This not being in main still blows my mind XD
PWM on 18-bit DAC to get 24-bit Color
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Re: PWM on 18-bit DAC to get 24-bit Color
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Re: PWM on 18-bit DAC to get 24-bit Color
Ruleset wrote: ↑Sat May 04, 2024 5:45 pmnaylord wrote: ↑Sat May 04, 2024 8:08 amWould you be able to do a final update on the Saturn core when the core gets buttoned up? Feels like were in the homestretch of development and it would be amazing to have PWM on the final or near final release so it could be the definitive way of playing Saturn games.
Thanks so much again!I'll make new builds probably about once a month if there are updates. Cores are updated to latest source today.
You are awesome! Thank you it looks pretty darn amazing!
I has a you tube
Analog IO
USB board
VGA > Component
HDMI > FPM
Re: PWM on 18-bit DAC to get 24-bit Color
One question, the PWM feature does work with forced_scandoubler right? That's not like a VGA scaler since it just line doubles without needing to do any extra scaling of any kind. To my eye it looks like banding is improved on the Saturn core with scandoubler on with pwm core vs vanilla but I thought I'd double check it's not a placebo if scandoubler disables it like VGA_Scaler does.
Re: PWM on 18-bit DAC to get 24-bit Color
naylord wrote: ↑Thu May 09, 2024 7:44 amOne question, the PWM feature does work with forced_scandoubler right? That's not like a VGA scaler since it just line doubles without needing to do any extra scaling of any kind. To my eye it looks like banding is improved on the Saturn core with scandoubler on with pwm core vs vanilla but I thought I'd double check it's not a placebo if scandoubler disables it like VGA_Scaler does.
Yes, the scandoubler doesn't use the scaler as far a I know, so PWM should work. What games are you testing on Saturn that show a difference? I only could find the FMV in the japanese version of Castlevania that showed less banding, but I didn't try too many games.
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Re: PWM on 18-bit DAC to get 24-bit Color
Ruleset wrote: ↑Thu May 09, 2024 1:47 pmnaylord wrote: ↑Thu May 09, 2024 7:44 amOne question, the PWM feature does work with forced_scandoubler right? That's not like a VGA scaler since it just line doubles without needing to do any extra scaling of any kind. To my eye it looks like banding is improved on the Saturn core with scandoubler on with pwm core vs vanilla but I thought I'd double check it's not a placebo if scandoubler disables it like VGA_Scaler does.
Yes, the scandoubler doesn't use the scaler as far a I know, so PWM should work. What games are you testing on Saturn that show a difference? I only could find the FMV in the japanese version of Castlevania that showed less banding, but I didn't try too many games.
I was playing Panzer Dragoon Zwei and it looked like banding was reduced in the FMV. I'll try booting up castlevania as the grey fog in the opening cutscene is a very obvious place to see tons of banding.
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Re: PWM on 18-bit DAC to get 24-bit Color
This is very interesting, Saturn is my favorite core. I'm going to try these tonight.
Thank you!
Re: PWM on 18-bit DAC to get 24-bit Color
Made an account to say that version 20240408 solved my entire issue I was having on a vga lcd display. Let me know if there is anything I can do to get this into the main branches because this is unbelievable. No way in heck the solution should be to purchase an entirely new board when solutions like this exist.
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Re: PWM on 18-bit DAC to get 24-bit Color
Hello there! If possible could we get this for the N64 turbo core as wel as the PSX turbo core? I have quartus installed and a pretty fast CPU so if it's a modification not too complex, I'd love to do it myself and share it here
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Re: PWM on 18-bit DAC to get 24-bit Color
Sure you can try if you want. You will have to get the source from FPGAZumSpass and ask what the minimum acceptable timing slacks are.
Just add everything that is in this commit: https://github.com/Jokippo/N64_MiSTer_P ... baca5ce720
FPGAZumSpass did mention it took him 10 hours on a 13900k with 8 builds in parallel to get a good N64 Turbo build, and that was without PWM added, so I don't know if it is even possible. But I can add the build to the OP if you succeed.
Re: PWM on 18-bit DAC to get 24-bit Color
Thank you again for the update!
PSX_PWM_20240831.rbf update contains big MDEC update by paulb-nl et al. that fixes many 2d background and fmv issues.
https://github.com/MiSTer-devel/PSX_MiSTer/issues/260
Looking at this comparison provided by Robert, MDEC accuracy is getting super close!
Re: PWM on 18-bit DAC to get 24-bit Color
Just playing some Gurentai on the pwm saturn core. It's incredible how great it looks on my 31khz vga monitor! Only issue is with the scandoubler the start menu is always in 480i (which makes sense, lots of text, static movement so no interlacing artifacts really) but because of that the scandoubler doesn't seem to work so I have to do those menus blind but I'm just getting such a pristine banding free image for gameplay it just can't be beat.
Re: PWM on 18-bit DAC to get 24-bit Color
I will probably try to make a turbo PWM build once FPGAZumSpass updates the turbo core, but I can't guarantee that a build is possible.
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Re: PWM on 18-bit DAC to get 24-bit Color
Thanks so much for these cores. I was playing Mario 64 the other day and noticed the banding in the main hall. After loading the PWM core it was all gone!
Re: PWM on 18-bit DAC to get 24-bit Color
Hello friends, I started using the PS1's CORE PWM today and unfortunately the problem with the color remains. Am I doing something wrong?
Game: Dino Crisis 2
Re: PWM on 18-bit DAC to get 24-bit Color
Do you mean that the picture has too much red in the PWM build? Is this also the case in the regular build?
Re: PWM on 18-bit DAC to get 24-bit Color
Between CORE PSX_PWM and Original Hardware there appears to be a color difference. in Dino Crisis 2 you can clearly notice the difference, I also noticed it in RE3. Green sometimes appears grayish or non-existent. When compared to HDMI, the difference is also very noticeable.
Re: PWM on 18-bit DAC to get 24-bit Color
Marlus wrote: ↑Sun Oct 06, 2024 3:25 pmBetween CORE PSX_PWM and Original Hardware there appears to be a color difference. in Dino Crisis 2 you can clearly notice the difference, I also noticed it in RE3. Green sometimes appears grayish or non-existent. When compared to HDMI, the difference is also very noticeable.
Is this difference also on the regular non-PWM core on component? I am trying to see if the PWM messes with the colors or if the problem is just inherent to the analog component output of the PSX core. Also I assume the ps1 component is from a ps2?
Re: PWM on 18-bit DAC to get 24-bit Color
1 - Is this difference also on the regular non-PWM core on component? Yes
2 - Also I assume the ps1 component is from a ps2? No, PS1 original Hardware
Re: PWM on 18-bit DAC to get 24-bit Color
If the colors on the regular PSX Core are wrong then it is possible that the RGB to component calculations may need to be revisited by someone with a ps2 and a 24-bit i/o board.
Testing it on a RGB CRT, the colors look more like the HDMI output so I think the problem is probably something to do with the component color conversion.
I wasn't aware there are ps1's with component output, are you converting the signal in some way?
Re: PWM on 18-bit DAC to get 24-bit Color
I wasn't aware there are ps1's with component output, are you converting the signal in some way? Yes
"If the colors on the regular PSX Core are wrong" Unfortunately they are
Re: PWM on 18-bit DAC to get 24-bit Color
Thanks to ruleset for updating the Saturn core again. That's an important one with the sound support nearing perfection and mouse support being the new kid on the block.
Re: PWM on 18-bit DAC to get 24-bit Color
Are you sure this isn't introduced from your scart converter? A better measure of how a psx should look in component would be a PS2 if anything.