apologies for taking so long to reply. it is a time consuming task of testing for this issue and also playing games on the MiSTer.
this is where it would happen every time i would run Chrono Trigger and just let it play the intro without me touching anything,
then it would freeze after about 3 hours
noting, i could still access the MiSTer menu, it was just the game that would freeze and not the whole system
![Image](https://i.imgur.com/NfiqI4G.png)
notice i said "would" ... ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
what i tried was downloading a new ROM, which had the same freeze. i bought some of that new Taki RAM, but still the same. and then i saw a kind of bigger update to the SNES core was released yesterday, so i installed it and tried again.... & thank the FPGA gods, ran the whole night with no freezes!!
what i do know, the cores from SNES_20220909.rbf to the release of SNES_20240919.rbf were throwing "something" off after a certain number of the intros playing. i was not having the issue prior to SNES_20220909.rbf (could of been SNES_20220712.rbf, but most likely 20220909).
when looking up how long the intro plays for, it is about 3min5sec (185 seconds). since this seemed to happen exactly around 3 hours (10,800 seconds), something was happening around the 64th time the intro was playing. this may or may not have caused the game freezing, im not knowledgeable about the inner workings of the core to have a real answer.
either way, it was a minor annoyance, but now its fixed!