Namco ND-1

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RealLarry
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Re: Namco ND-1

Unread post by RealLarry »

HerrBerzerk wrote: Sun Nov 26, 2023 10:08 am

Great news!

I copy that. Pictures for our tty2*** display devices already done this morning.

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Re: Namco ND-1

Unread post by Alkadian »

Super! Many thanks.

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Re: Namco ND-1

Unread post by tcdev »

A quick progress status report:

The CPU (fx68k core) is running code and basic functionality of the YGV608 (graphics processor) is complete enough to show the self-test messages at start-up. This is running under simulation (in a simulated MiSTer environment) but I did have an earlier version without the CPU running on MiSTer hardware.

ram ok.png
ram ok.png (38.14 KiB) Viewed 10561 times

Just today I received my 2nd MiSTer kit with dual SDRAM which will aid in development. Still a long way to go as I'm also learning the MiSTer framework and the Verilator simulation environment, but I'm happy with the progress thus far.

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Re: Namco ND-1

Unread post by Kannibal »

tcdev wrote: Fri Dec 08, 2023 4:13 am

A quick progress status report:

The CPU (fx68k core) is running code and basic functionality of the YGV608 (graphics processor) is complete enough to show the self-test messages at start-up. This is running under simulation (in a simulated MiSTer environment) but I did have an earlier version without the CPU running on MiSTer hardware.

ram ok.png

Just today I received my 2nd MiSTer kit with dual SDRAM which will aid in development. Still a long way to go as I'm also learning the MiSTer framework and the Verilator simulation environment, but I'm happy with the progress thus far.

Whao, this simple RAM test is already promising!

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Re: Namco ND-1

Unread post by dcubed »

This kicks arse! Great work so far!

Cant wait to see Pac-Man Arrangement up and running on MiSTer! :D

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Re: Namco ND-1

Unread post by tcdev »

Making decent progress given the busy time of year. The code is running on the 68k core out of SDRAM and you can go into the self-test menu (dipswitches and inputs - except coins - are working) and/or see the attract modes running. Being my first MiSTer implementation there's the ramp-up time on learning the framework as well. And I also took the Verilator template project and modified it for Namco Classics, so there's time (very well spent FWIW) invested in that as well.

I've done the basic implementation of the main 4 graphics modes, but there's still a lot of work to do on the YGV608 (graphics co-processor). There's paging, scrolling, enlargement, rotation, oh and sprites!

Main title screen
Main title screen
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Game select screen
Game select screen
20231227_061655-screen.png (294.41 KiB) Viewed 10000 times
Xevious version select screen
Xevious version select screen
20231227_132612-screen.png (218.61 KiB) Viewed 10000 times
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Re: Namco ND-1

Unread post by Kannibal »

Your progress is HIGHLY appreciated <3

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Re: Namco ND-1

Unread post by PistolsAtDawn »

Very exciting!

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Re: Namco ND-1

Unread post by Newsdee »

Looks promising! Can't wait!

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Re: Namco ND-1

Unread post by tcdev »

Some very nice progress today!!!

xevious attract.png
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mappy attract.png
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Re: Namco ND-1

Unread post by Alkadian »

Super!!

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Re: Namco ND-1

Unread post by dcubed »

Awesome progress! Looking real good! :D

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Re: Namco ND-1

Unread post by RexMendicorvm »

Happy New Year! Progress on this core looks great; can't wait to see it fully completed!

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Re: Namco ND-1

Unread post by AlxUnderBase »

Amazing work @tcdev ! Awesome !

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Re: Namco ND-1

Unread post by tcdev »

Busy at work/life and slow progress getting tile data reading out from SDRAM (as opposed to on-chip (B)RAM) but still plugging away...

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Re: Namco ND-1

Unread post by Hodor »

tcdev wrote: Tue Jan 16, 2024 9:41 am

Busy at work/life and slow progress getting tile data reading out from SDRAM (as opposed to on-chip (B)RAM) but still plugging away...

Thanks for the heads up. Don´t worry and take your time.

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Re: Namco ND-1

Unread post by dcubed »

Hey there. Hope things are all going well with the core. Wishing you the best of luck with it!

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Re: Namco ND-1

Unread post by tcdev »

Just a heads up to let people know this project has been stalled for a while for various reasons, but I am planning on picking it up again when I am in a position to do so.

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Re: Namco ND-1

Unread post by Kannibal »

Thanks for the heads up, I was worried it might have been abandoned, glad to hear that's not the case.

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