LED matrix for SNES core (and possibly others)

Discussion about displays and related hardware including MiSTer filters and video settings.
Maytricks
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LED matrix for SNES core (and possibly others)

Unread post by Maytricks »

I built a 4x3 array of 64x64 resolution led panels equaling 256x192 total resolution. This is great for some games which use 32 pixels for a HUD, So cropping it doesn't remove any of the game information. I need to figure out how to drive this with Mr. Fpga because the raspberry pi isn't quite fast enough and the fpga will probably do a much better job without flicker.

Image

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Screenshot of super Metroid with HUD cropped
Screenshot of super Metroid with HUD cropped
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LED controller has same 40-pin connection as the nano
LED controller has same 40-pin connection as the nano
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PistolsAtDawn
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Re: LED matrix for SNES core (and possibly others)

Unread post by PistolsAtDawn »

Cool! I highly approve of the game choice you used to demo it.

Which Pi are you using? The 5?

Maytricks
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Re: LED matrix for SNES core (and possibly others)

Unread post by Maytricks »

PistolsAtDawn wrote: Tue May 28, 2024 1:06 am

Cool! I highly approve of the game choice you used to demo it.

Which Pi are you using? The 5?

The 4. The RGB library is still being ported to the 5 but that will be the one when it's ready (I have one of those too), but the main goal is to get it working on the Mr. Fpga. I think that will be even faster than the pi5

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