I have found the right version of Quartus, sorry about my stupid post earlier
So my goal here is to take a project that was coded for the DE0-Nano and make whatever changes need to be made to adapt it to the DE10-nano and incorporate it into a few console cores, but I don't know much VHDL which is what they're both written in. The project drives LED matrices with the FPGA which gives an exceptional picture, and is easy enough to match a low resolution console like SNES or NES. I currently have a Gameboy fork working that has this feature (Gearboy) and it looks awesome, but it's in the raspberry pi and doesn't achieve the hertz that the FPGA would, so I'm going for this instead. The pi achieves like a 1-2 frame delay so it's right on par with HDMI, the Mister would probably be the same if not better.
It's pretty old code but it is still the same language, and it's already written so it should hopefully just need some minor changes. I know the pin numbers are different on the DE10, and I would be using GPIO 1 instead of 0 (the ram is using GPIO 0), but this is also coded for the Cyclone IV so I'm not 100% sure how easy it would be.
Basically I'm asking, would it be easy as changing some values and adding those files to the SNES core project
I attached a few images of examples, one is the Space Invaders Frenzy which looks insane it pops out among all the other games. Other pics are of the Gameboy emulator on my build which is 256x192 but soon to be 256x256. I'll also link a video to show the near zero frame lag.