Rodland Slowdown

User avatar
segamemister
Posts: 68
Joined: Tue Mar 08, 2022 3:13 pm
Location: Chao Garden
Has thanked: 8 times
Been thanked: 13 times

Rodland Slowdown

Unread post by segamemister »

Rodland Slowdowns in 2P Mode

The Game basically slow to a crawl when there plenty baddies on screen than pick up speed when there less anyone else have this happen

User avatar
Armakuni
Posts: 208
Joined: Fri Jan 13, 2023 10:37 am
Has thanked: 38 times
Been thanked: 33 times

Re: Rodland Slowdown

Unread post by Armakuni »

That is accurate to the arcade sadly

The same issue was reported on MAME years ago and was checked out against the original PCB
https://mametesters.org/view.php?id=4069

If you want to play a version with no slowdowns and better balanced gameplay, play the Amiga port

User avatar
segamemister
Posts: 68
Joined: Tue Mar 08, 2022 3:13 pm
Location: Chao Garden
Has thanked: 8 times
Been thanked: 13 times

Re: Rodland Slowdown

Unread post by segamemister »

That a kick in the teeth jeez none the less thanx for responding

User avatar
Armakuni
Posts: 208
Joined: Fri Jan 13, 2023 10:37 am
Has thanked: 38 times
Been thanked: 33 times

Re: Rodland Slowdown

Unread post by Armakuni »

segamemister wrote: Thu Feb 15, 2024 10:01 am

That a kick in the teeth jeez none the less thanx for responding

No worries i was eager to play the arcade version after loving the game on the Amiga only to be very disappointed ....

User avatar
limi
Top Contributor
Posts: 776
Joined: Sun May 24, 2020 6:53 pm
Has thanked: 180 times
Been thanked: 570 times

Re: Rodland Slowdown

Unread post by limi »

The Amiga version is the arcade game with most of its issues fixed, I highly recommend it.

IanDav
Posts: 23
Joined: Sun Oct 23, 2022 7:23 am
Has thanked: 7 times
Been thanked: 1 time

Re: Rodland Slowdown

Unread post by IanDav »

It's one of the very rare times where you could argue that the Amiga version is as good as if not better than the arcade anyway.

User avatar
Krypto
Posts: 26
Joined: Thu Mar 25, 2021 12:22 am
Has thanked: 27 times
Been thanked: 6 times

Re: Rodland Slowdown

Unread post by Krypto »

Wow, there's a game I haven't seen in years! I played that a ton on the Amiga back in the day. Luckily, Amigavision makes it easy to enjoy again!

User avatar
lagerfeldt
Posts: 170
Joined: Mon Jan 03, 2022 8:32 pm
Location: Denmark
Has thanked: 33 times
Been thanked: 85 times
Contact:

Re: Rodland Slowdown

Unread post by lagerfeldt »

Yup, the Amiga version (by Random Access) is better than the arcade. Fixed bugs, improved the gameplay and sound, while remaking the excellent graphics.

The same is true of Silk Worm on the Amiga (also by Random Access), better and improved - even the SFX are better.

Ronald Pieket Weeserik was the coder behind both games:
https://codetapper.com/amiga/interviews ... -weeserik/

Patron of MiSTer + theypsilon + Jotego Team + Coin-Op Collection + Pierco + Nullobject

MiSTer RePlay website

Ultimate SID Collection website

darkangel33
Posts: 5
Joined: Wed Sep 23, 2020 3:28 pm
Been thanked: 1 time

Re: Rodland Slowdown

Unread post by darkangel33 »

There is a fix, go to core options and change the 68k frequency to 7.2 and the slowdown will be gone or very heavily minimized. I believe you can do this with all the Jaleco games on the MiSTer.

retrodroid
Posts: 138
Joined: Tue Feb 02, 2021 5:55 pm
Has thanked: 96 times
Been thanked: 19 times

Re: Rodland Slowdown

Unread post by retrodroid »

darkangel33 wrote: Thu Feb 15, 2024 11:44 pm

There is a fix, go to core options and change the 68k frequency to 7.2 and the slowdown will be gone or very heavily minimized. I believe you can do this with all the Jaleco games on the MiSTer.

But that would be inauthentic! :D

IanDav
Posts: 23
Joined: Sun Oct 23, 2022 7:23 am
Has thanked: 7 times
Been thanked: 1 time

Re: Rodland Slowdown

Unread post by IanDav »

lagerfeldt wrote: Thu Feb 15, 2024 10:26 pm

Yup, the Amiga version (by Random Access) is better than the arcade. Fixed bugs, improved the gameplay and sound, while remaking the excellent graphics.

The same is true of Silk Worm on the Amiga (also by Random Access), better and improved - even the SFX are better.

Ronald Pieket Weeserik was the coder behind both games:
https://codetapper.com/amiga/interviews ... -weeserik/

Yep, funnily enough I was going to mention Silkworm too. I agree, easily better than the arcade version in most ways, gameplay included most importantly. That was one of the first games I bought with my first Amiga back in '89 I think it was. That was along with Ninja Warriors (Random Access again!), which was another great conversion.

Post Reply