Sega Saturn Core in Development

pbsk8
Posts: 289
Joined: Mon Dec 28, 2020 4:23 pm
Has thanked: 75 times
Been thanked: 33 times

Re: Sega Saturn Core in Development

Unread post by pbsk8 »

KennyL wrote: Wed Jun 12, 2024 3:03 am

2.4/2.5 rams problems seems to be fixed with this build posted by srg. It's working great for my 2.5 ram.

is this for single ram?

Psygho
Posts: 45
Joined: Thu Nov 19, 2020 11:46 pm
Has thanked: 2 times
Been thanked: 2 times

Re: Sega Saturn Core in Development

Unread post by Psygho »

I think so..

KennyL
Posts: 121
Joined: Sun May 24, 2020 11:40 pm
Has thanked: 73 times
Been thanked: 50 times

Re: Sega Saturn Core in Development

Unread post by KennyL »

pbsk8 wrote: Thu Jun 13, 2024 10:21 am
KennyL wrote: Wed Jun 12, 2024 3:03 am

2.4/2.5 rams problems seems to be fixed with this build posted by srg. It's working great for my 2.5 ram.

is this for single ram?

Yeah, I'm using single ram.

pbsk8
Posts: 289
Joined: Mon Dec 28, 2020 4:23 pm
Has thanked: 75 times
Been thanked: 33 times

Re: Sega Saturn Core in Development

Unread post by pbsk8 »

new version released today on discord.

User avatar
Chris23235
Top Contributor
Posts: 982
Joined: Sun May 24, 2020 8:45 pm
Has thanked: 127 times
Been thanked: 197 times

Re: Sega Saturn Core in Development

Unread post by Chris23235 »

pbsk8 wrote: Sun Jun 16, 2024 12:33 pm

new version released today on discord.

Also availabe on github for anyone not on Discord:

https://github.com/MiSTer-unstable-nigh ... r/releases

KennyL
Posts: 121
Joined: Sun May 24, 2020 11:40 pm
Has thanked: 73 times
Been thanked: 50 times

Re: Sega Saturn Core in Development

Unread post by KennyL »

[Sergiy Dvodnenko 2024-06-16 a8efd15] Rework main sdram to use only one chip for better compatibility with older sdram modules.

What a legend :lol:

Now I wonder if dual ram build is needed. Also read that 4chip rams might be working better also? Would be good if that's true.

Neocaron
Top Contributor
Posts: 375
Joined: Sun Sep 27, 2020 10:16 am
Has thanked: 209 times
Been thanked: 87 times

Re: Sega Saturn Core in Development

Unread post by Neocaron »

I still have antonio's 4 chips version that I use in dual ram setup, I'll see if it works with it in single.

Remastering Classic Game Cinematics: My new Youtube fun, check it out :D
https://www.youtube.com/@neocaron87

Neocaron
Top Contributor
Posts: 375
Joined: Sun Sep 27, 2020 10:16 am
Has thanked: 209 times
Been thanked: 87 times

Re: Sega Saturn Core in Development

Unread post by Neocaron »

I can confirm after testing, that Antonio's special ram is working properly now on all the game tested (10 games). No audio glitches to report and no crashes. I guess the ones who waited before buying a new kit got rewarded! (I'm not one of them sadly XD)

Remastering Classic Game Cinematics: My new Youtube fun, check it out :D
https://www.youtube.com/@neocaron87

C-R-T
Posts: 205
Joined: Wed Mar 03, 2021 5:10 pm
Has thanked: 21 times
Been thanked: 92 times

Re: Sega Saturn Core in Development

Unread post by C-R-T »

More proof that you should never FOMO. Dual ram ended up useless, 2.9 ended up useless… everything is good enough!

jordi
Posts: 282
Joined: Thu Jun 11, 2020 10:11 am
Has thanked: 112 times
Been thanked: 87 times

Re: Sega Saturn Core in Development

Unread post by jordi »

Another one from the fomo club

Neocaron
Top Contributor
Posts: 375
Joined: Sun Sep 27, 2020 10:16 am
Has thanked: 209 times
Been thanked: 87 times

Re: Sega Saturn Core in Development

Unread post by Neocaron »

I don't regret it, let's just say it was a perk to enjoy saturn games a bit early ;p
But it turns out Antonio's custom modules are great they just needed to be accounted for.

