMario64.

FPGA64
Top Contributor
Posts: 939
Joined: Mon Mar 01, 2021 3:10 pm
Has thanked: 49 times
Been thanked: 375 times

Re: Getting the Plumber 64 Game to Work...

Unread post by FPGA64 »

Rodden wrote: Wed Oct 25, 2023 10:41 am

Hello guys... hope this is the right topic.

I patched the Plumber game and got it to work with the NO_Face patch provided on the Vampire site.
Now my question. I can not get save to work.
I have autosave on. I have got the first star and saved in the game. When entering the OSD there should be few second of paus for saving (I've seen this on a youtube clip). This is not visible for me. When resetting MiSTer and reloading the core and game I do not have any save progress.
I'm probably missing something. Could someone help out?
I'm using the 231023 core with justZ00t's patch on US version of SuperMario64.

Sounds like you dont have the database file which sets up the save type. Do you have the N64-Database.txt ?

Rodden
Posts: 3
Joined: Thu Feb 10, 2022 12:27 pm
Has thanked: 10 times

Re: Getting the Plumber 64 Game to Work...

Unread post by Rodden »

Sounds like you dont have the database file which sets up the save type. Do you have the N64-Database.txt ?

Yes. It's in there (with a capital N).
Could it be some issues with all the different patches?

Vic20-Ian
Posts: 105
Joined: Wed May 27, 2020 9:59 am
Has thanked: 8 times
Been thanked: 10 times

Re: Getting the Plumber 64 Game to Work...

Unread post by Vic20-Ian »

No patching is needed now.

Post Reply