Apple II Core

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Newsdee
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Re: Apple II Core

Unread post by Newsdee »

thorr wrote: Wed Oct 09, 2024 9:01 pm

When you said you had to fiddle with the settings, do you mean the MiSTer.ini settings, or the capture card? Was it Black and White before you fiddled with the settings?

Yes. I had a black and white image for all cores at first, until I updated my MiSTer.ini to a newer version. I was missing some entries, as described in this thread:
viewtopic.php?t=7175

Mostly I had to set composite_sync=1 and vga_mode=svideo.

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Re: Apple II Core

Unread post by thorr »

Newsdee wrote: Thu Oct 10, 2024 1:08 am

Yes. I had a black and white image for all cores at first, until I updated my MiSTer.ini to a newer version. I was missing some entries, as described in this thread:
viewtopic.php?t=7175

Mostly I had to set composite_sync=1 and vga_mode=svideo.

Thanks, I meant saturation adjustments, etc. Were those in MiSTer.ini or adjustments in the capture card?

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Re: Apple II Core

Unread post by Newsdee »

thorr wrote: Thu Oct 10, 2024 2:52 am

Thanks, I meant saturation adjustments, etc. Were those in MiSTer.ini or adjustments in the capture card?

Those are all from the capture card settings, it's effectively part of the external display.

Even on real hardware, each CRT is slightly different and you have to calibrate the "knobs" to match the colors on screen. Even so it's not always possible to match two separate CRT displays, as some units have more wear that affect the picture, etc. Joys of the analog world! :mrgreen:

On MiSTer, aside from using palettes (if the core supports it) there is a general option to adjust Gamma settings.
You can try that to fine-tune the colors after choosing a palette. But first I'd suggest tweaking the CRT to try to make it closer to MiSTer's output.

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Re: Apple II Core

Unread post by akeley »

I've just tried to play Ultima II using 4am's crack version of the 1989 reissue. Write protect is off, but I can't get saves to work. The player character I create doesn't seem to save (the game reports "no character on disk" and won't start) and also in game saving after pressing Q doesn't register (for the latter I used a Player Master disk with a character made on emulator on PC).

I've been away from this core and Apple ][ in general for a while, so not sure whether I'm missing something obvious?

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Re: Apple II Core

Unread post by rhester72 »

Make sure your save disk is in 2MG format, not DSK.

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Re: Apple II Core

Unread post by akeley »

rhester72 wrote: Thu Feb 06, 2025 4:21 pm

Make sure your save disk is in 2MG format, not DSK.

Thanks, but how exactly I'd go about this? The core doesn't read disks with this extension...do you mean some other format, or a way of making it work?

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Re: Apple II Core

Unread post by Newsdee »

akeley wrote: Fri Feb 07, 2025 7:50 am

do you mean some other format, or a way of making it work?

The .nib format should work

A while back I created a bunch of blank disks to use as "save slots" with the core:
https://github.com/Newsdee/apple2saves/tree/main

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Re: Apple II Core

Unread post by akeley »

Newsdee wrote: Sat Feb 08, 2025 12:35 am

A while back I created a bunch of blank disks to use as "save slots" with the core:
https://github.com/Newsdee/apple2saves/tree/main

Thank you, this did the trick. I actually did use a .nib disk I had for that, but it didn't work - perhaps it was full or not formatted properly.

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