Remastering Classic Game Cinematics: My new Youtube fun, check it out :D
https://www.youtube.com/@neocaron87

FPGA64
Top Contributor
Posts: 937
Joined: Mon Mar 01, 2021 3:10 pm
Has thanked: 49 times
Been thanked: 374 times

Re: Sega Saturn Core in Development

Unread post by FPGA64 »

Neocaron wrote: Tue Jun 18, 2024 6:26 pm

I don't regret it, let's just say it was a perk to enjoy saturn games a bit early ;p
But it turns out Antonio's custom modules are great they just needed to be accounted for.

I would argue they are poor and its lucky that a fix to only use 1 chip was found.

Neocaron
Top Contributor
Posts: 375
Joined: Sun Sep 27, 2020 10:16 am
Has thanked: 209 times
Been thanked: 87 times

Re: Sega Saturn Core in Development

Unread post by Neocaron »

FPGA64 wrote: Tue Jun 18, 2024 7:25 pm
Neocaron wrote: Tue Jun 18, 2024 6:26 pm

I don't regret it, let's just say it was a perk to enjoy saturn games a bit early ;p
But it turns out Antonio's custom modules are great they just needed to be accounted for.

I would argue they are poor and its lucky that a fix to only use 1 chip was found.

When we talk about it months and months ago I argued that this would probably happened towards the end of the developement cycle of the core and it did. It's a great news for people who could wait, it also means less e-waste, and now we are about to get ram module for 20$, everyone wins!
Peace :mrgreen:

Remastering Classic Game Cinematics: My new Youtube fun, check it out :D
https://www.youtube.com/@neocaron87

User avatar
Alkadian
Top Contributor
Posts: 728
Joined: Thu May 28, 2020 9:55 am
Has thanked: 294 times
Been thanked: 119 times

Re: Sega Saturn Core in Development

Unread post by Alkadian »

@srg230,
Thanks so much for your latest update!
It is awesome. Radiant Silvergun worka like a charm...it doen't freeze at all and the music is simply perfect!
Tested with both 2.5 and 3.0 RAM modules! :mrgreen:
Thanks again!

User avatar
SegaMan
Posts: 40
Joined: Tue May 26, 2020 8:23 am
Has thanked: 6 times
Been thanked: 4 times

Re: Sega Saturn Core in Development

Unread post by SegaMan »

One of my fav. game ist Die Hard Arcade.

But this game changes the resolution every time when entering a new areal.
On digital display thats a problem because that results in a black screen for a few seconds by switching resolution 2 times.

Then you did not "see" the quick time sequences or get punch.

On CRT this is no Problem.

mike911
Posts: 59
Joined: Fri Aug 25, 2023 4:29 pm
Has thanked: 6 times
Been thanked: 17 times

Re: Sega Saturn Core in Development

Unread post by mike911 »

You can try using vsync_adjust=0. I remember it used to improve those cutscenes.

SegaMan wrote: Mon Aug 05, 2024 9:51 am

One of my fav. game ist Die Hard Arcade.

But this game changes the resolution every time when entering a new areal.
On digital display thats a problem because that results in a black screen for a few seconds by switching resolution 2 times.

Then you did not "see" the quick time sequences or get punch.

On CRT this is no Problem.

User avatar
segamemister
Posts: 68
Joined: Tue Mar 08, 2022 3:13 pm
Location: Chao Garden
Has thanked: 8 times
Been thanked: 13 times

Re: Sega Saturn Core in Development

Unread post by segamemister »

does the unstable builds work on the stable mister core?

rhester72
Top Contributor
Posts: 1321
Joined: Thu Jun 11, 2020 2:31 am
Has thanked: 15 times
Been thanked: 213 times

Re: Sega Saturn Core in Development

Unread post by rhester72 »

segamemister wrote: Sat Aug 24, 2024 2:59 pm

does the unstable builds work on the stable mister core?

I didn't see anything in the changes since the last official release that would require MiSTer Main changes, so I'm pretty sure it will work fine.

MrDo
Posts: 22
Joined: Fri Jan 21, 2022 5:08 pm
Has thanked: 4 times
Been thanked: 1 time

Re: Sega Saturn Core in Development

Unread post by MrDo »

I’m getting a black screen when I start NiGHTS. USA version in CHD format.

Other games work great.

Anything I can try?

EDIT: nvm I just had to press some buttons at the black screen and it goes to title screen!

Hugonl40
Posts: 2
Joined: Mon Aug 19, 2024 12:57 pm

Re: Sega Saturn Core in Development

Unread post by Hugonl40 »

Anyone got a solution for the aspect ratio 'full screen' that is missing on the Saturn core? In 240p120Hz on my PC CRT monitor the image is squished.

