Rodland Slowdown

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segamemister
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Rodland Slowdown

Unread post by segamemister »

Rodland Slowdowns in 2P Mode

The Game basically slow to a crawl when there plenty baddies on screen than pick up speed when there less anyone else have this happen

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Armakuni
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Re: Rodland Slowdown

Unread post by Armakuni »

That is accurate to the arcade sadly

The same issue was reported on MAME years ago and was checked out against the original PCB
https://mametesters.org/view.php?id=4069

If you want to play a version with no slowdowns and better balanced gameplay, play the Amiga port

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segamemister
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Re: Rodland Slowdown

Unread post by segamemister »

That a kick in the teeth jeez none the less thanx for responding

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Armakuni
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Re: Rodland Slowdown

Unread post by Armakuni »

segamemister wrote: Thu Feb 15, 2024 10:01 am

That a kick in the teeth jeez none the less thanx for responding

No worries i was eager to play the arcade version after loving the game on the Amiga only to be very disappointed ....

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limi
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Re: Rodland Slowdown

Unread post by limi »

The Amiga version is the arcade game with most of its issues fixed, I highly recommend it.

IanDav
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Re: Rodland Slowdown

Unread post by IanDav »

It's one of the very rare times where you could argue that the Amiga version is as good as if not better than the arcade anyway.

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Krypto
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Re: Rodland Slowdown

Unread post by Krypto »

Wow, there's a game I haven't seen in years! I played that a ton on the Amiga back in the day. Luckily, Amigavision makes it easy to enjoy again!

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lagerfeldt
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Re: Rodland Slowdown

Unread post by lagerfeldt »

Yup, the Amiga version (by Random Access) is better than the arcade. Fixed bugs, improved the gameplay and sound, while remaking the excellent graphics.

The same is true of Silk Worm on the Amiga (also by Random Access), better and improved - even the SFX are better.

Ronald Pieket Weeserik was the coder behind both games:
https://codetapper.com/amiga/interviews ... -weeserik/

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darkangel33
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Re: Rodland Slowdown

Unread post by darkangel33 »

There is a fix, go to core options and change the 68k frequency to 7.2 and the slowdown will be gone or very heavily minimized. I believe you can do this with all the Jaleco games on the MiSTer.

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Re: Rodland Slowdown

Unread post by retrodroid »

darkangel33 wrote: Thu Feb 15, 2024 11:44 pm

There is a fix, go to core options and change the 68k frequency to 7.2 and the slowdown will be gone or very heavily minimized. I believe you can do this with all the Jaleco games on the MiSTer.

But that would be inauthentic! :D

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Re: Rodland Slowdown

Unread post by IanDav »

lagerfeldt wrote: Thu Feb 15, 2024 10:26 pm

Yup, the Amiga version (by Random Access) is better than the arcade. Fixed bugs, improved the gameplay and sound, while remaking the excellent graphics.

The same is true of Silk Worm on the Amiga (also by Random Access), better and improved - even the SFX are better.

Ronald Pieket Weeserik was the coder behind both games:
https://codetapper.com/amiga/interviews ... -weeserik/

Yep, funnily enough I was going to mention Silkworm too. I agree, easily better than the arcade version in most ways, gameplay included most importantly. That was one of the first games I bought with my first Amiga back in '89 I think it was. That was along with Ninja Warriors (Random Access again!), which was another great conversion.

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