Has Anyone Gotten Rusty to Work?

Magnitudeten
Posts: 18
Joined: Mon Jul 18, 2022 5:13 am
Has thanked: 2 times
Been thanked: 1 time

Has Anyone Gotten Rusty to Work?

Unread post by Magnitudeten »

I've wanted to play Rusty for awhile and tried it on the pc98 core, I got it going, but that core wasn't mature enough to play it right. So I moved over to the ms dos port of the game and ran into issues.

I took the files and converted them into an iso and mounted it. It boots, shows the c-lab logo flawlessly and then immediately freezes on the title screen. I know it could be because I need to install japanese ms dos, or at least the japanese font files. I suspect it's freezing because it can't render the kanji. It could also just be freezing because of an incompatibility with the ao486 core.

Has anyone else attempted to get this game going?
fraggore@sky.com
Posts: 43
Joined: Wed Feb 03, 2021 7:52 pm
Has thanked: 8 times
Been thanked: 7 times

Re: Has Anyone Gotten Rusty to Work?

Unread post by fraggore@sky.com »

I tried to get it working awhile back as well with no success, the core is not even a beta so we will have to wait for it to get updated.
User avatar
Chilli_Vibes
Posts: 129
Joined: Sat Mar 12, 2022 4:47 pm
Has thanked: 53 times
Been thanked: 33 times

Re: Has Anyone Gotten Rusty to Work?

Unread post by Chilli_Vibes »

On the PC Emulator Dosbox, you have to follow very specific instructions to get it to work.
You could try those settings on ao486.
I followed the following instructions from a Youtube video, some few years ago. Here is the text from that video.

You'll have to search the internet for DOS/V yourself, but I will tell you how to use DOS/V instead of DOSJP:
1. If your copy of DOS/V includes FONT.DAT (the JP font file), you'll need to rename that file before you extract it, since there's a different FONT.DAT that Rusty already uses for the smaller gray text and status icons. I renamed mine to JIS.DAT.
2. Extract the contents of the DOS/V archive into the same folder that Rusty is in (Make sure you've renamed FONT.DAT first!).
3. Clear the first line of play.bat (which should simply read DOSJP) with the following:

dosvfont -f:[fontname].dat -tj

where [fontname] is whatever you renamed your FONT.DAT file.

4. Save and close play.bat
That works for Dosbox, but not sure if it will work on ao86. It does work on real hardware.
User avatar
ItalianGrandma
Posts: 211
Joined: Sun May 24, 2020 7:09 pm
Has thanked: 45 times
Been thanked: 52 times
Contact:

Re: Has Anyone Gotten Rusty to Work?

Unread post by ItalianGrandma »

Magnitudeten wrote: Sun Aug 14, 2022 3:41 am

I've wanted to play Rusty for awhile and tried it on the pc98 core, I got it going, but that core wasn't mature enough to play it right. So I moved over to the ms dos port of the game and ran into issues.

I took the files and converted them into an iso and mounted it. It boots, shows the c-lab logo flawlessly and then immediately freezes on the title screen. I know it could be because I need to install japanese ms dos, or at least the japanese font files. I suspect it's freezing because it can't render the kanji. It could also just be freezing because of an incompatibility with the ao486 core.

Has anyone else attempted to get this game going?

WAY late on this thread, but I was able to get Rusty running in AO486….the only problem is that the game and the music play way too fast. I’ve been trying a bunch of different settings combos in the core, but nothing seems to work quite right. It’s possible there are some settings in the autoexec or config files that could be adjusted.

That said, this game DOES seem to work perfectly fine in DOSBox for MiSTer. For now, I am going to check out the game there…still holding out hope that someone may know of some settings that can get it to work in AO486…

Mapping keyboard to controller in Dosbox for this game was pretty damn finicky, but I was able to get it working well.

User avatar
ItalianGrandma
Posts: 211
Joined: Sun May 24, 2020 7:09 pm
Has thanked: 45 times
Been thanked: 52 times
Contact:

Re: Has Anyone Gotten Rusty to Work?

Unread post by ItalianGrandma »

So, I've been talking to OP on Discord for a while now without realizing they started this thread :lol:

OP discovered that Rusty runs almost flawlessly so long as you run it in DOS via Windows 3.1. If anyone wants to check it out, just go to archive and search "Rusty DOS 0MHz".

User avatar
dickhardpill
Posts: 292
Joined: Tue Apr 09, 2024 9:28 pm
Location: Not Portland, OR
Has thanked: 74 times
Been thanked: 60 times
Contact:

Re: Has Anyone Gotten Rusty to Work?

Unread post by dickhardpill »

ItalianGrandma wrote: Tue Apr 16, 2024 1:53 pm

So, I've been talking to OP on Discord for a while now without realizing they started this thread :lol:

OP discovered that Rusty runs almost flawlessly so long as you run it in DOS via Windows 3.1. If anyone wants to check it out, just go to archive and search "Rusty DOS 0MHz".

I just found this and came here to post this ^. I have tested it and can confirm it works.

Bas
Top Contributor
Posts: 623
Joined: Fri Jan 22, 2021 4:36 pm
Has thanked: 80 times
Been thanked: 324 times

Re: Has Anyone Gotten Rusty to Work?

Unread post by Bas »

That is seriously weird. Would using MOSLO from vanilla DOS help to correct this one in plain DOS.

User avatar
ItalianGrandma
Posts: 211
Joined: Sun May 24, 2020 7:09 pm
Has thanked: 45 times
Been thanked: 52 times
Contact:

Re: Has Anyone Gotten Rusty to Work?

Unread post by ItalianGrandma »

Bas wrote: Tue Apr 16, 2024 8:07 pm

That is seriously weird. Would using MOSLO from vanilla DOS help to correct this one in plain DOS.

Not sure, but actually, this game seems to run too fast no matter what you do in DOS (I've tried 7.1 and 6.22), so maybe slowing the system down could actually fix it?

Post Reply