Mr Mister
Posts: 24
Joined: Fri Dec 08, 2023 10:05 pm
Has thanked: 1 time
Been thanked: 2 times

Re: Sega Saturn Core in Development

Unread post by Mr Mister »

Hugonl40 wrote: Sun Sep 01, 2024 5:04 pm

Anyone got a solution for the aspect ratio 'full screen' that is missing on the Saturn core? In 240p120Hz on my PC CRT monitor the image is squished.

Same here. I brought this up a while back and there was at least one other person with the same issue. I'm not sure we ever received an official response, but I seem to remember someone saying later on that full screen in the OSD usually isn't added until the core is 100% finished.

A solution would be nice.

User avatar
Retro-Nerd
Posts: 279
Joined: Fri Jul 08, 2022 2:47 am
Has thanked: 11 times
Been thanked: 80 times

Re: Sega Saturn Core in Development

Unread post by Retro-Nerd »

Latest unstable has mouse support now.

User avatar
evil_ash_xero
Posts: 30
Joined: Sun Apr 16, 2023 6:39 am
Has thanked: 13 times
Been thanked: 2 times

Re: Sega Saturn Core in Development

Unread post by evil_ash_xero »

I never download the unstable builds, so I thought I'd ask those who do...

Does Battle Garegga have music now? The last update_all build doesn't have music when I run the game.
Just wondering. One of my favorites.

User avatar
Retro-Nerd
Posts: 279
Joined: Fri Jul 08, 2022 2:47 am
Has thanked: 11 times
Been thanked: 80 times

Re: Sega Saturn Core in Development

Unread post by Retro-Nerd »

Not really. There is crackle at the "Raizing" logo and that's it.

zakk4223
Posts: 289
Joined: Sun May 24, 2020 10:55 pm
Been thanked: 120 times

Re: Sega Saturn Core in Development

Unread post by zakk4223 »

Garegga absolutely has music in the current unstable version

User avatar
evil_ash_xero
Posts: 30
Joined: Sun Apr 16, 2023 6:39 am
Has thanked: 13 times
Been thanked: 2 times

Re: Sega Saturn Core in Development

Unread post by evil_ash_xero »

So one yes, and one no. lol

I'm supposing the newest one has the music?

User avatar
Chris23235
Top Contributor
Posts: 982
Joined: Sun May 24, 2020 8:45 pm
Has thanked: 127 times
Been thanked: 197 times

Re: Sega Saturn Core in Development

Unread post by Chris23235 »

evil_ash_xero wrote: Wed Oct 02, 2024 8:44 pm

So one yes, and one no. lol

I'm supposing the newest one has the music?

This build has music
Saturn_DualSDRAM_unstable_20240929_15da53.rbf

Don't want to sound rude, but downloading the latest unstable build and putting it on the card takes less time then typing the post.

User avatar
Retro-Nerd
Posts: 279
Joined: Fri Jul 08, 2022 2:47 am
Has thanked: 11 times
Been thanked: 80 times

Re: Sega Saturn Core in Development

Unread post by Retro-Nerd »

Saturn_unstable_20240929_15da53.rbf

I tested this single Ram version, and it's just like i said. So, only the Dual Ram build seems to work fine here for now.

User avatar
evil_ash_xero
Posts: 30
Joined: Sun Apr 16, 2023 6:39 am
Has thanked: 13 times
Been thanked: 2 times

Re: Sega Saturn Core in Development

Unread post by evil_ash_xero »

Ah OK. Thanks.

Chris23235 wrote: Wed Oct 02, 2024 8:52 pm
evil_ash_xero wrote: Wed Oct 02, 2024 8:44 pm

So one yes, and one no. lol

I'm supposing the newest one has the music?

This build has music
Saturn_DualSDRAM_unstable_20240929_15da53.rbf

Don't want to sound rude, but downloading the latest unstable build and putting it on the card takes less time then typing the post.

Nah, not really. I move slowly.

User avatar
Retro-Nerd
Posts: 279
Joined: Fri Jul 08, 2022 2:47 am
Has thanked: 11 times
Been thanked: 80 times

Re: Sega Saturn Core in Development

Unread post by Retro-Nerd »

Ok, i take it back. The single Ram "Saturn_unstable_20240929_15da53.rbf" core has CD audio too for Battle Garegga. Make sure you get a proper multi bin/cue redump image. Got a single bin/cue before and that one was borked.

Post Reply